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Halo 3 ODST eGuide
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Contents

  • Maps
    • Campaign Maps
      • Prepare to Drop
      • Tayari Plaza
      • Mission 2, Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Firefight Maps
      • Crater
      • Lost Platoon
      • Rally Point
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla
  • Essentials
    • The Halo Universe
      • Introduction
      • Weapons and Vehicles
      • Bestiary
      • Medals and Achievements
  • Walkthrough
    • Single Player Campaign
      • Previews and Preambles
      • Prepare to Drop
      • Tayari Plaza
      • Tayari Plaza: New Mombassa Streets
      • Uplift Reserve
      • Uplift Reserve: Mombassa Streets
      • Kizingo Boulevard
      • Kizingo Boulevard: Mombassa Streets
      • ONI Alpha Site
      • ONI Alpha Station: Mombassa Streets
      • NMPD HQ
      • NMPD HQ: Mombassa Streets
      • Kikowani Station
      • Kikowani Station: Mombassa Streets
      • Data Hive
      • Coastal Highway
    • Bonus Material
      • New Mombassa Streets
  • Multiplayer
    • Firefight
      • Firefight Basics
      • Crater & Crater
      • Lost Platoon
      • Rally Point & Rally (Night)
      • Security Zone
      • Alpha Site
      • Windward
      • Chasm Ten
      • Last Exit
    • Multiplayer Maps
      • Assembly
      • Avalanche
      • Blackout
      • Citadel
      • Cold Storage
      • Construct
      • Epitaph
      • Foundry
      • Ghost Town
      • Guardian
      • Heretic
      • High Ground
      • Isolation
      • Last Resort
      • Longshore
      • Narrows
      • Orbital
      • Rat's Nest
      • Sandbox
      • Sandtrap
      • Snowbound
      • Standoff
      • The Pit
      • Valhalla

Halo 3 ODST Guide › Walkthrough › Single Player Campaign

Kikowani Station: Mombassa Streets

Mission 07: Mombasa Streets

Kikowani Station to Underground Entrance

ROOKIE • After midnight • Occupied city center

DATA STREAM

New Mombasa VISR Target Acquisition Mode Ratio: 95 percent

Preferred Weapons

  • Carbine
  • Magnum
  • Plasma Pistol
  • Plasma Rifle
  • Sniper Rifle

Par Score

  • 100,000

COMM Data Stream

  • After “Mission 01: Prepare to Drop”: Hidden COMM Data—7 (Total: 7/30)*
  • After completing any three missions complete: Hidden COMM Data—13 (Total: 20/30)*
  • After completing any four missions: Hidden COMM Data—9 (Total: 29/30)*
  • After 4 of 7 COMM Data Found: Supply Cache Set 1 Opens (Total: 1/3 Sets)**
  • After 8 of 20 COMM Data Found: Supply Cache Set 2 Opens (Total: 2/3 Sets)**
  • After 16 of 29 COMM Data Found: Supply Cache Set 3 Opens (Total: 3/3 Sets)**
  • Total Caches Available: 7/7**
  • Set 1 Cache Contents: Sniper Rifle (2), Sniper Ammo (2), Magnum (4), Silenced SMG (4), Frag Grenade (4)
  • Set 2 Cache Contents: Magnum (4), Silenced SMG (4), Frag Grenade (4), Mongoose (2)
  • Set 3 Cache Contents: Rocket Launcher (2), Rocket Launcher Ammo (2), Magnum (4), Silenced SMG (4), Frag Grenade (4)

*COMM Data Terminals are available only during Rookie missions. These terminals have been deemed “supersecret” and cannot be shown on the Mombasa Streets map.

**Depending on how many COMM Terminals you have found, between 0 and 7 caches are now available and appear on your in-game map.

Mission Objectives

  • NEW MOMBASA Locate underground entrance to search for Captain Dare

Note

This mission takes place entirely within District 0, at the far northern edge of New Mombasa. All accessible districts of New Mombasa (Districts 0, 3, 4, 5, 6, 8, 9, and 10) are available to search through. The following walkthrough details the quickest path to the underground entrance.

Note

This walkthrough assumes you’ve collected clues in chronological order. If you haven’t, the underground entrance to “Mission 08: Data Hive” will be about one block away from where you picked up your last clue, regardless of which district you are in: There are multiple elevator shafts that lead to Mission 08’s starting point of Sublevel 7. For the locations of the five other underground entrances, consult the “Tour of Mombasa Streets” section at the end of this walkthrough.

Choke Point 1: Kikowani Bus Terminal and Plaza

Entities Encountered

  • Grunts
  • Hunters

You appear at the bus terminal streets [1A], where you last found evidence of your squadmates. Expect a few Grunts; they shouldn’t cause you any trouble. Return to the Mongoose you used to get here (if you opened up a Cache earlier in your expedition, and used one for swift access through the city streets), and drive to the ramped road heading southeast, into a small plaza littered with debris. There’s a dead Marine near two Health Packs, some empty buses, and two fearsome Hunters [1B]! Use your speed and the Mongoose to get some distance between you and these beasts, optionally checking an open building to the southeast; inside are some steps leading up to a Frag Grenade and a small balcony allowing views across the plaza. Opt for sniping from here, or use the usual Hunter-takedown tactics on the ground near their lumbering forms. Or, you can flee the area, although this isn’t a wise plan; the second choke point is difficult enough to secure without Hunters rampaging up from behind!

Choke Point 2: Brutal Plaza

Entities Encountered

  • Brutes
  • Jump-Pack Brutes
  • Brute Chieftain*

*(Fuel Rod Cannon)

Note

This next section is unfortunately covered on your in-game NAV map. It is a well-guarded entrance to an Underground Hive.

Tip

It might be wise to access a weapons cache; there’s one in this district if you’ve accessed enough COMM Terminals: You need a sizable arsenal for this choke point.

Drive your Mongoose to the sloping road heading northeast [2A], away from Choke Point 1. Or, travel southwest, following the U-shaped road to the bus roundabout area [2B], which is usually empty of foes. The roundabout gives you a height advantage as you’re descending a sloped road compared to [2A], which has a road you must ascend.  Take the exit road to the northwest. From either of these locations, you reach a small plaza area [2C] with around six Brutes waiting to demolish you. To add to the problems, there’s also a Fuel Rod Cannon–wielding Brute Chieftain! Try one of the two following tactics.

Tactic: War of Attrition

Wading in with your guns blazing or attempting to drive into the Brutes on your Mongoose almost always results in an embarrassingly messy death for you. Therefore, it is wise to approach this heavily defended area with extreme caution. From either access street, concentrate on dropping the Jump-Pack Brutes, lobbing in Sticky Grenades before they take flight, cutting them down with a quick sidestepped headshot, and then quickly returning to cover (such as overturned vehicles or the corners of buildings).

As each Brute comes to investigate whether you’re dead or not, quickly prove you’re very much alive, and grab the Brute’s weapon if you’re low on your own ordnance. Keep this up until you’ve slain all the Brutes. Then concentrate on the Chieftain; he loves to dodge your thrown Grenades, but he’s susceptible to Plasma Rifle fire that whittles down his shields. Grab Rifles from slain Brutes, and take extra care to avoid that Fuel Rod Cannon’s blasts! Keep a concrete planter between you and the Chieftain, and strafe around it, lobbing in Brute Shot Grenades or Plasma fire, or tag his head with a Carbine or Magnum. If you’re wounded, quickly retreat to cover; the foe usually doesn’t follow you. There’s an Optican Kiosk back at Choke Point 1 (the entrance to the road leading southwest, away from the plaza).

Tactic: Battle Omission

Fighting Brutes that are both excitable and led by a massive foe clad in heavy armor may not be your idea of a good time. In fact, you can stay close to the southwest wall and search for the glass door just to the right of a long, yellow-illuminated panel. This is the entrance to the Underground Hive, and scrambling in here avoids combat with the Brutes entirely. Sacrificing bravery for cunning can be a worthwhile strategy. Now enter the elevator shaft and explore Sublevel 07.

Tip

Although you can return to Mombasa Streets to fully explore this location after you’ve completed each level, if you are searching for COMM Terminal information, be sure you’ve found 29 of the 30 entries before you enter the elevator shaft so you can fully access the Data Hive’s hidden secret.

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