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Contents

  • Essentials
    • What's New
      • What's New
      • A World Without Limits
    • Creating A Sim
      • A New You
      • Personality
      • Family and Aging
      • Making Catherine Browne
    • Creating a House
      • Creating a House
      • Building Basics
      • Buying a Lot
      • Build Mode
      • Furnished Lots and Pre-Set Lives
      • Households
      • Cheat Sheet
    • A Day in the Life
      • The Essentials
      • Wishes
      • Skills
      • Careers
      • Mood Maintenance
      • Relationships and Socializing
      • Meet the Brownes
      • Getting Settled
      • Making the Most
      • Keep On Keepin’ On
    • Traits
      • Traits
    • Moods
      • Mood
      • Moodlets
      • Positive Moodlets
      • Neutral Moodlets
      • Negative Moodlets
    • Wishes
      • Wishes
      • Lifetime Wishes
      • Wishes List
      • Lifetime Happiness Points
    • Skills
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Careers
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time Work
      • School
    • Opportunities
      • Opportunities
      • Skills Opportunities
      • Careers Opportunities
    • Relationships and Aging
      • Relationships
      • Friendships (and Enemies)
      • Romance
      • Socializing
      • Family and Aging
      • Having a Family
      • Death
      • Service Sims
    • Tour of Sunset Valley
      • City Life
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Fishing Spots
      • Places to Go Collecting
    • Design Corner
      • Truly Custom Content
      • Winsome Farmhouse
      • Le Grand Palace
      • FoxGlen Manor
      • The Cherry Tree Houses
      • Richmond Manor
    • Object Catalog
      • Object Catalog
      • Living Room
      • Kitchen
      • Dining Room
      • Bedroom
      • Bathroom
      • Study
      • Kids’ Room
      • Multi-Room Objects
      • Outdoors and Landscaping
      • Object Interactions
    • Community
      • Sharing with the World

The Sims 3 Guide › Essentials › Careers

Law Enforcement

Not everybody in Sunset Valley is on the up-and-up. With a criminal element afoot, the city needs its fair share of Law Enforcement officers. This career branches, and the two tracks lead to different rewards. The Law Enforcement career also uses a number of skills as metrics for promotion, so having a well-rounded Sim is a plus.

Work Location:

Police Station

How Hired:

Report to Police Station, answer computer ad, answer newspaper ad

Work Week:

Sim maintains normal workweek hours (9 to 5), but the Special Agent branch cuts those hours by three per day and adds an on-call alert that sometimes requires work at odd hours.

Salary Progression:

Decent wages until the career branches. The Special Agent branch gets higher bonus for promotions while Forensic Analysts get a higher daily wage.

Law Enforcement Career

Level Position Work Days Start Time Length of Day Average Daily Pay Weekly
Average Pay
Pension Pay Metrics for Promotion
1 Snitch M, T, W, TH, F 9 AM 6 235 1,175 60 Mood, Logic Skill
2 Desk Jockey M, T, W, TH, F 9 AM 6 278 1,390 70 Mood, Logic Skill
3 Traffic Cop M, T, W, TH, F 9 AM 6 329 1,645 80 Mood, Logic Skill, Relationship w/ Partner
4 Patrol Officer M, T, W, TH, F 9 AM 6 389 1,945 100 Mood, Logic Skill, Relationship w/ Partner, Reports Written
5 Lieutenant M, T, W, TH, F 9 AM 6 460 2,300 110 Mood, Logic Skill, Relationship w/ Partner, Reports Written

Forensic Career

Level Position Work Days Start Time Length of Day Average Daily Pay Weekly Average Pay Pension Pay Metrics for Promotion
6 Wiretap Reader M, T, W, TH, F 9 AM 6 805 4,025 200 Mood, Logic Skill, Relationship w/ Partner, Reports Written
7 Crime Scene Technician M, T, W, TH, F 9 AM 6 950 4,750 230 Mood, Logic Skill, Relationship w/ Partner, Reports Written
8 Sketch Artist M, T, TH, F 9 AM 5 1,121 4,484 220 Mood, Logic Skill, Painting Skill, Reports Written
9 3D Crime Scene Modeler M, T, TH, F 9 AM 5 1,323 5,292 260 Mood, Logic Skill, Painting Skill, Reports Written
10 DNA Suspect Reconstruction Simulator M, T, TH, F 9 AM 5 1,985 7,940 380 Mood, Logic Skill, Painting Skill, Reports Written

Special Agent Career

Level Position Work Days Start Time Length of Day Average Daily Pay Weekly Average Pay Pension Pay Metrics for Promotion
6 Vice Squad M, T, TH, F 9 AM 5 690 2,760 140 Mood, Relationship w/ Partner, Athletic Skill, Reports Written
7 Undercover Specialist M, T, TH, F 9 AM 5 815 3,260 160 Mood, Relationship w/ Partner, Athletic Skill, Reports Written
8 Special Agent M, T, TH, F 9 AM 5 962 3,848 190 Mood, Relationship w/ Partner, Athletic Skill, Reports Written
9 Triple Agent M, T, TH, F 9 AM 4 1,136 4,544 220 Mood, Logic Skill, Athletic Skill, Reports Written
10 International Super Spy M, T, TH, F 9 AM 4 1,704 6,816 330 Mood, Logic Skill, Athletic Skill, Reports Written

Law Tones

Tones Description
Work Hard Work hard to increase performance, but adds stress
Take It Easy Relax at work. Slower performance, but less stress.
Chat with Partner Build relationship with co-workers
Build Independent Case Side work that can result in extra cash
Use Workout Facility Build Athletic skill at work to expense of performance
Suck Up to Boss Build relationship with boss

Benefits and Rewards

The Law Enforcement career takes a few interesting turns but comes with some exciting rewards and side benefits. One of the tones for work is to Build Independent Case, which detracts from dealing with co-workers or the daily workload, but is quite useful if successful. If after a lot of time building this case against a criminal, the case ends up being a success and the Sim has a chance at an immediate promotion. However, if the case fails, the Sim risks losing the respect of co-workers.

At level 3, the Sim can apprehend Burglars, which goes a long way toward getting a promotion. At level 5, the Sim gets a police car, which improves travel time. At level 5, the Sim chooses a branch of the career to pursue. Each branch has an different end reward.

Tip

The current Logic skill level is what determines the chance of success, so build up that skill before trying out this tone.

Writing Reports

One of the metrics for doling out promotions is the number of reports written. Sims in the Law Enforcement track create reports on other Sims by conducting interviews with the Question social. (This social is not negative.) During the questioning, the interviewer discovers the other Sim’s traits, which is actually quite useful for social situations outside the workday.

Note

To keep this fair, Sims can only use the Question social on each Sim once per promotion level. Otherwise, you could amass quite a file on the citizenry of Sunset Valley.

Reports can also come from rifling through garbage cans. Use this interaction to look through another Sim’s trash until you receive the notice that you have enough information on the person whose trash you were inspecting to write a report.

If during these interactions, the discovers that the subject is part of the Criminal career track, the chance of promotion greatly increases.

Caution

Rummaging through the trash leads to the Disgusted moodlet. Be ready to shower after extensive garbage-sifting sessions.

Branching Career Rewards

Advance the Logic skill to succeeded in all branches of the Law Enforcement career. Get started with a logic book or chess set (home or park) to get a jump on the first promotions. When the career branches after the fifthRummaging through the trash leads to the Disgusted moodlet. Be ready to shower after extensive garbage-sifting sessions.

promotion, two more skills come into play. The Painting skill must be developed for the Forensics branch, and the Athletic skill must be advanced for the Special Agent branch. After the split, the Logic skill is still critical to getting promotions.

The Forensics branch has a reward as soon as you earn its first promotion: laptop. The laptop computer is placed in the personal inventory and can be used at home. The top reward for the career in a new computer interaction: Run Analysis. This is a lengthy interaction, but it results in a payday. This is a good way to make additional money when not at work.

The Special Agent branch of the career has two special rewards that are given out at level 10: Tell Impressive Story and Raid Warehouse. Tell Impressive Story is a special social. It immediately impresses the Sim it is directed at. The Raid Warehouse interaction directs the Sim to enter the warehouse at night and disappears for a few hours.

If the raid is a success (based on mood, Athletic skill, and Logic skill), the Sim has the potential to earn two different rewards. A mild success at the warehouse results in a small monetary bonus. A big success results in a huge payday. Special Agents also unlock the Raid Warehouse interaction, which lets you raid the criminal headquarters at the warehouse. Depending on your mood and athletic skill, you can have a great, good, or bad raid. A great and good raid results in extra cash. A bad raid just brings your mood down.

Caution

Should the Raid Warehouse fail, the Sim is booted out of the warehouse and given the Sore moodlet. Get a massage to wash away those negative feelings.

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