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The Sims 3 eGuide
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Contents

  • Essentials
    • What's New
      • What's New
      • A World Without Limits
    • Creating A Sim
      • A New You
      • Personality
      • Family and Aging
      • Making Catherine Browne
    • Creating a House
      • Creating a House
      • Building Basics
      • Buying a Lot
      • Build Mode
      • Furnished Lots and Pre-Set Lives
      • Households
      • Cheat Sheet
    • A Day in the Life
      • The Essentials
      • Wishes
      • Skills
      • Careers
      • Mood Maintenance
      • Relationships and Socializing
      • Meet the Brownes
      • Getting Settled
      • Making the Most
      • Keep On Keepin’ On
    • Traits
      • Traits
    • Moods
      • Mood
      • Moodlets
      • Positive Moodlets
      • Neutral Moodlets
      • Negative Moodlets
    • Wishes
      • Wishes
      • Lifetime Wishes
      • Wishes List
      • Lifetime Happiness Points
    • Skills
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Careers
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time Work
      • School
    • Opportunities
      • Opportunities
      • Skills Opportunities
      • Careers Opportunities
    • Relationships and Aging
      • Relationships
      • Friendships (and Enemies)
      • Romance
      • Socializing
      • Family and Aging
      • Having a Family
      • Death
      • Service Sims
    • Tour of Sunset Valley
      • City Life
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Fishing Spots
      • Places to Go Collecting
    • Design Corner
      • Truly Custom Content
      • Winsome Farmhouse
      • Le Grand Palace
      • FoxGlen Manor
      • The Cherry Tree Houses
      • Richmond Manor
    • Object Catalog
      • Object Catalog
      • Living Room
      • Kitchen
      • Dining Room
      • Bedroom
      • Bathroom
      • Study
      • Kids’ Room
      • Multi-Room Objects
      • Outdoors and Landscaping
      • Object Interactions
    • Community
      • Sharing with the World

The Sims 3 Guide › Essentials › A Day in the Life

Relationships and Socializing

Wishes, opportunities, and moods are all affected by one very important facet of The Sims 3: socializing. Hermits have their place in Sunset Valley, but for Sims to get the most out of life, they must venture outside the front door and start interacting with other citizens

Making friends in Sunset Valley is an easy way to make Sims happy—unless they are total misanthropes. By interacting with other Sims, you may see new opportunities pop up or have your Sims discover new wishes on the basis of seeing other Sims having fun with a specific object or activity.

As Sims meet people, they are added to the Relationships panel. Here, you can monitor the progress of a relationship by looking at the two meters directly below the portraits. The green meter on the right fills as a relationship with a Sim improves.

If the relationship sours, the meter on the left turns red. Directly below the meter are small indicators that show the current status of the relationship and any factors that help describe the relationship, such as spouse (little rings) or family (a small collection of people).

When you first encounter a new Sim, the Sim is characterized as an Acquaintance. As a relationship improves or decays, the descriptor of the relationship changes. Here are three categories of relationships and the different descriptors:

Positive: Acquaintance, Friend, Good Friend, Best Friend, Distant Friend, Old Friend, Romantic Interest, Fiance, Spouse

Negative: Rival, Enemy, Old Enemy, Ex-Friend

Neutral: Stranger

Relationships are affected by socializing with Sims via conversations. When you initiate a conversation, you can choose from a litany of available actions and conversation pieces. These are called “socials.” Socials can be positive, neutral, and negative. Every Sim will have a different set of available socials.

Tip

Developing skills or advancing careers unlocks new socials you can use in Sunset Valley.

When a conversation is struck, your interaction with the other Sim appears in the screen’s upper left. The Relationship meter under the portrait of the Sim in the Relationship panel now appears on the main screen. Below the meter, you see how the other Sim views your Sim.

These ratings help put your relationship in context and guide how you should steer the conversation to reach a desired effect. If another Sim thinks you are funny, then keep up the jokes. If the Sim thinks you are interesting, perhaps you can steer this thing toward romance. And if the other Sim thinks you are dull or drab, you need to correct course.

Try finding out what the other Sim is interested in and talk about it, or throttle back whatever thing you are doing that is upsetting the other Sim. For example, if you flirted with a Sim and they regarded you as creepy, then you need to not flirt anymore. Try normal conversation for a while so the other Sim accepts you as just being social or polite.

Note

Find the full list of socials and how they affect relationship in the Simology chapter.

AGING

Another factor that affects wishes, relationships, skills, careers, and opportunities is aging. As your Sims grow older, they get new traits that shape personality and affect wishes and opportunities. A new trait when a teen turns into a young adult can help shape a career.

For a full explanation of aging and how it affects your story, please see the Simology chapter.

Brownie Bites

Okay, so that’s the basic rundown of all the essentials you need to know before moving into Sunset Valley. Is that all you need to know? Hardly. And that’s why there are a lot of pages in this guide following the one you are on now. But I wanted to explain the basics right up front so that when we go deeper in the following chapters, you understand how all of the life-defining factors work in tandem with each other. Just know this: nothing in The Sims 3 is an island—everything is connected.

Now that you get the concepts of wishes, opportunities, and mood, let’s follow a household on the first part of their journey and see how all of these factors fit together. And not just any household, either. Meet the Brownes: Catherine and Chris. He’s an athlete and a social butterfly. She’s a Bookworm with a passion for writing and cooking. Will they find a natural pace that works for them?

Or will they find themselves at each other’s throats, with Catherine occasionally furious that somebody doesn’t make much of an effort to learn how to cook,doesn’t pick up the dishes, and gets up super-early even though the other person was up late working on a book...

Ahem.

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