Not everybody in Sunset Valley is on the up-and-up. With a criminal element afoot, the city needs its fair share of Law Enforcement officers. This career branches, and the two tracks lead to different rewards. The Law Enforcement career also uses a number of skills as metrics for promotion, so having a well-rounded Sim is a plus.
Work Location:
Police Station
How Hired:
Report to Police Station, answer computer ad, answer newspaper ad
Work Week:
Sim maintains normal workweek hours (9 to 5), but the Special Agent branch cuts those hours by three per day and adds an on-call alert that sometimes requires work at odd hours.
Salary Progression:
Decent wages until the career branches. The Special Agent branch gets higher bonus for promotions while Forensic Analysts get a higher daily wage.
Law Enforcement Career
| Level | Position | Work Days | Start Time | Length of Day | Average Daily Pay |
Weekly
Average Pay |
Pension Pay | Metrics for Promotion |
|---|---|---|---|---|---|---|---|---|
| 1 | Snitch | M, T, W, TH, F | 9 AM | 6 | 235 | 1,175 | 60 | Mood, Logic Skill |
| 2 | Desk Jockey | M, T, W, TH, F | 9 AM | 6 | 278 | 1,390 | 70 | Mood, Logic Skill |
| 3 | Traffic Cop | M, T, W, TH, F | 9 AM | 6 | 329 | 1,645 | 80 | Mood, Logic Skill, Relationship w/ Partner |
| 4 | Patrol Officer | M, T, W, TH, F | 9 AM | 6 | 389 | 1,945 | 100 | Mood, Logic Skill, Relationship w/ Partner, Reports Written |
| 5 | Lieutenant | M, T, W, TH, F | 9 AM | 6 | 460 | 2,300 | 110 | Mood, Logic Skill, Relationship w/ Partner, Reports Written |
Forensic Career
| Level | Position | Work Days | Start Time | Length of Day | Average Daily Pay | Weekly Average Pay | Pension Pay | Metrics for Promotion |
|---|---|---|---|---|---|---|---|---|
| 6 | Wiretap Reader | M, T, W, TH, F | 9 AM | 6 | 805 | 4,025 | 200 | Mood, Logic Skill, Relationship w/ Partner, Reports Written |
| 7 | Crime Scene Technician | M, T, W, TH, F | 9 AM | 6 | 950 | 4,750 | 230 | Mood, Logic Skill, Relationship w/ Partner, Reports Written |
| 8 | Sketch Artist | M, T, TH, F | 9 AM | 5 | 1,121 | 4,484 | 220 | Mood, Logic Skill, Painting Skill, Reports Written |
| 9 | 3D Crime Scene Modeler | M, T, TH, F | 9 AM | 5 | 1,323 | 5,292 | 260 | Mood, Logic Skill, Painting Skill, Reports Written |
| 10 | DNA Suspect Reconstruction Simulator | M, T, TH, F | 9 AM | 5 | 1,985 | 7,940 | 380 | Mood, Logic Skill, Painting Skill, Reports Written |
Special Agent Career
| Level | Position | Work Days | Start Time | Length of Day | Average Daily Pay | Weekly Average Pay | Pension Pay | Metrics for Promotion |
|---|---|---|---|---|---|---|---|---|
| 6 | Vice Squad | M, T, TH, F | 9 AM | 5 | 690 | 2,760 | 140 | Mood, Relationship w/ Partner, Athletic Skill, Reports Written |
| 7 | Undercover Specialist | M, T, TH, F | 9 AM | 5 | 815 | 3,260 | 160 | Mood, Relationship w/ Partner, Athletic Skill, Reports Written |
| 8 | Special Agent | M, T, TH, F | 9 AM | 5 | 962 | 3,848 | 190 | Mood, Relationship w/ Partner, Athletic Skill, Reports Written |
| 9 | Triple Agent | M, T, TH, F | 9 AM | 4 | 1,136 | 4,544 | 220 | Mood, Logic Skill, Athletic Skill, Reports Written |
| 10 | International Super Spy | M, T, TH, F | 9 AM | 4 | 1,704 | 6,816 | 330 | Mood, Logic Skill, Athletic Skill, Reports Written |
Law Tones
| Tones | Description |
|---|---|
| Work Hard | Work hard to increase performance, but adds stress |
| Take It Easy | Relax at work. Slower performance, but less stress. |
| Chat with Partner | Build relationship with co-workers |
| Build Independent Case | Side work that can result in extra cash |
| Use Workout Facility | Build Athletic skill at work to expense of performance |
| Suck Up to Boss | Build relationship with boss |
Benefits and Rewards
The Law Enforcement career takes a few interesting turns but comes with some exciting rewards and side benefits. One of the tones for work is to Build Independent Case, which detracts from dealing with co-workers or the daily workload, but is quite useful if successful. If after a lot of time building this case against a criminal, the case ends up being a success and the Sim has a chance at an immediate promotion. However, if the case fails, the Sim risks losing the respect of co-workers.
At level 3, the Sim can apprehend Burglars, which goes a long way toward getting a promotion. At level 5, the Sim gets a police car, which improves travel time. At level 5, the Sim chooses a branch of the career to pursue. Each branch has an different end reward.
Reports can also come from rifling through garbage cans. Use this interaction to look through another Sim’s trash until you receive the notice that you have enough information on the person whose trash you were inspecting to write a report.
If during these interactions, the discovers that the subject is part of the Criminal career track, the chance of promotion greatly increases.
Branching Career Rewards
Advance the Logic skill to succeeded in all branches of the Law Enforcement career. Get started with a logic book or chess set (home or park) to get a jump on the first promotions. When the career branches after the fifthRummaging through the trash leads to the Disgusted moodlet. Be ready to shower after extensive garbage-sifting sessions.
promotion, two more skills come into play. The Painting skill must be developed for the Forensics branch, and the Athletic skill must be advanced for the Special Agent branch. After the split, the Logic skill is still critical to getting promotions.
The Forensics branch has a reward as soon as you earn its first promotion: laptop. The laptop computer is placed in the personal inventory and can be used at home. The top reward for the career in a new computer interaction: Run Analysis. This is a lengthy interaction, but it results in a payday. This is a good way to make additional money when not at work.
The Special Agent branch of the career has two special rewards that are given out at level 10: Tell Impressive Story and Raid Warehouse. Tell Impressive Story is a special social. It immediately impresses the Sim it is directed at. The Raid Warehouse interaction directs the Sim to enter the warehouse at night and disappears for a few hours.
If the raid is a success (based on mood, Athletic skill, and Logic skill), the Sim has the potential to earn two different rewards. A mild success at the warehouse results in a small monetary bonus. A big success results in a huge payday. Special Agents also unlock the Raid Warehouse interaction, which lets you raid the criminal headquarters at the warehouse. Depending on your mood and athletic skill, you can have a great, good, or bad raid. A great and good raid results in extra cash. A bad raid just brings your mood down.