Arcana is a mighty powerup that you can choose at the beginning and during your Vampire Survivors run to aid you in your adventure. Here are all Arcana Powerups in Vampire Survivors, explained, with all the instructions for you to unlock them
How to Unlock All the Arcanas in Vampire Survivors
Arcanas can only be obtained after you unlock the Randomazzo in the Gallo Tower stage. After this is done and you unlock your first Arcana VI – Sarabande of Healing, you can unlock all the other ones (mostly in any order that you like). You can only have three at one time.
We’ll look at all current Arcanas below and provide some insight into each of them.
List of All Arcanas in Vampire Survivors
There are 22 Arcanas in Vampire Survivors. As mentioned above, you can have up to three Arcanas during a game. You choose the first one at the start, the second from a chest after 11:00, and the third from a chest, but after 21:00. Usually, they are dropped by a glowing bat or a similar stage boss. For the second and third roll, you will have a choice between up to four Arcanas (depending on how much you have unlocked) and if you have a Reroll, you will be able to choose from different four. They are all marked with Roman Numerals.
Every Arcana in Vampire Survivors Listed
Let’s first have a look at them in detail. Where available, we’ll link to an unlock guide that we have on our site.
|Number||Name||Effects||How to Unlock||Additional Notes|
Halts XP gain. XP gems turn into exploding projectiles. All Treasures contain at least 3 items.
|Defeat the Ender in the Cappella Magna.||Affects Treasure Chests, and Experience Gems.|
|I||Gemini||Listed weapons come with a counterpart.||Reach Level 50 with Pugnala.||Applies to Peachone, Ebony Wings, Vandalier, Phiera Der Tuphello, Eight The Sparrow, and Phieraggi.|
|II||Twilight Requiem||Listed weapon projectiles generate explosions when they expire.||Reach Level 50 with Dommario.||Applies to King Bible, Unholy Vespers, Peachone, Ebony Wings, Runetracer, Shadow Pinion, Bone, and Celestial Dusting.|
|III||Tragic Princess||The cooldown of the listed weapons reduces when moving.||Reach Level 50 with Porta.||Applies to Garlic/Soul Eater, Santa Water/La Borra, Lightning Ring/Thunder Loop, and Carréllo.|
|IV||Awake||Gives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed.||Reach Level 50 with Krochi.||Consumed Revival bonus applies even to those from PowerUps and Tiragisú. This one is way too powerful to skip in our opinion.|
|V||Chaos in the Dark Night||Overall projectile Speed continuously changes between -50% and +200% over 10 seconds.||Reach Level 50 with Giovanna.||Applies a multiplier on top of everything else ranging from 0.5x to 3x. On average, this will give a 1.75x multiplier to Projectile Speed. This is a very fun Arcana to play around with.|
|VI||Sarabande of Healing||Healing is doubled. Recovering HP damages nearby enemies for the same amount.||Find the Randomazzo.||Every source of healing is doubled and triggers an Area-of-Effect damage pulse, including Recovery, Floor Chicken, Bloody Tear, Soul Eater, Celestial Dusting, and Revival (healing to full instead of half). One of the most powerful and useful Arcanas in the game currently.|
|VII||Iron Blue Will||Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.||Reach Level 50 with Gennaro.||Applies to Knife/Thousand Edge, Axe/Death Spiral, Phiera Der Tuphello/Eight The Sparrow, Carréllo. Great to pick if you have at least 2 of the listed weapons, as the benefits are great. If you have XVI as well, you have a brilliant combo on your hands.|
|VIII||Mad Groove||Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character.||Reach minute 31 in the Mad Forest.||Applies to all items on the map of all types.|
|IX||Divine Bloodline||Armor also affects listed weapons’ damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health.||Reach Level 50 with Clerici.||Applies to Armor, Max Health, Cross, King Bible, Garlic, Santa Water, Lightning Ring, Song of Mana, Vento Sacro, and Victory Sword.|
|X||Beginning||Listed weapons get +1 Amount. The character’s main weapon and its evolution gain +3 Amount instead||Reach Level 50 with Antonio.||Applies to Death Spiral, Bone, Cherry Bomb, Carréllo, Celestial Dusting|
|XI||Waltz of Pearls||Listed weapon projectiles gain up to 3 bounces.||Reach Level 50 with Imelda.||Applies to Magic Wand/Holy Wand, Fire Wand/Hellfire, Cross/Heaven Sword, Carréllo. Also very useful to have if you have at least two weapons from the list.|
|XII||Out of Bounds||Freezing Enemies generates explosions. Orologions are easier to find.||Reach minute 31 in the Gallo Tower.||Applies to Clock Lancet and Orologion. Works insanely well with XIV, but has a niche usage overall.|
|XIII||Wicked Season||Overall Growth, Luck, Greed, and Curse are doubled at fixed intervals. The characters starts gaining +1% Growth, Luck, Greed, and Curse every 2 levels.||Reach Level 50 with Christine.||Applies a multiplier on top of everything else. Each level increases Growth, Luck, Greed, and Curse by +0.5%.|
|XIV||Jail of Crystal||Listed weapons have a chance to freeze enemies.||Reach Level 50 with Pasqualina.||Applies to Magic Wand/Holy Wand, Runetracer/NO FUTURE, and Eight The Sparrow. Excellent on its own, absolutely insane with XII.|
|XV||Disco of Gold||Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.||Reach minute 31 in the Inlaid Library.||Applies to Vicious Hunger, Gold Coins, Coin Bags, Rich Coin Bags, Treasure Chests, and Big Coin Bags from Treasure Chests and level ups when every item is maxed. Gold Fever triggers with Coin Bags and Rich Coin Bags. Pairs well with the VI, and is great if you are farming Gold.|
|XVI||Slash||Enables critical hits for listed weapons. Doubles overall critical damage.||Reach Level 50 with Lama.||Applies to Knife/Thousand Edge, Whip/Bloody Tear, Axe/Death Spiral, Heaven Sword. Works absolutely ridiculous with VII, but decent enough on its own if you have 2-3 of the listed weapons.|
|XVII||Lost & Found Painting||Overall Duration continuously changes between -50% and +200% over 10 seconds.||Reach Level 50 with Poppea.||Applies a multiplier on top of everything else ranging from 0.5x to 3x. On average, this will give a 1.75x multiplier to Duration. Kind of an RNG/fun Arcana.|
|XVIII||Boogaloo of Illusions||Overall Area continuously changes between -25% and +50% over 10 seconds.||Reach Level 50 with Concetta.||Applies a multiplier on top of everything else ranging from 0.75x to 1.5x. On average, this will give a 1.125x multiplier to Area. Yet another fun RNG Arcana.|
|XIX||Heart of Fire||Listed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged.||Reach Level 50 with Arca.||Applies to Fire Wand/Hellfire, Phiera Der Tuphello, Valkyrie Turner, and Light source. Character explodes when damaged similar to NO FUTURE. Very fun AND useful at the same time|
|XX||Silent Old Sanctuary||Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.||Reach minute 31 in the Dairy Plant.||Works well in a single-weapon builds that you can play when you use Character Customization to limit your weapons to 1|
|XXI||Blood Astronomia||Listed Weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount.||Reach Level 50 with Poe.||Applies to Garlic, Soul Eater, Pentagram, Gorgeous Moon, Song of Mana, Mannajja, Clock Lancet, Laurel, and Attractorb.|
Data miners have discovered that there are placeholder files for more Arcanas and we’ll update this list as soon as they are released. DISCLAIMER: The developer reserves the right to change these names before the final release or to not release them at all:
- 0 – Killer
- I – Aquarius (it eventually turned out to be a Gemini, different zodiac more fitting for its effect)
- II – Twilight
- III – Tragic Princess
- VIII – Mad Groove
- IX – Divine
- X – Beginning
- XIII – Wicked
- XX – Silent Old Sanctuary
- XXI – Bloody
What Arcanas Should I Use? Is There an Arcana Tier List?
Generally speaking, there’s no right or wrong choice here. Except maybe if you pick Arcanas for weapons that you do not have at all (bless the reroll!). However, two of these currently stand out to us as generic problem-solvers for most of the runs. For the third one, you can choose the Arcana that’s the closest in compatibility to your current arsenal.
IV – Awake
Giving +3 Revivals is enough. It doesn’t need to do anything else and it would still be too good. It saves you a slot that you would need to commit to Tiragisu otherwise. But having Tiragisu on top of it, plus Revival purchased before the game, secures you a long run. We always pick it as the first Arcana.
VI – Sarabande of Healing
There’s absolutely no mistake if you choose this Arcana, ever. Picking up a random Floor Chicken to get healed while you’re being chased? Great! That heal also deals damage to the enemies that are close to you and gets them off of your tail.
Secret Way to Unlock an Arcana in Vampire Survivors
Try typing “randomazzami” on your keyboard while in the main menu. This should unlock the Randomazzo for new players.
Now that you know all about Arcana Powerups, check out our other Vampire Survivors articles by clicking on the game tag below.