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Halo 3 ODST eGuide
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Contents

  • Maps
    • Campaign Maps
      • Prepare to Drop
      • Tayari Plaza
      • Mission 2, Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Firefight Maps
      • Crater
      • Lost Platoon
      • Rally Point
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla
  • Essentials
    • The Halo Universe
      • Introduction
      • Weapons and Vehicles
      • Bestiary
      • Medals and Achievements
  • Walkthrough
    • Single Player Campaign
      • Previews and Preambles
      • Prepare to Drop
      • Tayari Plaza
      • Tayari Plaza: New Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Bonus Material
      • New Mombassa Streets
  • Multiplayer
    • Firefight
      • Firefight Basics
      • Crater & Crater
      • Lost Platoon
      • Rally Point & Rally (Night)
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla

Halo 3 ODST Guide › Multiplayer › Multiplayer Maps

High Ground

High Ground

A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.

DATA STREAM

Recommended Game Variants:

  • Slayer
  • One Flag
  • One Bomb
  • Territories
  • Team BRs

Number of Players:

  • Recommended: 4-12
  • Maximum: 12

Advantageous Equipment:

  • Spartan Laser
  • Sniper Rifle
  • Rocket Launcher
  • Machinegun Turret
  • Ghost

Available Equipment & Gear Respawn Times

Slow Fast
1/5 5/5

Weapons

Weapon Speed
Battle Rifle 4/5
Brute Shot 1/5
Carbine 4/5
Grenade, Spike 5/5
Mauler 4/5
Machinegun Turret 1/5
Needler 3/5
Plasma Pistol 3/5
Rocket Launcher 1/5
Shotgun 2/5
Sniper Rifle 2/5
Spartan Laser 1/5
Spiker 4/5

Vehicles

Vehicle Speed
Ghost 1/5
Mongoose 5/5

Equipment

Equipment Speed
Active Camo 1/5
Bubble Shield 2/5
Grav Lift 2/5
Overshield 1/5
Power Drain 1/5

Call-out Locations

Garage

Other names: Hangar

The Mongoose and Ghost spawn in this open area. This is one of the primary spawns when you first start the game.

Computer Room

Other names: Flag Room

This room has three openings, where the flag spawns and where you arm the bomb. You are vulnerable in this spot, as there is nowhere to take cover.

Back Bridge

Other names: Small Bridge
This very short bridge is one way to get from the Computer Room to the Pipe Room.

Laser Tower

Other names: Laser Spawn, Crow’s Nest
This is where the Laser spawns. You are vulnerable here, but this position is the highest area on the map, giving you a great view of the entire map.

Turret Bridge

Other names: Base Bridge
This is where the Turret is located, right above the gate. A walkway connects Laser Tower to Camo Cave.

Gate

Other names: Main Gate, Main Door
This gate is located right below the Turret. Depending on the game type you choose, the gate may be closed or open. If the gate is closed, open it with the lever or switch located on your right at the top of a small flight of stairs. You cannot close the gate once it is open.

Pipe Room

Other names: Tunnel Room
A small room with a pipe inside that gives you easy but slow access to outside the base.

Bottom Base

Other names: Under Laser
Located right below the Laser Tower, the Bottom Base has many entrances. There are fusion coils placed inside the base, so beware.

Bunker

Other names: N/A
The Bunker has windows and multiple entrances. Usually the majority of fighting takes place here. The Bunker has a flat surface above it known as Top Bunker; there’s a small hatch up here that allows stealthy entry to the Bunker.

Grav Lift Cave

Other names: N/A
This cave is where the Grav Lift is located. It is open and has no cover.

Camo Cave

Other names: Invis Cave
Camo, or “invis,” spawns in this cave.

Rocket Spawn

Other names: N/A
Rockets spawn in this broken wall located out in the open. Everyone rushes this area in the beginning of the game, because Rockets are one of the primary power weapons.

Sniper Cave

Other names: N/A
Sniper Cave is usually the most popular cave, as it is on high ground and the Sniper Rifle—which is one of the power weapons—spawns here.

Beach

Other names: N/A
The Beach is an open area that is one of the primary spawning locations in the beginning of the game. The Ghost and Mongoose spawn in this area as well.

OS Spawn

Other names: Cliff Side, Mountain Path
OS Spawn is one of the most elevated areas. The Overshield—one of the power weapons—spawns in this area. Also, this location is one of the primary spawn points in the beginning of the game.

Tactical Knowledge

Be careful on the Laser Tower, as it is somewhat vulnerable. There are also some fusion coils stacked on one side of it.
Once you take control of the Laser Tower, you have a great advantage: There are two Ghosts on the map that you can easily laser from this location, and you have a great view of the entire map.
In team play, spawning at the beach gives your team the advantage of the Sniper Rifle. Have one person acquire the Sniper Rifle and move up through Sniper Cave, attempting to take out your enemy in the crow’s nest. No doubt they’ll be trying to counter your attack with the Laser.
Have another team member follow the sniper and acquire the Rockets, then push toward the Active Camo. Take out the opposition positioned on the bridge—Rockets allow you to kill multiple opponents and destroy the Bridge Turret. Other teammates can then use this distraction to enter through the Bunker and get behind enemy lines and eliminate the other team.
If spawning in the base, two teammates should head to the crow’s nest and acquire the Spartan Laser to take out any enemy vehicles that might attempt to rush for Active Camo and Rockets.
The other team should hold down the base at Mauler and Bottom Bunker, with another guarding the bridge.

Enhanced Knowledge

One Bomb/One Flag

When playing One Bomb or One Flag, you must try to kill your opponents before arming the bomb or taking the flag; there are so many available weapons and sniper points that you’ll always be vulnerable if you leave enemies alive.
If you can get access to the Turret Bridge, there is a device that allows you to open the gate. From there, you have a faster route to arm the bomb or steal the flag.

Advanced Tactics

Whether you spawn with a Battle Rifle or the Assault Rifle, depending on the game, it’s best to have a secondary weapon. High Ground is an open map, so it is wise to have a long-range weapon at all times.
The Ghost can play a major role on High Ground. There are two located on opposite ends of the map. You can easily use this to help your teammates gain control of the power weapons or you can go for the quick kill.

Sniping & Ambush Locations

Sniper Position 1

Facing the base from the beach, this darkened ledge is on your immediate left. You have a great view of the map from here. Snipers love to grab the nearby Overshield and pick off players throughout the map.

Sniper Position 2

This is another easy-to-miss ledge on the right. You can jump on the ledge once you grab the Sniper Rifle, which is located right in front of Sniper Cave. Also, look for snipers behind the small wall and in the tree.

Sniper Position 3

The pipe is a good position for the sniper. It is easy to hide here, where players cannot spot you, and you have an open view of the map. Be careful, though, as someone can easily Grenade you out or come from behind and melee you.

Ambush Position 1:

Laser Tower

When the opposing team has control over Laser Tower, it is very important to work as a team to gain control of this location. Coming from the beach side, two teammates can head directly to Bunker side and come up from under the opponent, while the others get the Grav Lift and Camo. Once all players are in position, they should attack to break this setup. Killing two or more enemies is a success, because this makes them lose control of Laser Tower.

Ambush Position 2

While playing One Bomb or One Flag, it is key to get the Camo and Rockets before pushing in for the objective. Once gaining control of these items, send the team (in twos) through Bunker side and Pipe Room. Sending one player through the Pipe Tunnel can give you a sneaky attack. Once the player has successfully made it through the Pipe Room, all other teammates can then push together. You must eliminate the other team before planting the bomb or grabbing the flag.

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