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Contents

  • Essentials
    • What's New
      • What's New
      • A World Without Limits
    • Creating A Sim
      • A New You
      • Personality
      • Family and Aging
      • Making Catherine Browne
    • Creating a House
      • Creating a House
      • Building Basics
      • Buying a Lot
      • Build Mode
      • Furnished Lots and Pre-Set Lives
      • Households
      • Cheat Sheet
    • A Day in the Life
      • The Essentials
      • Wishes
      • Skills
      • Careers
      • Mood Maintenance
      • Relationships and Socializing
      • Meet the Brownes
      • Getting Settled
      • Making the Most
      • Keep On Keepin’ On
    • Traits
      • Traits
    • Moods
      • Mood
      • Moodlets
      • Positive Moodlets
      • Neutral Moodlets
      • Negative Moodlets
    • Wishes
      • Wishes
      • Lifetime Wishes
      • Wishes List
      • Lifetime Happiness Points
    • Skills
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Careers
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time Work
      • School
    • Opportunities
      • Opportunities
      • Skills Opportunities
      • Careers Opportunities
    • Relationships and Aging
      • Relationships
      • Friendships (and Enemies)
      • Romance
      • Socializing
      • Family and Aging
      • Having a Family
      • Death
      • Service Sims
    • Tour of Sunset Valley
      • City Life
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Fishing Spots
      • Places to Go Collecting
    • Design Corner
      • Truly Custom Content
      • Winsome Farmhouse
      • Le Grand Palace
      • FoxGlen Manor
      • The Cherry Tree Houses
      • Richmond Manor
    • Object Catalog
      • Object Catalog
      • Living Room
      • Kitchen
      • Dining Room
      • Bedroom
      • Bathroom
      • Study
      • Kids’ Room
      • Multi-Room Objects
      • Outdoors and Landscaping
      • Object Interactions
    • Community
      • Sharing with the World

The Sims 3 Guide › Essentials › Relationships and Aging

Friendships (and Enemies)

Now that we’ve explained the four basics of socialization—LTR, STC, commodity, and decay—let’s look at how relationships bloom and wither...and what you can do to affect the course of these relationships. Naturally, Sims want friends. Social is a need, after all. Socializing and having friends have a number of different effects on the course of your Sims’ lives. Developing positive LTRs will:

Fulfill wishes: Some Sims desire to achieve certain LTRs with other Sims, as noted in their wishes. The wish will say which Sim you need to develop the desired LTR with. Some Wishes are more basic, and just desire a certain social, such as just chatting or kissing.

Boost Mood: Social is a need and unless your Sim is a Loner, dipping into negative territory with the Social need will lead to negative moodlets. Negative moodlets pulls down the overall mood, which curbs your chance to earn Lifetime Happiness Points.

Promotions: As seen in the Simology chapter, most of the careers use Relationship with Co-Worker (or a similar idea) as a metric for promotion. You can use tones to meet and chat with co-workers at the job site, but socializing with co-workers outside of work hours can help fast-track promotions.

Friendships are a universally positive thing. Having a friends, particularly in an expanded social circle, opens you up to a wealth of opportunities for receiving good moodlets. Positive moodlets are the key to earning those coveted Lifetime Rewards. Friendships can

Decay and normalization are not confined only to friends and pre-marriage Sims. This also applies to familial relationships, such as father or wife. However, the bonds of blood are far deeper than those of friends, so it takes a lot more to adversely affect a familial relationship. Not that it cannot be done. Oh, you can absolutely sour a familial relationship with insulting socials.

result in such pleasing moodlets as Flattered or Nicely Decorated, such as if you are invited over to a friend’s house that has some great environmental bonuses.

You’ve seen the general list of LTRs, but now you need to understand how each one is achieved. Because a color bar is used to measure LTR instead of numbers, use the numbers in this table to approximate the amount of the bar above/below the center of the bar needed to achieve the LTR. Some LTRs are achieved by specific socials. Some are achieved by a combination of LTR and a specific social.

LTR ACHIVEMENT

LTRHow to AchieveVisitor Privileges
Stranger All relationships start here. These two Sims have not yet met, but are aware of each other. 1
Acquaintance You have interacted with this Sim at least once. 1
Disliked Relationship level drops to -20 or below. -1
Distant Friend If Friends, then relationship level drops below 40 but remains above 20. 1
Friend Relationship level reaches 40. 2
Good Friend Relationship level reaches 60. 2
Best Friend Relationship level reaches 80. 3
Old Friend Relationship has been above 40 for at least 14 days. 2
Best Friends Forever Use the BFF social and stay above 60 in the relationship. This is a teen-only LTR. 3
Romantic Interest Use Confess Attraction or a Kiss social successfully and the relationship must be above zero. 2
Ex Spouse Use Divorce social. 2
Ex Use Break Up social. 2
Enemy Use Declare Nemesis social and relationship is lower than zero. -1
Old Enemies Have been Enemies for 14 days. -1
Partner Use Propose Going Steady social 3
Fiancee

Use Propose Marriage social.

4
Spouse Get married (use Private Wedding social or Get Married at a Wedding Party). 4
Seductive Amorous 3

Hot

Amorous

3

Awkward

Awkward

1

Very Awkward

Awkward

1
Steamed Steamed 1

Visitor Privileges

Visitor Privileges are things that a Sim can do on another Sim’s lot. Some privileges are basic, such as using the toilet to relieve the Bladder need. But as the LTR increases, more interactions become available. The higher the privilege number, the more you/they can do. At just 1, Sims can do basic things like eat food offered to them, clean dishes, and use the bathroom. As that number increases, Sims can start rooting around in the fridge for quick snacks and use the computer. At 4, well, the bedroom comes into play. But more on visitors in a moment...

Achieving these LTRs is done through conversations—and conversations are made up of socials. But there is much more to a conversation/STC than just employing a handful of socials. A Sim’s personality is hugely important in determining which socials can be used—and should be used. And it’s not only the traits of the Actor that matter. Learning the traits of the Target is also quite important.

Traits and LTRs

An outgoing Sim, such as one with a Good Sense of Humor, is adept at telling jokes. Telling a successful joke slows the daily decay of an LTR and is pretty effective at normalizing relations with an enemy.

However, knowing that the Target Sim has No Sense of Humor should moderate whether or not you try to increase friendship by telling jokes. Perhaps talking about books would go further, especially if you discover that the Target Sim is a Bookworm. This makes learning traits an essential part of the socialization game.

Performing trait-related socials is a good way to learn a Target’s trait. For example, giving an Amorous Hug to another Sim with the Hopeless Romantic trait reveals that they are indeed a Hopeless Romantic. Being mean to a Target Sim and eliciting a return insult can reveal a Mean-Spirited Sim.

Use our complete list of socials in this chapter to determine which socials are best to use on certain traits—and which socials you can use only if you have a specific trait.

Brownie Bites

So, what good is it to have an enemy? Personally, I did not see any real benefit to having enemies in Sunset Valley. In fact, when I developed an enemy or discovered that somebody did not like me, I usually directed some of my daily attention toward fixing that, because having enemies can lead to negative moodlets whenever you are around them.

Finding your Sim in an automatic conversation with an enemy will result in the Enemy! moodlet (-10 mood whenever that Sim is around) and risk the Offended/Humiliated moodlets (-15 mood each). Because I wanted to get as many Lifetime Rewards as possible, I generally went out of my way to smooth the waters with Sims and avoid situations that could result in these moodlets

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