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Contents

  • Essentials
    • What's New
      • What's New
      • A World Without Limits
    • Creating A Sim
      • A New You
      • Personality
      • Family and Aging
      • Making Catherine Browne
    • Creating a House
      • Creating a House
      • Building Basics
      • Buying a Lot
      • Build Mode
      • Furnished Lots and Pre-Set Lives
      • Households
      • Cheat Sheet
    • A Day in the Life
      • The Essentials
      • Wishes
      • Skills
      • Careers
      • Mood Maintenance
      • Relationships and Socializing
      • Meet the Brownes
      • Getting Settled
      • Making the Most
      • Keep On Keepin’ On
    • Traits
      • Traits
    • Moods
      • Mood
      • Moodlets
      • Positive Moodlets
      • Neutral Moodlets
      • Negative Moodlets
    • Wishes
      • Wishes
      • Lifetime Wishes
      • Wishes List
      • Lifetime Happiness Points
    • Skills
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Careers
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time Work
      • School
    • Opportunities
      • Opportunities
      • Skills Opportunities
      • Careers Opportunities
    • Relationships and Aging
      • Relationships
      • Friendships (and Enemies)
      • Romance
      • Socializing
      • Family and Aging
      • Having a Family
      • Death
      • Service Sims
    • Tour of Sunset Valley
      • City Life
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Fishing Spots
      • Places to Go Collecting
    • Design Corner
      • Truly Custom Content
      • Winsome Farmhouse
      • Le Grand Palace
      • FoxGlen Manor
      • The Cherry Tree Houses
      • Richmond Manor
    • Object Catalog
      • Object Catalog
      • Living Room
      • Kitchen
      • Dining Room
      • Bedroom
      • Bathroom
      • Study
      • Kids’ Room
      • Multi-Room Objects
      • Outdoors and Landscaping
      • Object Interactions
    • Community
      • Sharing with the World

The Sims 3 Guide › Essentials › Relationships and Aging

Death

There are no taxes in Sunset Valley, but that other great inevitability is a lurking presence: death. Death occurs when a Sim either suffers an unfortunate accident or reaches the end of their natural life and dies through old age. When death occurs, the expired Sim crumples to the ground and the Grim Reaper appears on the lot.

With his scythe hovering high in the air, the reaper extends a bony hand toward the deceased. A ghost rises from the remains. The ghost takes the reaper’s hand and is sent to the great beyond.

The reaper will often leave right away, but occasionally it will hang around for a few moments following the death.

Yes, by all means, Grim Reaper, have a seat? What, no cable in the underworld?

You can converse with the Grim Reaper for a few moments before it vanishes back into the ether.

Those left behind can only mourn and cherish what the deceased left behind. When a partner or spouse dies, the survivor gets the Heart Broken moodlet. Family members or dear friends get the Mourning moodlet.

The arrival of the reaper tends to freak everybody out, too.

When a Sim dies, they leave behind remains. Depending on the death, it could be just a pile of ash or a marker. You can carve an epitaph on a marker, mourn the Sim over a marker, or pick it up and take it to the graveyard to install it there.

Tip

Unlucky Sims die all the time from things like fire and electrocution, they just don’t stay dead. When the Grim Reaper shows up, he just thinks it’s amusing and brings the Sim back to life. Quite often, the Grim Reaper shows mercy to the Unlucky Sim and resurrects them on the spot.

Fire is a particularly disturbing death - especially because there is so much time to put the flames out.

There are several ways to die in Sunset Valley: burning, drowning, electrocution, starvation, and old age. Each death changes the physical appearance of the ghost. Death by fire creates a red ghost. Drowning results in a blue ghost. Here are the five ways death becomes you in Sunset Valley and how to avoid it.

Burning

Possible Ages: Child, Teen, Young Adult, Adult, Elder

Source: If a Sim is next to an object or surface that is on fire, they risk catching fire themselves. The On Fire moodlet kicks in with a timer below it. If the fire is not extinguished in time by another Sim or the Sim reaches a water source, the Sim dies. If the Sim makes it to water, the On Fire moodlet becomes the Singed moodlet.

Avoidance: Be cautious around fire. Don’t get too close. If your Sim does catch fire, put out the flames right away.

Color of Ghost: Red

Drowning

Possible Ages: Child, Teen, Young Adult, Adult, Elder

Source: Swimming while Fatigued is dangerous. The Fatigued moodlet has a timer beneath it and if the Sim is not out of the pool by the time it reaches zero, he or she drowns.

Avoidance: When Fatigued, a Sim usually tries to get out of the pool. Allow this.

Color of Ghost: Blue

Caution

Although Sims automatically try to exit a pool when Fatigued, you can keep cancelling the interaction from the action queue or build walls around a pool to prevent them from doing so. Just saying.

Electrocution

Possible Ages: Teen, Young Adult, Adult, Elder

Source: Trying to repair broken electronics without a high enough Handiness skill risks electrocution. So does using an electrical object while standing in a puddle of water.

Avoidance: When a Sims fails to repair an electrical object, they typically get the Singed moodlet as a warning. Take heed of it. If the Sim tries again, they get zapped to the point of death.

Color of Ghost: Yellow

Starvation

Possible Ages: Teen, Young Adult, Adult, Elder

Source: Failure to feed a Sim after a set period initiates the Starving moodlet. There is a timer on the moodlet. If the Sim has not been fed before the timer reaches zero, he or she dies.

Avoidance: Feed the Sim, for goodness sake.

Color of Ghost: Purple

Old Age

Possible Ages: Elder

Source: Reaching the end of the life cycle

Avoidance: None

Color of Ghost: White

Tip

You can extend an age period by nibbling on Ambrosia, but that recipe is available only to Sims with level 10 Cooking skill.

Warding Off Death

There are actually two ways to prevent death from taking a Sim away. One of the special harvestables, the Death Blossom, can be exchanged for another chance at life with the reaper. If the Death Blossom is in a Sim’s personal inventory when death occurs, it can be offered in exchange for more time.

Death Blossom

Life Fruit

Ghosts

The other way of keeping death at bay is a steady diet of Life Fruits. Consuming Life Fruits adds extra time to your life span. You can grow both of these plants by reaching the highest levels of the Gardening skill and discovering their seeds.

Note

For a complete rundown on the Gardening skill and how to cultivate harvestables such as the Death Blossom and Life Fruit, please see the Simology chapter.

Ghosts

Death is final. Once a Sim has crossed over to the other side, they cannot come back to the realm of the living. But that does not mean they are necessarily gone forever. Deceased Sims have been known to haunt the area around their grave markers. If you install the marker somewhere on your lot, there is a good chance you might see the ghost of a former friend after 11 PM, rattling around the old stomping grounds.

Note

Ghosts are friendly—they will not harm anybody on the lot. But they can wake Sims up, disrupting a good night’s sleep.

Ghosts can and will interact with objects on the lot, making noise and generally creeping out the living. Different Sims have different reactions to ghosts or haunted objects. Sims with the following traits are actually happy to see a ghost: Brave, Childish, Daredevil, Insane, and Party Animal. Coward and Neurotics Sims have the opposite reaction to a ghost or haunted object. They get the Scared moodlet.

Tip

Want to see a ghost on your lot but nobody has died on it? Send a Kleptomaniac Sim to the graveyard. There is a chance they will steal a grave marker and bring it back. Install the marker somewhere on your lot and there is a chance you will spot a ghost in the near future.

Ghosts also appear at the graveyard at night. If your Sim has a wish to see a ghost, head to the graveyard sometime after midnight but before dawn. Look for rattling objects as a sign of a ghost. You can converse with ghosts in the graveyard, just as with a living Sim. However, they cannot engage in romantic socials, marry Sims, or be asked to move in with the family back on the lot.

Tip

Feed Ambrosia to a ghost and there is a chance it will come back to life.

Playable Ghost

Remember when we said death was final? Well, that’s only 80 percent true. If a loved one died and you have their marker or remains, there is a chance you will get a call from the Landgraab Industries Science Facility. The scientists have developed a way to reverse death! Zoom out to the map and left-click on the science facility. Choose the Restore Ghost option to bring your loved one back from the dead.

Sort of.

It turns out the technology isn’t perfect. Your loved one is returned to you, but only as a ghost—a playable ghost. The ghost appears as a selectable Sim with all of the regular interactions and socials, just as when they were alive. Playable ghosts can develop skills, cook food, and attempt to live a regular life in Sunset Valley.

We know what you’re thinking—can I be romantic with a playable ghost? The answer is: yes, if it is the ghost of a young adult or adult Sim. You can raise the amorous LTR with a ghost to the point where you can have WooHoo and even Try for Baby. If the interaction conceives a child, there is a chance it will be a ghost baby. You can actually start an entire ghost family this way.

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