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Halo 3 ODST eGuide
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Contents

  • Maps
    • Campaign Maps
      • Prepare to Drop
      • Tayari Plaza
      • Mission 2, Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Firefight Maps
      • Crater
      • Lost Platoon
      • Rally Point
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla
  • Essentials
    • The Halo Universe
      • Introduction
      • Weapons and Vehicles
      • Bestiary
      • Medals and Achievements
  • Walkthrough
    • Single Player Campaign
      • Previews and Preambles
      • Prepare to Drop
      • Tayari Plaza
      • Tayari Plaza: New Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Bonus Material
      • New Mombassa Streets
  • Multiplayer
    • Firefight
      • Firefight Basics
      • Crater & Crater
      • Lost Platoon
      • Rally Point & Rally (Night)
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla

Halo 3 ODST Guide › Multiplayer › Multiplayer Maps

Cold Storage

Deep in the bowels of Installation 05, things have gotten a little out of hand. I hope you packed extra underwear.

DATA STREAM

Recommended Game Variants:

  • Team Slayer
  • Team Swat
  • King of the Hill

Number of Players:

  • Recommended: 4
  • Maximum: 10

Advantageous Equipment:

  • Rocket Launcher
  • Sniper Rifle
  • Shotgun
  • Power Drain

Available Equipment & Gear Respawn Times

Slow Fast
1/5 5/5

Weapons

Weapon Speed
Assault Rifle 5/5
Battle Rifle 5/5
Grenade, Frag 5/5
Grenade, Plasma 5/5
Needler 3/5
Plasma Rifle 5/5
Rocket Launcher 2/5
Shotgun 2/5
Sniper Rifle 2/5

Equipment

Equipment Speed
Active Camo 1/5
Bubble Shield 3/5
Overshield 1/5
Power Drain 3/5
Regenerator 3/5

Topographcial Overview

Cold Storage is a large building of interlocking rooms connected by ramps, corridors, and teleporters.

Call-out Locations

Main Room

Other Names: N/A

This is the biggest room, with two protruding ledges, two standing pillars, and a teleporter.

High Ledge

Other Names: N/A

You can walk on this wall, which separates Main Room and Rocket Room.

Yellow Hallway

Other Names: N/A

The walkway on the floor from Main Room to Yellow Room.

Camo Teleporter

Other Names: N/A

This teleporter is located in the main room and takes you to the Camo room

OS Hallway

Other Names: N/A

Walkway from the Main Room  to OS

Rocket Room

Other Names: N/A

This is across from Main Room, separated by High Ledge. Contains one elevating ramp and two pillars holding up a ledge.

Rocket Ramp

Other Names: N/A

The only ramp in Rocket Room that leads to Pink Hallway

Camo Ledge

Other Names: N/A

This is the protruding balcony-like structure connected to Camo Room. It hangs into the Main Room.

Rocket Ledge

Other Names: N/A

This Ledge is being held up by two pillars, rockets are located here.

Yellow Room

Other names: Pink room

This is a small lower-level room that is gold in color and houses a teleporter to Needler Hallway. Accessible through Yellow Hall, Pink Hall Drop, and Rocket Hall.

Pink Hallway

Other Names: N/A

This is the walkway leading from Rocket Ramp to Camo Room. Also called the Window due to the opening that drops to Yellow Room.

Rocket Hall

Other Names: N/A

This is a lower level walkway leading to Yellow Room from Rocket Room

Camo Room

Other Names: N/A

This is a small upper-level room that you can access by Camo Teleporter or Pink Hall.

Shotgun Room

Other Rooms: Shotty, Shotty Room

This is a lowerlevel room located on the opposite side of Yellow Room. Contains a glass flood pod, remnants of another flood pod, and a receiver teleport node. You can access this from Shotgun Hallway, Needler Hallway, and OS Hallway.

Needler Hallway

Other Names: N/A

This the wrapping walkway from Shotty Room to Needler Ledge

Shotty Teleporter

Other Names: N/A

This teleporter is located in Pink Hall which takes you to shotty room.

Needler Ledge

Other Names: N/A

This balcony-like structure is directly to Needler hall and hangs over the main room.

Needler Teleporter

Other Names: N/A

This teleporter is located in the yellow room and takes you to Needler hall

Tip

As with any Halo 3 map, controlling the power weapons will assist you in clearing any groups of players coming to attack. Rockets can damage larger groups of opponents in one round. Try to acquire the Shotgun for use when running through the corridors and hallways.

Enhanced Knowledge

Team Slayer

Staying in the top rooms makes it harder for enemies to attack. With your team controlling the upper levels, your focus of attack is narrowed to corridors and teleporters. A group favorite is the Camo Room. The Camo Room contains a Sniper Rifle, and you can easily control the only two entry points: through the Pink Hall or via the teleporter from Main Room. Someone can situate themselves against the wall of the teleporter and clean up any foe with a single melee. The Pink Hall’s drop into Yellow Room can assist in any heavy attacks and pushes by the opposing team. I f the other team is already camped in Camo Room, equip one player with the Power Drain and jump from Needle Ledge to Camo Ledge, deploying the Power Drain before they fall. You can also do this with any Grenades to dish out damage to the camping team. Once you’ve dealt some damage remotely, send two people through the teleporter and one through the hall to attack. Coordination is key.

Professional Planning

• Keep an eye on all teleporters, as players can be blindsided coming through them. Quick shots can easily confuse anyone pushing through.

• You can easily launch Power Drains from above into almost every room. Then your team can just move in for cleanup kills.

Objective Plotting

King of the Hill

Camp the ledges around the hill for teammate support. Keep only one person on the hill at all times, ideally equipped with a
Bubble Shield and a Shotgun.

Advanced Tactics

Post your team in Camo Room. With easy access to major power weapons and few entry points, you can easily rush down to grab Rockets and head back to support your team. Have one person set up with a Sniper Rifle and focus on the Needle Ledge, as this is a popular jump site due to the teleporter access.

Sniping

Camo Camp

Stand Behind the teleporter exit in the Camo Room to easily melee and assassinate any players travelling through

Rocket Camp

In between the two pillars making up the Rocket Ledge is a doorway leading to Camo Hall. The doorway’s entrance protrudes just enough for you to stand on. Just look down and wait for players to walk through, or stay put for surprise attacks on players entering the Rocket Room.

Ledge Jumping

There are many ledges that you can use for a high attack or a melee ambush. These include the Rocket Ledge , Needle Ledge, Camo Ledge, and High Ledge.

Pink Hall

There’s a small crack in the wall of Pink Hallway through which you can drop down into Yellow Room. Squeeze through and jump down onto unaware players.

High Ledge Jump

High Ledge is located in the middle of the map and high above any possible attacks by foes with Frag Grenades. This location makes for a unique ambush point when equipped with any mid- to long-range weapons, such as the Battle Rifle, Sniper, Rockets.

Ramp Camp

You can hide under any of the ramps that lead into a room. This is another easy way to score quick assassinations.

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