Halo 3 ODST Guide Walkthrough Single Player Campaign
Uplift Reserve: Mombassa Streets
Mission 03: Mombasa Streets
Uplift Reserve to Kizingo Boulevard
ROOKIE • After midnight • Occupied city center
DATA STREAM
New Mombasa VISR Target Acquisition Mode Ratio: 95 percent
Preferred Weapons
- Carbine
- Magnum
- Plasma Pistol
- Plasma Rifle
- Sniper Rifle
Par Score
- 100,000
COMM Data Stream
- After “Mission 01: Prepare to Drop”: Hidden COMM Data—7 (Total: 7/30)*
- fter any three completed missions: Hidden COMM Data—13 (Total: 20/30)*
- After any four completed missions: Hidden COMM Data—9 (Total: 29/30)*
- After 4 of 7 COMM Data Found: Supply Cache Set 1 Opens (Total: 1/3 Sets)**
- After 8 of 20 COMM Data Found: Supply Cache Set 2 Opens (Total: 2/3 Sets)**
- After 16 of 29 COMM Data Found: Supply Cache Set 3 Opens (Total: 3/3 Sets)**
- Total Caches Available: 8/8**
- Set 1 cache contents: Sniper Rifle (2), Sniper Ammo (2), Magnum (4), Silenced SMG (4), Frag Grenade (4)
- Set 2 cache contents: Magnum (4), Silenced SMG (4), Frag Grenade (4), Mongoose (2)
- Set 3 cache contents: Rocket Launcher (2), Rocket Launcher Ammo (2), Magnum (4), Silenced SMG (4), Frag Grenade (4)
*COMM Data Terminals are available only during Rookie missions. These terminals have been deemed “supersecret” and cannot be shown on the Mombasa Streets map.
**Depending on how many COMM Terminals you have found, between 0 and 8 caches are now available and appear on your in-game map.
Mission Objectives
- NEW MOMBASA Search Kizingo Boulevard for ODST squadmate
Choke Point 1: Uplift Reserve Entrance into Plasma Turret Plaza
If you need to, stock up on UNSC weaponry from the nearby cache as you head out from the Uplift Reserve Plaza [A], which is strangely silent. Take either the northern or eastern street from this plaza, moving around to either of the perimeter gates to the north, which allow you into District 8. Step into this district and move north (via either of the two streets) until the streets merge at a junction [1B]. At the junction, head east, pausing only to visit an L-shaped dead-end alleyway, where you can collect an Assault Rifle and Grenades from a fallen Marine.
The street continues to wind around to the northeast, and you pass an Optican Kiosk; head up the sloping roadway, but slow down as you reach a series of barricades and a possible Covenant patrol at the entrance to a plaza [1C]. Back up and snipe these foes; you don’t want to attract the enemies inside the plaza, too. Beware of Suicide Grunts as you continue to blast away at a Brute, then finish his smaller friends. Enter the Plasma Turret plaza [1D], ideally hanging back and locating each Grunt manning a different Plasma Turret around the middle of a central gazebo, and plug them with a headshot so you don’t face the terrifying prospect of Turret fire and Brute combat. When you have secured the Turrets, move farther into the plaza, checking for a Jackal Sniper (use your NAV Menu map to locate enemy traces) and bringing him down. The rest of the plaza has dropped Covenant armaments to gather. When you’re ready, move out of District 8, heading west (and possibly confronting a couple more Grunts) to the gate to District 6.
Choke Point 2: Engineers’ Courtyard to Wrecked Plaza to Lower Plaza
Ahead, to the west, you can just make out the form of a Brute and some crackling debris from the fallen elevator [2C]. Investigate that area in a moment, but for now, head northeast, to a weapons cache [2A] at the end of the street to your left. Aside from the goods you can grab from the cache (assuming it is unlocked), there’s a doorway to your left, allowing you to pass through a building interior, where you can grab Grenades and a Shotgun. Go into an inner outdoor courtyard, where you’ll discover two floating Engineers [2B]. Don’t waste your non-Plasma weaponry on these creatures; their overshield style of protection makes them almost invulnerable; besides, these two aren’t aggressive. Either knock both out with a charged Plasma Pistol shot, or simply ignore them, grabbing more Grenades and heading back to the street you just came from.
Move west, plugging the patrolling Brute and his Grunt friends with headshots from your favored weapon, and clamber through the wreckage of this small, stepped plaza [2C]. There’s some scattered Covenant gear to claim and more Grunts to tag from the stepped concrete planters, which are difficult to navigate, even with your VISR Enhanced Vision constantly active. Move southeast, into a lower plaza, which may have a Jackal to take down [2D]. Move northeast, across the stepped area, to a sloping street heading north [2E], where you have a choice of paths; you can optionally enter District 10 via the gate to the east and head into the Rally Point, or you can skirt the perimeter of District 10, moving north along the sloping street.
Choke Point 3: Street Battles
Peer ahead and you’ll see a stepped area leading down to a sloping road with two hulking Hunters prowling this section [3A]. Astute navigators may recognize this as the starting area for Buck’s previous mission (“Mission 02: Tayari Plaza”). A mixture of lobbed Grenades and accurate long-range sniping allows you to drop these beasts. Remember you can then return to the previous weapons cache if you need more ordnance. From this point, you can move northeast, attacking a Brute and a Grunt group [3B], or open a district gate using this shortcut, heading straight into the lower portion of the Kizingo Boulevard plaza in District 4 (and Choke Point 4).
Assuming you moved down the side street, attacking the Brute and Grunts [3B], continue to follow the path Buck took in the previous mission, heading north up a narrow street with foes at the far end. Attack the Brute, Jackals, and Grunts [3C], defeating them as you push up the sloped road or adjacent stairs, tagging a Jackal on the walkway ahead of you. Then pass through into District 4 at the gate just northeast of the walkway. Push east, ignoring the sunken plaza to the north; instead, move along the narrow street, looking for Jackal Snipers on low staircase balconies [3D]. Check the area for dropped Grenades and other items. This street leads to a sidewalk, which takes you to another district gate—the shortcut you could have taken earlier. Either pathway leads to the Kizingo Boulevard plaza.
Choke Point 4: Kizingo Boulevard Plaza
Drive to the lower circular plaza [4A], and engage a patrol (usually consisting of Brutes). There’s a nearby Optican Kiosk if you need it. Then push your Mongoose to the upper stepped plaza [4B], where a still-burning Banshee reminds you of previous battles. The area should be relatively quiet, although there’s a Jackal Sniper to the southwest that tries to execute you as you reach your clue; therefore, grab more Health Packs from the Optican Kiosk to the northeast before locating a door that allows access into the building at the top of the stepped plaza, which holds the clue you’re searching for. Follow the winding interior passage until you reach the open balcony overlooking both plazas [4C]. Watch out for that sniper! Gather any Grenades, and then inspect the Gauss Turret. colleagues continues to be revealed....