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Halo 3 ODST eGuide
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Contents

  • Maps
    • Campaign Maps
      • Prepare to Drop
      • Tayari Plaza
      • Mission 2, Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Firefight Maps
      • Crater
      • Lost Platoon
      • Rally Point
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla
  • Essentials
    • The Halo Universe
      • Introduction
      • Weapons and Vehicles
      • Bestiary
      • Medals and Achievements
  • Walkthrough
    • Single Player Campaign
      • Previews and Preambles
      • Prepare to Drop
      • Tayari Plaza
      • Tayari Plaza: New Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Bonus Material
      • New Mombassa Streets
  • Multiplayer
    • Firefight
      • Firefight Basics
      • Crater & Crater
      • Lost Platoon
      • Rally Point & Rally (Night)
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla

Halo 3 ODST Guide › Multiplayer › Multiplayer Maps

Foundry

Foundry

After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned.

DATA STREAM

Recommended Game Variants:

  • Forge
  • Team Slayer
  • Multiflag
  • King of the Hill
  • VIP

Number of Players:

  • Recommended: 4-8
  • Maximum: 16

Advantageous Equipment:

  • Rocket Launcher
  • Sniper Rifle
  • Bubble Shield
  • Power Drain
  • Portable Grav Lift

Available Equipment & Gear Respawn Times

Slow Fast
1/5 5/5

Weapons

Weapon Speed
Battle Rifle 4/5
Brute Shot 4/5
Grenade, Frag 5/5
Grenade, Plasma 5/5
Plasma Pistol 4/5
Plasma Rifle 4/5
Rocket Launcher 2/5
Shotgun 1/5
Sniper Rifle 2/5
Spiker 3/5

Equipment

Equipment Speed
Bubble Shield 3/5
Grav Lift 3/5
Power Drain 3/5

Topgraphical Overview

Call-out Locations

A-Base

Other names: A-Side Spawn, Yellow Base
This is the starting spawn point for one of the two teams. It is sometimes called “Yellow Base” because of the yellow signs indicating the A side of the map. Although each team spawns at their own base, it is a bad idea to stay back and camp in these areas, because there is only one way out and you can be cornered very easily.

B-Base

Other names: B-Side Spawn, Red Base
This is the starting spawn point for one of the two teams. It is sometimes called “Red Base” because of the red signs indicating the B side of the map. Although each team spawns at their own base, it is a bad idea to stay back and camp in these areas, because there is only one way out and you can be cornered very easily.

Power Drain

Other names: Mid Stage
This platform is in the middle of the map and is the first point where the two teams can meet after the initial spawn. On this platform is a Power Drain, the first available advantageous item on the map after spawning in either base.

A-Sign

Other names: A-Side Stickies, A-Stairs, A-Ramp
The A-Sign is the easiest way to tell that you’re on the map’s A-Side. In front of this indicator sign are two Plasma Grenades and a Spiker. This is the fastest route to take when going from A-Base to either A-Side Sniper Rifle or the back of the map.

B-Sign

Other names: B-Side Stickies, B-Stairs, B-Ramp
The B-Sign is the easiest way to tell that you’re on the map’s B-Side. In front of this indicator sign are two Plasma Grenades and a Spiker. This is the fastest route to take when going from B-Base to either B-Side Sniper Rifle or the back of the map.

A-Snipe

Other names: Back A Corner
This is where one of the two Sniper Rifles on the map spawns. It is called “A-Snipe” because it is located on the A-Side of the map and is the primary Sniper Rifle for the team that spawns on A-Side. This is a very important area of the map to control, because one of the most powerful weapons spawns here.

B-Snipe

Other names: Back B Corner
This is where one of the two Sniper Rifles on the map spawns. It is called “B-Snipe” because it is located on the B-Side of the map and is the primary Sniper Rifle for the team that spawns on B-Side. This is a very important area of the map to control, because one of the most powerful weapons spawns here.

Top A-Snipe

Other names : N/A
This is the area above where the A-Side sniper spawns. This is a great location to sit with the Sniper Rifle, because you are high on the map and can see most of B-Base. This is vital, because you can see if the other team is spawning in B-Base; you can then call out this information to your team.

Top B-Snipe

Other names: N/A
This is the area above where the B-Side Snipe spawns. This is a great area to sit with the Sniper Rifle because you are high on the map which gives you the advantage over other players.

A-Side Pit

Other names: A-Side Fence, A-Fence
This is a good place to sit if you are watching for people spawning in A-Base. When standing here, you can also look through the fence in the middle of the map to see if anyone is sitting in B-Side Pit.

B-Side Pit

Other names: B-Side Fence, B-Fence
This is a good place to sit if you are watching for people spawning in B-Base. When standing here, you can also look through the fence in the middle of the map to see if anyone is sitting in A-Side Pit. However, be careful, as there are fusion coils in the middle of B-Side Pit that will explode if shot.

Truck

Other names: Car, Semi
This truck is between A-Snipe and A-Pit. Use it to jump up to Top A-Snipe, which also has a path to Rocket Tunnel. You can also use this truck as cover if you are being rushed from A-Pit or from B-Side Snipe.

Rockets

Other names: Rocket Tunnel, Rocket Hall
This is the home to what is possibly the most powerful weapon on the map, the Rocket Launcher. This weapon is located at the back of the base right in the middle of both sniper spawn points. There is a Portable Grav Lift below the Rockets that you can use to launch yourself to Rocket Tunnel, or there are two bridges coming from both Top A-Snipe and Top B-Snipe. Many players like to sit on top of Rocket Tunnel with a Sniper Rifle, since it is the highest point on the map.

Tactical Knowledge

A/B Base Vicinity: The bases are closed off and provide good cover; however, you don’t want to be there longer than needed or else your team will get spawn-killed.
Sniper Vicinity: Immediately after spawning, your team must gain control of the Sniper Rifle and take out the other team’s sniper. This will make it easier to get the Rockets. The two platforms above where each sniper spawns provide an excellent view of the opposing team’s half of the map.
Rocket Vicinity: In addition to immediately going for the Sniper Rifle after spawning, your team needs to make a push for Rockets. Obtaining this weapon is a team effort. After picking up the Rockets, head for the back of the map. The bases provide a good view of Rocket Spawn, and if you linger too long there, you will be killed quickly.

Enhanced Knowledge

Offensive and Defensive Posturing
Right from the start, have your best sniper head straight for the Sniper Rifle. The other teammates will follow, battling for Rocket control. After you gain control of the half of the map that contains Rockets and Sniper Rifles, simply wait for the other team to come to you.

Professional Planning

If the other team has map control, try to send two teammates to the map’s left side while the other two flank the opposite side. Your goal is to try surprising the opposing team before the new Rockets come up; this gives you a chance to claim the better half of the map just in time for Rockets.

Objective Plotting

Few objective game types are played on Foundry; the main one is Oddball. With Oddball, your team will want to get control of the Sniper Rifle and Rockets. Having these weapons will make it easy for your team to dominate the opposing team, while the ball carrier gathers time sitting in the safety of your team’s base.

Sniping

A Snipe

After picking up the Sniper Rifle, position yourself on the platform in front of you. From there, you have a good view of the other team’s side of the map, where you can easily pick off opponents your teammates have weakened, or weaken opponents for your teammates to pick off.

B Snipe

Similar to if you were picking up the A-Side Sniper Rifle, position yourself on the platform above you. From here, you have a good view of the opposing team’s side of the map. You can easily pick people off or weaken them for your teammates to kill.

A Side Back Room

This back room has only one entrance, which is the hall where you find the Bubble Shield. This room has open windows that allow you to view the Back B Side of the map, which is essential for taking down the B sniper. This room is also very safe, because it has only one entrance, and you can see when people try and rush in to kill you.

B Side Back Room

This room is the mirror image of A Side Back Room but instead has a window view of Back A Side Snipe. Similar to A Side Back Room, this room has only one entrance, which is accessed from the Bubble Shield hall. This makes it very easy to see if an opponent is trying to rush in and ambush you.

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