Special 6-1
When the level starts, hit the ? Block at Point 1 to reveal a Propeller Box. Each of the nearby ? Blocks contains either a Propeller Box or a Poison Mushroom, so it’s best to avoid them for now. Search the area for coins and other objects, or use the Propeller Box to scale the tower.
Star Medal The second Star Medal is floating inside the tower. Fly up from below and use a wall jump to grab the Star Medal, or simply make your way up along the various platforms. |
After you collect the second Star Medal, drop straight down and head through the nearby door. Search the ? Blocks along the wall to collect a Statue Leaf. When you’re ready, move back to the door and fly up to the next ledge.
Star Medal Before you jump to the Goal Pole, make sure you collect the level’s last Star Medal. Look for it’s shadow at Point 6, then use the Propeller Box to fly up and grab it. |
Special 6-2
Move quickly across the Donut Blocks, but make sure you jump on the Goombas along the way. Each time you defeat one, 10 seconds are added to the clock. If you fail to defeat these enemies before the platforms break apart, you’ll find it very difficult to complete the level within the time limit.
Star Medal When you reach Point 2, draw all of the nearby Goombas to your position. It takes a while for the third Goomba to reach you, so jump between Donut Blocks to slow the rate at which they drop. After you defeat all three enemies, dash to the edge of the Donut Blocks and jump through the Star Medal. |
Star Medal Drop down to defeat the Goomba at Point 5, then make a running leap through the Star Medal. When you land, head through the Warp Box and follow the path to the Goal Pole. |
Special 6-3
When the level starts, dodge past the Chain Chomp and hit the Flip Panel on the ground.Climb up and trigger the Flip Panel to the left to create a temporary bridge to the next ledge.
When you search the ? Blocks at Point 2, avoid the one on the left—it contains a Poison Mushroom. Step on the Flip Panel and search the two remaining Blocks to collect a Super Star. Follow the path as it leads you to the back wall, then leap to the platform on the left. When you land, jump up to find the Statue Leaf hidden in an Invisible Block.
Watch out for the spikes at Point 4. Jump across the ? Block, then double back and grab the 1-Up Mushroom behind you. There’s another 1-Up Mushroom to the right, but you must move quickly if you hope to collect both of them. The path runs to the end of the area, and you must travel the entire distance before it vanishes.
Star Medal The last Star Medal is floating near the end of the path. The area is swarming with Stingbies, but you may not have enough time to engage them. Dodge past the enemies and position yourself behind the Star Medal. Jump out to collect it and drop down to the Flip Panel. Jump up along the path as it unfolds above you, or wait for the Flip Panel to reset before you jump to the Pipe. |
Star Medal When you exit the Pipe, drop down and somersault through the Blocks to the left. Wall-jump onto the Stingby, then collect the Star Medal from the ledge. |
Special 6-4
Hop onto the small platform at Point 3, then jump up to reveal a Super Star hidden in an Invisible Block. Use this power-up to temporarily clear out the Cosmic Clone, then bounce up to the next area.
Special 6-5
As you ride the platform through the first area, watch out for thistles and Boos along the path. Adjust your position each time the platform rotates, and be careful when you attempt to collect the nearby coins.
Search the ? Blocks at Point 2 to collect a Fire Flower. Move toward the bottom of the screen to find a pedestal. Light the pedestal to reveal two Poison Mushrooms and a Super Mushroom. Destroy the Poison Mushrooms with your fireballs, then grab the Super Mushroom and hop onto the nearby Switchboard.
The Boos along the tracks can be troublesome, so be sure to keep an eye on them. When one of these enemies is blocking you, use a fireball to temporarily clear it from your path.
Star Medal When you drop down to the lower tracks, continue left until the Switchboard stops at Point 4. Jump up to collect the Star Medal, then grab a power-up from the Roulette Block. |
Star Medal Search the edge of the large, rotating platform to find the level’s second Star Medal. Before you leave, hit the nearby ? Block to reveal a Super Star and three Big Boos. Grab the Super Star and clear out the enemies before its effect wears off. |
The next platform carries you through several enemies, but the thistles along the path are just as dangerous. Watch for upcoming hazards, and dodge through the gaps as you pass by them.
Special 6—Ship
Due to the scrolling level, you don’t have much time to plan your route along the Red-Blue Platforms. If you find yourself in a difficult
position, jump to one of the Blocks along the center of the path and flip the platforms into a more accommodating arrangement.
When you reach Point 2, hit the ? Block at the center of the Blokkablok to reveal a Statue Leaf. The nearby Stingbies make it dangerous to stay put, so consider moving on as soon as you collect it.
Boss Battle: Boom Boom
If you choose to enter the Pipe, you’ll find that Boom Boom has learned a new ability. When he follows you with his spinning attack, he leaves a trail of fire on the ground. You can jump over the flames while you wait for Boom Boom to get dizzy, but consider stopping his attack early. Leap over Boom Boom’s spinning fists, and land on his head to deliver a damaging blow.
When Boom Boom tucks into his shell, he behaves like he did in previous battles. Dodge his attacks as he bounces around the room, and wait for him to reemerge.
Whenever Boom Boom’s head is exposed, he’s vulnerable to your attacks. Simply jump on his head three times to end the encounter.
When you reach the end of the level, wall-jump between the stacked Blocks at Point 6. When you reach the top, ground-pound the Block nearest the Goal Pole to collect a Statue Leaf.