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Halo 3 ODST eGuide
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Contents

  • Maps
    • Campaign Maps
      • Prepare to Drop
      • Tayari Plaza
      • Mission 2, Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Firefight Maps
      • Crater
      • Lost Platoon
      • Rally Point
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla
  • Essentials
    • The Halo Universe
      • Introduction
      • Weapons and Vehicles
      • Bestiary
      • Medals and Achievements
  • Walkthrough
    • Single Player Campaign
      • Previews and Preambles
      • Prepare to Drop
      • Tayari Plaza
      • Tayari Plaza: New Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Bonus Material
      • New Mombassa Streets
  • Multiplayer
    • Firefight
      • Firefight Basics
      • Crater & Crater
      • Lost Platoon
      • Rally Point & Rally (Night)
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla

Halo 3 ODST Guide › Multiplayer › Multiplayer Maps

Heretic

Heretic

Because of its speed and luxury, the Pious Inquisitor has become an irresistible prize during these dark times.

Data Stream

Recommended Game Variants:

  • Assault
  • Capture the Flag
  • Infection
  • Juggernaut
  • Oddball
  • Slayer
  • Team Slayer

Number of Players:

  • Recommended: 4-8
  • Maximum: 16

Advantageous Equipment:

  • Battle Rifle
  • Carbine
  • Bubble Shield
  • Energy Sword
  • Grenades
  • Plasma Pistol
  • Shotgun

Note

Those of you with previous Halo 2 multiplayer experience may recognize this as a remake of the map Midship. Aside from the addition of a Bubble Shield on the lower ground of the tower 4, this map is identical to the original.

Available Equipment & Gear Respawn Times

Slow Fast
1/5 5/5

Weapons

Weapon Speed
Battle Rifle 5/5
Carbine 4/5
Energy Sword 1/5
Grenade, Frag 1/5
Grenade, Plasma 5/5
Needler 2/5
Plasma Pistol 3/5
Plasma Rifle 5/5
Shotgun 1/5
SMG 4/5
Spiker 5/5

Equipment

Equipment Speed
Bubble Shield 2/5

Call-out Locations

Base

Other Names: Flag, Flag Spwaen, Deck

Perfectly symmetrical, this area features a base at either side of a long, central bridge platform 2. The bases are simple two-story structures with a Grav Lift linking the lower and upper areas. Access the lower level via two entrances, while the top floor has three. The top entrance faces the bridge and offers wide views of the entire map.

Bridge and Lower Grav Lifts

While the rest of the map is comprised of narrow balcony pathways that link the bases 1, Carbine Pod 3, and tower 4, the central bridge area is wide open and features a lower, concave zone with three smaller Grav Lifts and a Shotgun, and there’s a platform holding a prized Energy Sword. Weigh up the strength of these weapons with your ability to reach them before being gunned down in the open.

Carbine and Needler Pod

Other Names: Carbine, Carb, Pink, Purple

With the two bases facing each other on opposite walls, the Carbine Pod (aka “purple”) and tower (“pink”) face each other on the other opposing walls and are linked by the bridge 2. The Carbine Pod, named after the weapon you find inside the structure, offers quick access to either base and to ambush opportunities. There are curved walkways linking the two floors of this structure.

Tower

Other Names: Pink, Bubble Shield

The pink and purple-hued structure at the map’s opposite end to the Carbine Pod 3 is known as the tower (aka “pink”) and features a small chamber containing a Plasma Pistol and Bubble Shield. It also has a covered upper chamber that affords protection and easy access onto the bridge. Snipers enjoy the shadows on the curved roof of this building, too.

Note

The color-coded names of Locations 3 and 4 (purple and pink) were used by professional players after the release of Halo 2, when it was known as Midship. The color differences of the walls were the reasons for the names, because it was easier to shout “Purple Two!” than “above the Carbine!” Try this out during your matches, too.

Zone Knowledge

Offensive and Defensive Posturing

• In single-player matches, the upper areas on either side of the central platform are the best places to be; try to obtain the Shotgun or Energy Sword first, so you can get multikills early on. This weapon combo is particularly deadly.

• Use the Battle Rifle or Carbine to strike enemies from a distance.

• The explosive Power Cores (or “fusion coils”) have good offensive potential, but they can also be dangerous; use them to damage foes that run near them, but don’t get caught near an exploding one yourself.

• Don’t overlook the Needler; on this small map, it’s easy to target players not seeking cover, which is where the Needler’s strengths come into play.

• Low on shields? Then use the Bubble Shield, or flee to cover (or any room) and allow your shields to recharge.

• There are ample supplies of Grenades, and lobbing them at expected enemy locations can yield unexpected—but required—kills. “Grenadespamming” is a fine plan that infuriates your foes.

• The lack of Sniper Rifles on this map shouldn’t dissuade a camper; the Carbine or Battle Rifle can be just as effective at long-distance kills.

• The central bridge and lower Grav Lifts are dangerous; unless you are sprinting for the Energy Sword or Shotgun, you are vulnerable to Grenade-spamming and enemy fire.

• Don’t forget the Plasma Pistol located near the Bubble Shield at the base of the tower. Use it to remove your opponent’s shields, then quickly switch to any preferred sidearm to finish them off.

• The advantage of height is key on this map: you can easily see foes below you, and they’ll have trouble moving and firing up at you. Finish the job by using upper levels to drop down on foes and assassinate them.

• The best camping spots are atop the structure: hide in the dark shadows there. The corners of balconies, corridors, or covered areas are also great places for ambushing adversaries.

• Aside from the ambush points, the base columns and base archway (accessed via grenade-jumping or player stacking) are the main favorite camping locations where you can fire down on foes, confusing them.

• Prior to a professional match, learn how Frag Grenades bounce; they’re propelled varying distances

• In team games, keep close together and cover each other’s backs. Don’t move too near your teammates, though, as there’s the danger of being struck by a Grenade that hits or sticks to a colleague.

• Weapon dispersal is key to victory here; one of you should sprint for the Energy Sword, another should take either the Carbine or Battle Rifle for sniping, while a third heads for the Plasma Pistol to use in a combo with another weapon. A fourth player can snag the Shotgun.

• Learn this map’s numerous levels and cover points, so you’re constantly aware of what is above, below, and surrounding you.

• You’ll often be struck by a foe you can’t immediately see, from an odd angle, so check all locations—there are many ledges or cover points foes could be shooting from.

• Use this “odd angle” plan when ascending onto the upper base floor; step on the corner of the lift so you spend less time hovering and can avoid any incoming fire when you reach the floor above.

• Keep moving, stopping only to hide as your shields recharge. There is a lot of motion in this map, and lots of explosions. Keeping on the move will help you avoid Plasma Grenades or getting pinned by enemy fire.

• This map has several less-than-obvious shortcuts. For example, you can use the crates in the map’s center to jump to the second level of a base. Keep an eye out for other such alternate paths.

Objective Plotting

• When playing in a four-player team game that involves base security, defense is the best offense: Make sure two of your team stay in the upper part of the base to repel invaders with tactical use of Grenades.

• One of your team should immediately grab the Shotgun from the lower-middle section of this map, to aid in defending your base, to fend off attackers, or to grab it before your foes can get to it.

• The addition of the Bubble Shield in Oddball games gives the player with the oddball an excellent defensive advantage: simply deploy the shield and strike anyone entering or nearing the bubble.

• There are no places to camp or hide where you cannot be shot or tracked down by Zombies when playing Infection mode.

Sniping/Ambush Positions

Corridor Archway

Many of the perimeter balcony corridors have curved supporting structures above them. A sniper can utilize these, as they offer excellent views across most of the map and provide drop-down opportunities to the two lower levels. In this example, you have access to cover and a base and can watch items respawn before dropping to collect them.

Top of Base Conduit

Access this area via a tricky Grenadejump from the two-level corner behind, which has a Power Core on the top balcony. This offers cunning sniping fun when you’re armed with the Carbine or Battle Rifle. Your foes won’t immediately know where you are, and you can even continue vertically upward. Remember to check this location if you’re being fired on!

Top of Tower (First Location)

The pink-hued tower has a swooping roofline that descends to the bridge, which is where you can access the roof and charge up the slope to a darkened crouch spot where the tower and ceiling meet. From here, you have reasonable protection from one side and good sniping opportunities across the other. You can easily escape, too.

Top of Tower (Second Location)

Moving to the middle of the tower roof allows you commanding views of the entire map, at the expense of being prone. However, you can quickly return to the first location if you want side cover; this is particularly useful if your team commands one side of the map, and your job is to cut down aggressors.

Energy Sword Platform Support

With a mixture of determination and dashing, you can ascend the narrow support structure that holds either side of the Energy Sword platform in place. It is difficult to spot a player when you’re dashing toward the Energy Sword from the opposite direction. Then you can rain down Grenades or drop down to ambush foes.

Base Archway

With a friend to stand on or a Grenadejump, you can leap and remain on the lip of the archway above the central exit to either base. This allows you to remain safe from Grav-Lift Grenade throws (see below) or from enemies tagging you from openings all across the level. When foes infiltrate your base, you’ll be waiting for them. You sacrifice mobility for cover here.

Base Grav Lift

The lower chamber of either base is a great place to try the ascending Grenade trick! This is an ambush for which you don’t need to see to be effective; simply lob a Grenade at the Grav Lift, then watch it disappear upward. A second later, there’s an explosion. Then follow the Grenade up and finish any wounded foes caught in that explosion. Remember to use your radar to spot a foe.

Top of Carbine Pod

Ambush points don’t have to be in hidden, dark corners. The numerous balcony corridors allow great overviews of this map, and guarding certain weapons (in this case, the Needler and Carbine down below) allows you to tag foes coming in from any direction with the intention of grabbing a high-power weapon.

At the Bubble Shield

The same plan is true on the opposite side of the map, where you can keep an eye on the Bubble Shield from the chamber or from an area where you have full view of a foe attempting to rush for the power-up. Make sure they never reach it or the Plasma Pistol. Sometimes, it is better to leave these weapons as bait.

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