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Contents

  • Essentials
    • What's New
      • What's New
      • A World Without Limits
    • Creating A Sim
      • A New You
      • Personality
      • Family and Aging
      • Making Catherine Browne
    • Creating a House
      • Creating a House
      • Building Basics
      • Buying a Lot
      • Build Mode
      • Furnished Lots and Pre-Set Lives
      • Households
      • Cheat Sheet
    • A Day in the Life
      • The Essentials
      • Wishes
      • Skills
      • Careers
      • Mood Maintenance
      • Relationships and Socializing
      • Meet the Brownes
      • Getting Settled
      • Making the Most
      • Keep On Keepin’ On
    • Traits
      • Traits
    • Moods
      • Mood
      • Moodlets
      • Positive Moodlets
      • Neutral Moodlets
      • Negative Moodlets
    • Wishes
      • Wishes
      • Lifetime Wishes
      • Wishes List
      • Lifetime Happiness Points
    • Skills
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Careers
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time Work
      • School
    • Opportunities
      • Opportunities
      • Skills Opportunities
      • Careers Opportunities
    • Relationships and Aging
      • Relationships
      • Friendships (and Enemies)
      • Romance
      • Socializing
      • Family and Aging
      • Having a Family
      • Death
      • Service Sims
    • Tour of Sunset Valley
      • City Life
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Fishing Spots
      • Places to Go Collecting
    • Design Corner
      • Truly Custom Content
      • Winsome Farmhouse
      • Le Grand Palace
      • FoxGlen Manor
      • The Cherry Tree Houses
      • Richmond Manor
    • Object Catalog
      • Object Catalog
      • Living Room
      • Kitchen
      • Dining Room
      • Bedroom
      • Bathroom
      • Study
      • Kids’ Room
      • Multi-Room Objects
      • Outdoors and Landscaping
      • Object Interactions
    • Community
      • Sharing with the World

The Sims 3 Guide › Essentials › Creating A Sim

Family and Aging

You can either start out completely single or enter the world of The Sims 3 with a family and friends. After creating a Sim, click on the Add a Sim button to start building a new Sim. You can work in any of the age groups, from toddler to elder to build anything from a massive clan to a young twosome just starting out in life.

Family

The quickest way to grow your Sim family is to have a child. Once you have created two Sims of adult age, one male and one female, you can pair them up and automatically generate a child. Basic laws of genetics kick in and some physical attributes from a parent Sim are passed along to the child. For example, if one parent has blond hair, there is a good chance the child will also have blond hair.

To create a child from two adult Sims, choose the “Make a Child” option. This brings up a window with your available adult Sims. After selecting two adult Sims, the child appears below. You can adjust the gender of the child and the age.

Actually, you can do some pretty wild stuff here. You can create a child but then age the child into an elder right away and then place it in the household. The elder is not the couple’s child anymore, but it’s an interesting way to play with genetics.

Note

You do not need to “keep” the first child created by your couple. Keep pressing the button with the pacifier to roll the dice and create a new child. When you see the one you like, finalize it with the checkmark.

Once you have created a second Sim—or a variety of Sims—you can start assigning their relationships. The most basic relationship you can assign between two Sims is “housemates.” Any of the Sims of any age can be housemates.

If you do not assign this relationship between members of a household unit, it is ascribed by default. You can make two adult or young adult Sims spouses (different genders is not a requirement for spouses). Younger Sims like teens or children can be assigned as siblings.

Drag-and-drop Sims on top of each other in the family tree to assign relationships, such as spouses, siblings, or housemates.

Caution

As you might imagine, there are some limitations with relationships within the accepted social order. You cannot make a toddler the parent of an elder, nor may an elder be the spouse of an adult. (No May-December romances right off the bat. You can, however, make them housemates and go from there.)

Aging

Sims are not static creatures. They age just like you and I do, but certainly at an accelerated pace. As each day inside the game passes, your Sims age a little bit, inching ever closer to the next phase in life. Each life phase lasts for a specific number of days.

Toddler: 7 days
Child: 7 days
Teen: 14 days
Young Adult: 21 days
Adult: 21 days
Elder: 16 days minimum

When a toddler ages into a child, the Sim earns an extra trait. This continues with each phase until the young adult phase, which has five traits—the maximum for a Sim. Traits are carried over from the young adult through the elder unless a specific trait is incompatible with the age.

The final phase in life, the elder phase, culminates with the inevitable: death. However, as long as there are children in a household of Sims, the household will continue to thrive.

Note

Take good care of your Sims, especially as they close in on age transitions. If a toddler is happy or a child/teenager is getting good grades, you get to choose the extra trait. If these Sims aren’t doing so hot at the transition, you don’t select the extra trait and you risk getting saddled with a negative trait.

Tip

You can nudge the sands of time by buying a Birthday Cake for one of your Sims and throwing a birthday party. This lets you advance one age phase.

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