World 7-1
Smash the Pipe Board near Point 1 to reveal a trail of Coins. There are also two Rocks nearby, so give each of them a kick before you dive into the water.
At Point 3, a trail of coins leads you up through a narrow passage. Before you collect them, clear out the Porcupuffer to the right. Enter the Pipe to find a secret area with a green + Clock and a nice stash of coins. When you’re ready to continue, use the Pipe to return to the main path. Follow the trail of coins straight up and smash through the Blocks to collect another green + Clock.
Red Ring When you reach the Checkpoint Flag, move toward the background and swim through the Red Ring. Hurry back to the Checkpoint Flag and collect the Red Coins to earn a power-up. |
Look for the 1-Up Mushroom behind the crates at Point 5. Use your fireballs to destroy the crates, then fire off a few more to keep the Spike Eel from moving off the ledge.
When you return to the surface, smash the nearby crates to find another Fire Flower. Clear the Piranha Plant from the Pipe, then head out to the end of the level.
Use a fireball to clear away the Piranha Plant near the Goal Pole, then hop up to the second Pipe. Jump straight up to reveal an Invisible Block. After you collect the 1-Up Mushroom, jump up to the next Pipe, then make a running leap to the Goal Pole.
World 7-2
Look for the 1-Up Mushroom at Point 2. Whether you choose to follow the walkway or leap across the gap, make sure you time your jumps to avoid the swinging spikes.
The metal platforms at Point 3 are all connected, so the entire walkway reacts to your weight. When you stand on the blue panels, the platforms tilt to the left; when you stand on the purple panels, the platforms tilt to the right. Every time the walkway tilts, the spikes on each platform roll downward. Make your way across the platforms, and dodge the spikes as they roll back and forth.
The ? Block at Point 5 contains a Fire Flower. Run past both Chain Chomps to bait them into attacking, then dash in and hit the ? Block before they recover.
To reach the top of the Goal Pole, use the platform at Point 7 as a ramp. Jump onto the blue panel and hop over the spikes as they roll toward you. Make sure you land on the blue panel to prevent the platform from tipping the other direction, then make a running leap to the Goal Pole.
World 7-3
Watch out for Fuzzies as you navigate the tightropes. Speed isn’t always your best option. Make sure you look before you bounce!
Star Medal Before you use the Warp Box at Point 2, drop down to grab the Star Medal below you. When you land, move to the left, then bounce back up and enter the Warp Box. |
Before you enter the Warp Box at Point 4, take a moment to use the nearby Binoculars. Aim the Binoculars up and to the right to find a group of Toads on a small platform. When you zoom in on the Toads, they toss two Super Mushrooms down to you.
After you reach Point 5, be especially careful when you bounce between tightropes. Patrolling Fuzzies and Para-Biddybuds aren’t always easy to see. Before each bounce, make sure you check the area above you.
To reach the top of the Goal Pole, use the Directional Blocks to create a platform above the tightrope. You need enough height to make a proper jump, but be careful not to hit the Directional Blocks out of reach.
World 7-4
When you reach the Bob-ombs at Point 1, stay near the left edge of the gear to take advantage of its clockwise rotation—the extra speed helps you reach the next gear before the Bob-ombs detonate.
When you reach the openings at Point 3, take the time to explore each of them. The area on the left contains a ? Block with a Fire Flower, and the area on the right leads to the main passage. The blue platforms pause in front of the opening in the middle, so that’s the safest spot to begin your search. Head inside and drop down to the area on the left, or make a running leap from the ledge to reach the area on the right.
Star Medal To collect the level’s last Star Medal, move to the platform at Point 6 and stand on one of its extensions. As the platform rotates, it carries you through the Star Medal. |
World 7-5
Watch out for the Grinders scattered throughout the level. You’ll find these hazards wedged between platforms or mounted on posts. Once they start spinning, Grinders can significantly alter the environment. Try to identify any panels or platforms that might be cut loose as you approach them.
There’s a 1-Up Mushroom in a secret ? Block at Point 3! As you move through the narrow corridor, perform a series of wall jumps to reach the top of the large panels. After you collect the 1-Up Mushroom, jump back down to the main path. One of the ? Blocks ahead of you contains a Super Leaf, so make sure you grab it before you move on.
The ? Block at Point 5 contains a Super Leaf. The Tanooki Suit is especially helpful in the upcoming area, so make sure you grab this power-up before it drops out of reach.
Star Medal When you jump on the large platform at Point 6, it starts moving. Stay near the left edge and clear out any enemies that cross your path. As the platform passes through each set of Grinders, its cut sections drop away. Stay to the left to collect the level’s last Star Medal, then jump across the platform’s remaining sections to continue along the path. |
Use the wood platforms at Point 7 to reach the top of the Goal Pole. The platforms are cut loose as you approach them, so make sure you move quickly.
World 7—Ship
Star Medal Move onto the spinning platform at Point 1 and collect the level’s first Star Medal. Run back to the top of the platform before you fall off, then continue to the right. |
Check the Blocks at Point 2 to find a Boomerang Flower. This power-up allows you to defend yourself as you cross the upcoming platforms, so make sure you grab it.
Star Medal Run along the spinning platforms at Point 3 to collect the second Star Medal. There’s a troublesome Magikoopa guarding the area, so consider clearing the path with a well-aimed boomerang. |
Boss Battle: Boom Boom & Pom Pom
Boom Boom and Pom Pom make a formidable team, so it’s best to deal with them individually. When the battle starts, jump onto Pom Pom’s platform and dodge her attacks. Boom Boom can’t leave the blue tiles, so stay on the platform until you’re ready to deal with him.
Boom Boom and Pom Pom don’t have any new attacks, so you should know what to expect. Dodge Pom Pom’s attacks and jump on her head, then avoid her shell as she attempts to retaliate. Repeat the process until you defeat her, then turn your attention to Boom Boom. Stay on the platform until he becomes dizzy, then jump on his head to deliver a damaging blow. Return to the platform and repeat the process until you end the encounter.
Before you jump to the Goal Pole, jump onto the ? Block above the ship’s bowsprit. Locate the Invisible Block above you to collect a 1-Up Mushroom.