Prima Games eGuides Halo 3 ODST eGuide

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Halo 3 ODST Guide Essentials The Halo Universe

Weapons and Vehicles

Arms and Equipment

Aside from an ODST -specific Silenced SMG and Magnum, you may be familiar with armaments and equipment at your disposal. This Chapter seeks to reacquaint you with ordnance and vehicles available in Halo 3: ODST and Halo 3 multiplayer. Your complete inventory is displayed in the following sections, and this chapter informs you of each item's strengths and weaknesses so you know what specific situations are most useful for the item in question.

Weapons Detail

The following details the armaments that you can carry in twos (although you can’t carry two of the same weapon type) and can swap between at will. Icons of each of your two weapons are shown in the bottom-right corner of your HUD.

ODST Weapons Only

M6S Automag

  • Availability: ODST only
  • A newly acquired weapon for ODST s only; this offers a zoom-in and extremely accurate headshot potential. Worth using as a main weapon.
  • Professional troopers combine this weapon with a Plasma Pistol to take off the shields; then they use the Magnum to decapitate their foe. The ultimate in Brute-killing ordnance.
  • Weak against foes that have shields active. Do not attempt headshots until the foe has lost this protection!
  • A weapon that is only effective in the hands of a veteran, as highly accurate headshots are difficult to land while moving.

Silenced SMG

  • Availability: ODST only
  • The silencer on the end of this SMG makes stealthy combat feasible on the streets of New Mombasa.
  • A reasonably impressive clip size, a rapid rate of fire, and a quick respawn rate.
  • Fire in controlled bursts to take out shielded enemies at medium to long ranges.
  • Highly effective for ranged combat when paired with the Automag due to its zoom capabilities and no need for a charge.
  • Most effective at closer ranges and can have a problematic recoil, although not as much as the other SMG.
  • Because it takes multiple quick bursts to down a foe, others may be alerted anyway. Drop this first, not the Magnum, unless you’re attacking Drones, which this weapon is best-suited for.

ODST and Halo 3 Multiplayer Weapons

Assault Rifle

  • Availability: ODST and Halo 3 MP
  • Usually found by the bodies of Marines in Campaign. Semistuns Grunts and Brutes when fired at close range, reducing return fire.
  • Problematic against shielded opponents and takes a while to drop foes, as individual bullets aren’t that damaging.
  • Combine with the Plasma Pistol or Plasma Rifle to take down an opponent’s shields, then execute with a headshot.
  • Reliable but not impressive at medium and long ranges. You’re also likely to run out of ammunition in a clip before you fell an enemy, so switch to your other weapon to finish the job.

Battle Rifle

  • Availability: Halo 3 MP only
  • The preferred weapon for those interested in headshots, with a quick, three-hit burst that works well during MP matches.
  • Not impressive against shielded foes; however, employing a Plasma Pistol first helps.
  • Good against armor and is best employed at medium to long ranges.
  • This is weak against shielded foes and fires more slowly than a Carbine. Therefore, it is more suited to expert players—who don’t miss!

Beam Rifle

  • Availability: ODST and Halo 3 MP
  • Recommended for long-range sniping over the Carbine to take down Jackals from a distance and to take out Brutes and Chieftains.
  • Make every shot count, as this weapon, like other Plasma-based firearms, overheats quickly. Stagger your shots to prevent this.
  • A greater supply of ammunition than a Sniper Rifle and easier to use without a scope.
  • Prone to overheating, respawns slowly, and leaves a contrail that shows your position.

Brute Shot

Availability: ODST and Halo 3 MP

  • A great weapon to lay down suppressing fire against the enemy; the quicker you fire, the more projectiles you shoot.
  • Covenant enemies seem to shrug off the fire reasonably easily, meaning you run out of ammunition very quickly. A last-ditch effort.
  • Employ this at close or medium ranges to take advantage of its splash damage radius. Great against small vehicles, and the blade means a lethal melee attack.
  • The best weapon to use when “Grenade jumping,” allowing you to launch yourself up into otherwise unreachable areas.
  • Horrible reload time and easily dodged projectiles when your foes are at long range.
  • Direct hits can be difficult; aiming for the feet is often a more reliable plan.

Carbine

  • Availability: ODST and Halo 3 MP
  • With a quicker rate of fire than a Beam Rifle and Battle Rifle, this is another thoroughly recommended sniping weapon.
  • Damage isn’t as severe as a Beam Rifle’s shot, and it should be supplemented with a Plasma Pistol for taking out shields.
  • Usually gathered and used consistently, as this is an excellent regular weapon to employ in numerous combat situations.
  • For best results, use at medium to long range, but better to switch to another weapon at close range.

Energy Sword

  • Availability: Halo 3 MP only
  • Offers exceptionally lethal damage at exceptionally close ranges. Usually a weapon everyone gravitates toward.
  • The lack of range is obviously a problem, so back this up with a preferred weapon that fires bullets or other projectile slugs.
  • The attacks are quick and usually result in a kill, but they can be parried by foes armed with Energy Swords.
  • Easy to conceal when not in use, making it easier to surprise a foe with it compared to the Gravity Hammer.
  • Placed in areas on a map that many foes may be heading toward; this means obtaining one is more difficult than usual.
  • See a foe with an Energy Sword? Back up and fire on them, lobbing Grenades to prevent them from reaching you.

Fuel Rod Cannon

  • Availability: ODST and Halo 3 MP
  • Excellent damage potential when it hits; should be saved for larger enemies and vehicles, especially those on land.
  • Fire at medium range only, as the arcing projectile is easily dodged at long distance.
  • Offer this to a Marine or ODST friend (not a human player) to use, as they have infinite ammunition and provide excellent backup.
  • This weapon has few limitations (except perhaps limited ammunition) and is an excellent way to defeat multiple foes.

Gravity Hammer

  • Availability: ODST and Halo 3 MP
  • Devastating against clusters of enemies; you’re able to defeat multiple Grunts and Jackals with a single pound.
  • You don’t need a direct hit to inflict pain, and the Hammer can wound enemies through some barriers, such as energy walls.
  • The attack launches foes into the air, which can cause them to fall to their deaths.
  • You can also strike with a regular melee attack, without depleting the Hammer’s ammunition; do this instead of wasting swipes.
  • Also recommended against Brutes, Hunters, and Chieftains if you have cover opportunities as you approach.
  • Each strike takes an extremely long time to land, meaning you may be cut down in between attacks, unless you dodge.
  • MP: Your foes can see what you’re armed with and plan their attacks accordingly. This weapon is slower to strike than the Energy Sword and has limited range.

M6G

  • Availability: Halo 3 MP only
  • A weapon to dual-wield in Halo 3 multiplayer and to use if you wish to try quick, accurate headshots.
  • Less than impressive on any armored adversary with shields, this must be paired with a Plasma-type weapon for best results.
  • A weapon that is only effective in the hands of a veteran, as highly accurate headshots are difficult to land while moving.

Mauler

  • Availability: ODST and Halo 3 MP
  • Excellent strength when blasting foes at close range and has a much faster rate of fire than other close-assault weapons, such as the Shotgun.
  • MP: This can be dual-wielded, adding even more to the devastating nature of the attack.
  • Extremely poor range and lack of availability means close-combat weapons are a preferred option.
  • Devastating at extremely close range, but almost useless if your target is farther away.

Needler

  • Availability: ODST and Halo 3 MP
  • With a Needle swarm, you can shoot a collection of homing needles into a foe, all of which explode, killing them. This works well on Brutes and on opposing players at medium to close range.
  • Relatively useless when encountering foes with shields, such as Engineers, Shield Jackals, Hunters, and Brute Chieftains.
  • Ammunition is easily depleted, as the chamber of this weapon holds only a few needles.
  • This cannot be used to set off explosive items, and your foe must be neither too far or too close, or the entire attack misses.

Plasma Pistol

  • Availability: ODST and Halo 3 MP
  • The ultimate “assist” weapon; it must be paired with another firearm. An overcharged shot removes shields of foes and slightly stuns them, and it destroys the engines of vehicles.
  • MP: Excellent when dual-wielded with a weapon that is bullet-based and designed for headshots. Respawns quickly. Unfortunately, the hum it emits enables foes to listen for this attack. Plus, this attack drains your weapon’s battery.
  • Excellent for removing shields from Brutes and incapacitating Wraiths. Headshot a Brute afterward or hijack the Wraith.
  • Combine with a ranged weapon (such as the Beam Rifle, Carbine, Magnum, or Sniper Rifle) for the ultimate weapon combo.
  • Do not use the primary fire; it is very weak. Employ only overcharge shots on shielded foes. This also takes a lot of practice!

Plasma Rifle

  • Availability: ODST and Halo 3 MP
  • The next best weapon to a Plasma Pistol for taking down enemy armor; employ it in exactly the same way. Fast rate of fire.
  • Recommended to use against Brutes or Hunters to knock their shields off, after which you should switch to a ranged or bullet-based weapon.
  • MP: Excellent when dual-wielded with a weapon that is bullet-based and designed for headshots. Respawns quickly.
  • Unimpressive against objects that don’t require energy to function, such as Covenant skin. Overheats, so use quick bursts. Plasma bolts can be inaccurate at range.

Rocket Launcher

  • Availability: ODST and Halo 3 MP
  • A feared and extremely dangerous weapon, capable of defeating anything up to a large vehicle with a single shot.
  • Best used against one single, terrifying enemy (such as a Chieftain or Wraith); a cluster of foes before they disperse; or an airborne foe.
  • Only a few Rockets can be carried, they are easily dodged at long distances, there’s a long reload period, and they are found infrequently.
  • You can easily get caught in the splash damage area surrounding the impact site of the Rocket.

Sentinel Beam

  • Availability: Halo 3 MP only
  • Impressive at consistently damaging armor on an enemy. Powerful beam-emitting weapon that ODSTs do not have access to.
  • A weapon more rarely encountered than a Rocket Launcher, and other armaments are usually easier to utilize effectively.
  • Prone to overheating when fired repeatedly, unimpressive against armor, and accessible only via Forge.

Shotgun

  • Availability: ODST and Halo 3 MP
  • If there’s one weapon you can use at close range to massively impact a foe’s health, this is it. Follow it with a melee strike.
  • This suffers from a long reload time, but this can be interrupted once the initial slug has been loaded into the chamber.
  • This defeats lesser foes with a single blast, but it may take too long to deliver death to Brutes. Very poor range.
  • MP: The lack of range means veteran players usually retreat when they see you carrying one, so hide it until you’re close.

SMG

  • Availability: Halo 3 MP only
  • Extremely powerful when shot at foes close to you and when dual-wielded with another weapon.
  • A reasonably impressive clip size, a rapid rate of fire, and a quick respawn rate. It is good when shields are no longer on a foe.
  • Most effective at closer ranges and has a problematic recoil, which is exacerbated when dual-wielded. Not advisable to use on shielded foes.
  • There are simply too many other weapons that offer a better rate of fire or damage compared to this.

Sniper Rifle

  • Availability: ODST and Halo 3 MP
  • This offers a non-Plasma alternative to the Beam Rifle and is an excellent weapon when tackling all manner of Brutes.
  • It will kill most enemies with a single headshot. At higher difficulty levels, certain enemies may require multiple headshots. You can rattle off the four shots in quick succession, too.
  • There are only four bullets to fire before a lengthy reload; however, they impact with such damage that this quartet of pain should kill anything.
  • As expected, this is terrible at close range and should be shelved for your other weapon if foes are charging you. It respawns slowly, too.
  • Close-range attacks mean firing this without a zoom or melee attacks. Your shots also emit contrails, alerting foes.

Spartan Laser

  • Availability: ODST and Halo 3 MP
  • When a shot connects, your opponent dies, no matter how big it is (Phantoms excluded).
  • You can ease off the shot during the buildup time with no penalty. Good to fire over long distances, ideally before you’re spotted.
  • A massively powerful weapon but one with pinpoint accuracy. It should be used on Chieftains, Wraiths, Shade Turrets, and Banshees.
  • Banshees make particularly fine targets, as the weapon is almost silent until it strikes.
  • A better plan is to hand this over to a Marine who can wield this without worrying about ammunition loss.
  • It is slow to fire. Put it away when you’re engaged in mid- to close-range combat.
  • It is also heavily contested during most Firefight and multiplayer matches, and you need to dodge incoming fire when building up the power.
  • Although challenging, it is possible to hit multiple foes at once. If you succeed, you’ll earn the Two for One Multiplayer Achievement.

Spiker

  • Availability: ODST and Halo 3 MP
  • MP: Able to be dual-wielded and offers severe damage over short distances when employed in this manner.
  • The speed of fire and number of ammunition shots in this weapon’s chamber are both good.
  • Offers a possibility of a takedown against a wide variety of foes but isn’t ideally suited to killing any of them.
  • Employ in closer-combat situations, ideally in walled areas where you can ambush a foe.
  • A limited range, low bullet speed, and the accessibility of other, more potent weapons means this weapon is rarely recommended.

Grenades Detail

This shows the four types of Grenades that ODST s (and Spartans in Halo 3 multiplayer) can carry. ODST s can carry three of each Grenade type; Spartans only have room for two of each. Remember to cycle through the available Grenades for the type that is best suited to your current combat threats. Additional Grenades are available through scavenging.

Flame Grenade

  • Availability: ODST and Halo 3 MP
  • If successful, the Flame Grenade (aka Incendiary Grenade) instantly kills its infantry victim, except for a Brute Chieftain.
  • It also inflicts additional damage on nearby enemies as the flames continue to burn. The fire is sticky, allowing you to block entrances or corridors with it.
  • Rarely collected from Active Camo Brutes, they are worth saving and using against a large entity, such as a Hunter or Chieftain.

Frag Grenade

  • Availability: ODST and Halo 3 MP
  • You begin with this Grenade type, which is excellent for lobbing into clusters of weaker enemies, like Jackals or Grunts.
  • Although deemed wasteful, you can lob these Grenades to flush out foes into your line of fire, or weaken Brutes before you finish them with other ordnance.
  • These Grenades don’t stick; they bounce. Learn how to bounce them into an enemy’s path for maximum effectiveness.

Plasma Grenade

  • Availability: ODST and Halo 3 MP
  • Incredibly useful and well worth collecting, especially on Legendary difficulty; harvest them from the corpses of dead Grunts.
  • Vary your lobbing range; you can throw them farther than you think. They are fantastic for taking down Brutes.
  • Favor Frag Grenades for lobbing at the ground under a foe; the Plasma Grenade has small splash damage and needs to be stuck on a foe.
  • Plasma Grenades are a favorite among ODSTs when used to take out small vehicles and Shade Turrets.
  • Also known as Sticky Grenades, these will adhere to any living target (except Brute Chieftains) that they hit.

Spike Grenade

  • Availability: ODST and Halo 3 MP
  • Spike Grenades will stick to anything they touch. A popular strategy is to attach one to a wall adjacent to your target to blast and enemy, rather than trying to hit it directly.
  • Due to their shape, they are much less suited to long-range combat compared to the Plasma Grenade.
  • Instead, use them to remove a Jackal’s shield or to severely weaken a nearby Brute. Gather these from Brute corpses.

Support Weapons Detail

The term “Support weapon” applies to any device that, when carried, switches your camera to a third-person perspective. All Support weapons except the Flamethrower appear on stands and can be detached. However, carrying a Support weapon slows you down. Firing an attached Support weapon limits your movement, but you have infinite ammunition.

Chaingun Turret

  • Availability: ODST and Halo 3 MP
  • Also known as the Machinegun Turret, you move more slowly and are vulnerable to foes lobbing in Grenades or attacking with firearms.
  • Use Turrets in well-defended areas near cover, and if you go on an offensive charge, have a second player back you up.
  • You are a prone target when using a Turret; stay here during Halo 3 multiplayer and risk a headshot. However, Turrets have infinite ammunition when on their stands, but don’t if you detach them.
  • Use this Turret to watch the flanks of your base or team, or to provide covering fire.
  • Great to use against multiple foes such as Drones, Grunts, and Jackals.

Flamethrower

  • Availability: ODST and Halo 3 MP
  • The only weapon that isn’t already mounted on its target, this is a rarely seen but extremely devastating short-range weapon.
  • This is arguably the most devastating close-attack weapon available. It burns enemies to death easily and in seconds.
  • Save this for enclosed areas; outdoor locations or large chambers where foes can retreat limit the effectiveness of this weapon.
  • You are slow and cannot throw Grenades when carrying this weapon, and there’s no additional ammunition for it.

Plasma Turret

  • Availability: ODST and Halo 3 MP
  • Used during ODST Campaigns and Firefights as the main defenses on Phantoms; you can knock these down and use them. Chieftains also occasionally use them.
  • Cuts through armor and shielding amazingly quickly but less effective at piercing flesh. Still a devastating weapon, though.
  • Grunts appear to be particularly resilient to Plasma Turrets, especially on higher difficulty levels.

Missile Pod

  • Availability: ODST and Halo 3 MP
  • Not a weapon to use on infantry, as the lineup can take a while, and a direct strike defeats a foe, which are sometimes hard to achieve.
  • This isn’t a mounted Rocket Launcher; the splash damage is far less impressive.
  • However, it is incredibly devastating when fired on vehicles, both on the ground and in the air. This is by far the best way to strike a vehicle.

Shade Turret

  • Availability: ODST only
  • Not technically a portable Turret, but one that can provide devastating and reasonably accurate plasma fire. This is usually manned by a Grunt or Brute.
  • The biggest problem with the Shade Turret is its fixed position, making it a magnet for enemy fire, with little chance of protection if you’re using it.
  • If a Shade Turret is protected, it can provide supporting fire. However, other weapons are more flexible, portable, and useful in most combat situations.

Equipment Detail

There is a vast array of equipment for the Spartan warrior, which is related to elements of Halo 3 multiplayer. ODSTs cannot use Bubble Shields or Flares; these are used by the Covenant. ODSTs are able to use Health Packs, as well as individual “clues” that Rookie encounters (which are not included in this list).

Deployable Cover

  • Availability: Halo 3 MP only
  • Employed to act as additional cover, but it doesn’t last long (especially on Legendary), deactivating sooner rather than later.
  • Use it to block doorways near defenses you are attempting to hold. Destroy it with a simple melee attack.
  • Otherwise, consistent fire from either your Plasma Pistol (overcharge) or Plasma Rifle removes this obstacle.

Bubble Shield

  • Availability: ODST and Halo 3 MP
  • Creates a bubble and a smaller, central bubble within it; stand within either bubble or outside it if fire is coming directly at the bubble.
  • Rush the bubble and melee attack foes inside it, or strike the base of the Shield to destroy it.

Grav Lift

  • Availability: Halo 3 MP only
  • As you don’t need to use it to deflect Covenant troops, this item’s primary function is to locate otherwise-inaccessible hiding spots.
  • If you leave the item behind, foes will know where you are, so shoot it to destroy it. Don’t get trapped if you stand on it and shoot upward into a ceiling, either!

Health Pack

  • Availability: ODST only
  • Only available on the mean streets of New Mombasa, throughout the Campaign, and in Firefight missions.
  • Health Packs can be found scattered near fallen Marines, and in Optican Kiosks and wall dispensers.
  • Use only when absolutely necessary; if you have only light damage, return to claim one when you’re more badly wounded.
  • You cannot carry these items; they are used the instant you grab one.
  • During Firefight missions, conserve Health Packs so that each teammate has a chance to take one per round.

Power Drain

  • Availability: Halo 3 MP only
  • The Power Drain activates even in the air and lasts for around seven seconds.
  • Removes all shielding when activated, making foes quick, one-shotkills. It also briefly disables vehicles, making them vulnerable to attack.
  • Target the device to destroy it, or back away if you wish.

Regenerator

  • Availability: Halo 3 MP only
  • This quickens the speed at which your shields recharge, but you’re still able to die!
  • Use it when you have enough cover to take a few seconds out of a fight. The device lasts around 15 seconds.

Flare

  • Availability: Halo 3 MP only
  • Flares are useful to signal to teammates for a specific attack, action, or respawning weapon. They are also used to blind enemies at extremely close range.
  • However, they are more of a distraction than a useful strategic device.

Radar Jammer

  • Availability: Halo 3 MP only
  • This scrambles your Motion Tracker for around 20 seconds. It must be shot to be deactivated during this time.
  • Without radar, you can sneak up and melee attack foes that aren’t fully aware of their surroundings.

Trip Mine

  • Availability: Halo 3 MP only
  • Lasting one and a half minutes before they self-detonate, place these mines around corners to annoy and destroy your foes.
  • They are easy to spot due to the sounds they emit, meaning you shouldn’t ever be surprised by one.

Overshield

  • Availability: Halo 3 MP only
  • After a three-second period of invincibility after pickup, this charges your shields to 200 percent efficiency, which gradually disperses over time.
  • This is excellent for protecting you against Rocket, Fuel Rod, Sniper, and Frag or Plasma Grenade attacks. However, you are susceptible to an assassination (melee from behind) during the shield charge.
  • The Overshield is a powerful help during multiplayer, so the pickup itself may be booby-trapped with a Frag Grenade or a Trip Mine.
  • This bathes you in a light, making you much more visible. This shield can be neutralized with an overcharged Plasma Pistol shot.

Active Camo

  • Availability: Halo 3 MP only
  • This refracts light around the user, giving them a cloud of partial invisibility. You become more visible when you fire a weapon.
  • You also leave footprints and become easier to spot the closer you are to an enemy.
  • Employ one-hit kill weaponry, such as the Flamethrower, Shotgun, or Rocket Launcher so your foe isn’t able to retaliate at all.

Vehicle Detail

You have access to a wide variety of vehicles, built by both the UNSC and Covenant, which allows you to travel at speed, endure more damage thanks to the protection they provide, and ram or strafe foes with unlimited ordnance. Naturally, you’re a bigger target, too. Note that many of the vehicles are enemies and are not utilized by you.

Brute Chopper

  • Availability: ODST and Halo 3 MP
  • A mass of spikes and a huge front tire, the Chopper’s role is to splatter its way through infantry units and smaller vehicles. The Boost accomplishes this with much more gusto; however, it lasts for only a second, so time your Boosts carefully.
  • Lob a Grenade under or onto the driver and the Chopper usually explodes. However, this isn’t a wise plan if you want to drive it; so snipe or rake the driver with gunfire, dodging to the side to avoid getting rammed.
  • Make sure your front wheel is between you and foes firing on you; the Chopper’s armor is concentrated to the front, and you are exposed on the sides and rear.
  • The Chopper’s dual cannons offer heavy, sustained, and infinite firepower; it is so dangerous that you should attack this craft from the sides or rear, even when you’re in a small vehicle.

Banshee

  • Availability: ODST and Halo 3 MP
  • MP: This aircraft is lightweight and offers only limited protection from infantry fire, which the pilot should stay away from.
  • MP: The Banshee is armed with twin Plasma Cannons that are excellent for engaging enemy aircraft in close-range dogfighting but are inaccurate at range. There is a Fuel Rod Cannon as well, but this is slow to fire and takes considerable wrangling to aim effectively.
  • MP: Remember that this craft is built for speed and features a permanent boost, allowing very rapid movement at the expense of active weapons systems.
  • MP: Be aware that you can barrel-roll this craft in an attempt to dodge incoming missiles and other small-arms fire.
  • Banshees can be attacked in ODST but cannot be piloted.

Behemoth

  • Availability: ODST only
  • Large troop-carrying vehicles, usually with an officer aboard, these offer considerable armored protection and can sometimes transform into a mobile deployment station.
  • The smaller, civilian variant of the Behemoth, known as the Olifant (pictured), is principally used for waste disposal. One is commandeered during Campaign Mission 09: Coastal Highway and used as an improvised troop carrier, but it is never driven by you.

Drop Pod

  • Availability: ODST only
  • The Single-Occupant, Exoatmospheric Insertion Vehicle (SOEIV) is used to drop troopers from orbit and has extremely limited maneuverability in transit.
  • They are unavailable on Halo 3 multiplayer maps. During ODST Campaign missions, they are utilized during Mission 01 and cannot be manually operated.

Ghost

  • Availability: ODST and Halo 3 MP
  • Until the Ghost is struck by enough fire to become damaged (that you can see), the front and wings of this craft offer good protection to the driver.
  • The ability to drive this at extremely high speeds, “strafe” in all directions, and quickly dart from cover to cover means this can be a troublesome craft to face. Its dual Plasma Cannons offer rapid but reasonably weak fire. Concentrate on infantry, not larger vehicles, with it.
  • Don’t forget to Boost! This allows you to escape incoming fire or foes, or ram into them for certain enemy death. You can also remove a Ghost’s wings if you wish, allowing you into narrower spaces. However, this is pointless, unless you’re a really determined sniper.

Hornet

  • Availability: Halo 3 MP only
  • Available occasionally on multiplayer maps, this lightweight and lightly armored aircraft is spectacularly maneuverable.
  • Be sure you fire your Rockets when the target reticle is red so they home in on their foes at shorter ranges.
  • The craft switches to manual (not homing) fire at longer ranges, enabling you to fire on ground troops and vehicles, but this is ineffective against aircraft.
  • Although the craft is able to carry a pilot and two passengers, all are very exposed to enemies, especially as foes tend to favor the pilot to bring the entire trio and craft down. However, the passengers can be dropped to outflank foes or hijack enemy vehicles.
  • Play with the weapons your passengers are holding; turn the Hornet into a heavy-weapons craft with two Spartan Laser–wielding Spartans or into a mobile sniping platform. Try activating a Bubble Shield just before a major enemy strike to save the craft, too.
  • The common transport version of the Hornet has no homing missiles, only its mounted turrets. It’s primarily used as support and troop transport.

Mongoose

  • Availability: ODST and Halo 3 MP
  • Available on some Halo 3 maps and hidden inside certain UNSC weapon caches dotted throughout New Mombasa. Rookie is able to utilize them to quicken the exploration in this area.
  • This vehicle is useful for covering distances at speed and has room for two. You receive only slightly less damage than when on foot. Erratic and defensive driving is required using this small four-wheeled vehicle.
  • MP: If you’re riding behind the driver, there’s no damage from attacks ahead of you. Not so from all other directions! Fire back as often as you can; you’re much more of a problem if there are two of you to deal with, but you’re also more of a target.
  • The Mongoose can roll over easily, so either jump early and melee the vehicle at speed, or wait for it to come to a rest, which may actually be right-side up.

Pelican (NMPD)

  • Availability: ODST only
  • The Vertical Take-off and Landing (VTOL) vehicle of choice for the New Mombasa Police Department.
  • Commandeered by ODST Mickey during the Campaign. This craft is never piloted by you.

Phantom

  • Availability: ODST only
  • The choice for Covenant forces wishing to quickly deploy in zones fortified by ODST forces. The incoming Plasma fire can be deadly. This craft is never piloted by you.
  • Features a nose and two possible side Plasma Turrets manned by Grunts that, under heavy bombardment, can be detached and picked up by the ODST s.
  • This craft deposits enemies from a base opening or from either side hatch and then leaves the scene. It can be destroyed, ideally by a Scorpion.
  • However, a far better plan is to lob Grenades into the open hatches or at the dropping enemies, killing them all before they can disperse.

Prowler

  • Availability: Halo 3 MP only
  • MP: With similar attributes to the Chopper, the Prowler has a well-armored front that protects the driver from most small-arms fire. However, Plasma or Spike Grenades are effective on those inside this vessel, but specifically the driver.
  • MP: The turret features a complete 360-degree swivel functionality, which can be used to lay down impressive and deadly fire.
  • MP: Much like the Hornet, this craft can carry two passengers, who are exposed to enemy fire. Fight this with a competent driver and a heavy arsenal for the crew.

Scarab Type-47

  • Availability: ODST only
  • A massive heavy-assault platform that is encountered only during ODST Campaign “Mission 07: Kikowani Station.”
  • This foe requires a precise strategy, which is detailed in the walkthrough for that mission. To summarize, you must attack the Scarab’s leg joints.
  • This gradually immobilizes the foe, allowing you to tackle the main Turret on the entity’s thorax and then the exposed exhaust point on its rear section, which eventually destroys it.

Scorpion

  • Availability: ODST and Halo 3 MP
  • Ignore all incoming fire from smaller weapons; it usually bounces off the Scorpion’s heavy armor.
  • Aside from Brutes leaping on the vehicle (which a side gunner should take care of) and Brutes with Fuel Rod Cannons, your main threats are from vehicles, specifically Banshees, Ghosts, Shade Turrets, and Wraiths.
  • You can see how close your Scorpion Tank is to exploding by its general wear and tear, which (in Halo 3 ) affects your Spartan shields.
  • The Scorpion’s main cannon is impressive and takes down most targets in one shot, with the possible exception of Chieftains. It also has good splash damage, so fire as often as possible; aiming is important but secondary!
  • Man the separate side cannon with a Marine, leaving him to deal with foes that aren’t an immediate threat to the tank. Another can ride on the side; equip him with a preferred weapon.

Warthog M12 LRV

  • Availability: ODST and Halo 3 MP
  • The front hood and windshield protect you from frontal attacks but not those from the side. You can also accelerate and ram foes constantly, which is recommended.
  • The windshield can shatter, extending the expected damage from head-on collisions to the passengers on both front seats.
  • Arm your Marine colleagues with better weaponry, such as the Spartan Laser, Rocket Launcher, Fuel Rod Cannon, or Sniper Rifle; their ammo is infinite, and they prove to be exceptional help.
  • This particular model is armed with a Machinegun Turret, similar to the ground-mounted version, which is excellent at rapidly killing off lightly shielded or unshielded enemies. Ram the rest or keep on firing!

Warthog M12 LAAV: Gauss Cannon

The Gauss Cannon Warthog is available for Halo 3 multiplayer matches and is briefly utilized during “Mission 09: Coastal Highway.” This is tailored for enemy vehicle destruction, although it is still vicious against infantry.

Warthog: M831 TT

Able to carry Marines or ODST squadmates on Campaign Mission 09: Coastal  Highway, aggressive driving and comrades armed with the best weaponry can still take down many enemies, despite no on-board weaponry.

Wraith

  • Availability: ODST and Halo 3 MP
  • Offers good protection but slow movement, making it a large and easily struck target.
  • Like other Covenant vehicles, it has a Boost function that allows you to ram targets for greater damage.
  • You can hijack this craft, rip open the hatch, and lob in a Grenade, effectively destroying it. In ODST, you cannot drive this vehicle; you can only defeat it.
  • The Wraith fires Plasma Mortar, which is incredibly powerful but easily dodged.
  • The Wraith has a lesser Turret, too, which is used to rake nearby infantry and prevent hijacks. Snipe the driver to negate this function; he is fully visible.
  • If you’re driving, face the enemy as often as possible. If attacking a Wraith, circle around the back of it, destroy its shield, and devastate its exhaust port to quickly destroy it.

Wraith: Antiaircraft

This is the antiaircraft version of a Wraith, which is employed to take down enemy aircraft and is seen briefly on “Mission 07: Kikowani Station.” It fires dual Fuel Rod Cannons, making it highly dangerous at close range.