World 4-1
Run through the bushes at Point 1 to reveal two Coin Coffers. If you want to claim your extra lives, try to deal with the Coin Coffers before they flee to more hazardous areas.
Use the Binoculars at Point 2 to search the area. Toad is perched high up on one of the stone spires. When you zoom in on him, he throws a 1-Up Mushroom down to you.
Run through the three bushes at Point 3 to reveal a trail of musical notes. Collect all of the notes before they vanish to earn a Fire Flower. The trail takes you past a Piranha Plant and two Koopa Troopas, so consider clearing the area of enemies before you trigger the musical notes.
Use the Binoculars at Point 8 to search the tree for Toad. When you zoom in on him, he tosses a Super Star down to you. After you collect it, clear a path to the top of the tree, or use your temporary invincibility to defeat the nearby Chain Chomps.
When you reach the top of the tree, jump onto the ? Block at Point 9. When you’re in position, jump straight up to hit a hidden Block and reveal another 1-Up Mushroom.
World 4—Mystery Box After you complete World 4-1, you gain access to a new Mystery Box. This Mystery Box contains a random encounter. Clear the area and collect your reward before time runs out. |
World 4-2
Star Medal The level’s first Star Medal is hidden in a small opening above Point 1. Stand on the rotating shadow, then jump straight up to collect the Star Medal. |
One of the ? Blocks at Point 2 contains a Fire Flower. Make sure you grab it before you continue up to the next floor.
Goomba Towers can be a great source of extra lives. When you find a stack of at least five Goombas, try to defeat them all without touching the ground. Aim your first jump carefully, then bounce in place as you clear out each of the Goombas.
There’s another Fire Flower in the ? Block at Point 5. Drop down to grab it, then use the rubber pad to continue up to the next floor.
The Pipe at Point 7 leads to the Goal Pole, but there’s a World Warp Pipe hidden nearby. If you’d rather skip straight to World 5, jump back to the left and drop down to the rubber pad near the wall. Use a well-timed bounce to gain some extra height, then perform a series of wall jumps to reach a hidden ledge. When you land, continue to the right and drop down to find the World Warp Pipe.
World 4-3
Search the ? Blocks at Point 2 to collect a Super Leaf. The Tanooki Suit makes it much easier to negotiate the spinning platforms, so don’t continue along the path without collecting this valuable power-up.
Red Ring Jump through the Red Ring at Point 5 and collect the Red Coins from the green platform. Collect all of the Red Coins before they vanish to claim a power-up. |
To reach the top of the Goal Pole, you must perform a well-timed jump from the nearby spinning platform. Dash along the platform as one of its corners moves toward the Goal Pole, then leap from the edge before it drops too low. It can be a fairly challenging jump, but if you’ve managed to hang on to your Tanooki Suit, you shouldn’t have much trouble.
World 4-4
The invisible platforms spread around this level are always present, but you must get very close to them before they can be seen. When you aren’t sure which direction to head, walk along the edges of your current platform. Look before you leap, but remember that steep drops aren’t your only concern—watch out for any Boos that might be sneaking up on you as you search each area for hidden paths.
Use the P Switch at Point 2 to reveal nearby coins. Collect the six coins from the platform, then head for the coins near the top of the screen. These coins mark the path to the next area, but make sure you wait for the moving platform to arrive before you try to collect them!
Star Medal The level’s first Star Medal is in a small gap between the Peepa at Point 3. Approach the Peepa, then slip through the Star Medal as it circles into position. |
When you approach the ? Blocks near the Checkpoint Flag, several Boos appear around you. Hit the ? Block in the center of the row to collect a Super Star, then circle the platform to clear out all of the enemies. When you run through the Tail Boo, it drops a Super Leaf. There are two more Boos hiding near the platform’s back-left corner, so try to find them before the Super Star wears off. When you’re ready to continue, move to the platform’s back-right corner to reveal the path out.
When you reach Point 7, a Big Boo appears behind you. This enemy is too large to dodge along narrow platforms, so you must prevent it from catching up with you. Face the Big Boo to keep it from moving, then quickly search for the next invisible platform. You only have a moment before the Big Boo resumes its chase, but the delay should give you enough time to reveal the path.
When you attempt to cross the moving platforms at Point 8, they slide out of alignment. Turn around to keep the Big Boo from moving, and wait for the platforms to move back together. Continue to the end of the path to find the exit. If you want to turn the tables on the Big Boo, ground-pound the Block near the door to collect a Super Star, then head back to confront your pursuer.
World 4-5
Follow the trail of coins across the Flip Panels at Point 1. The Flip Panels always provide temporary paths, but when used together, they create elaborate structures. When you spot a cluster of Flip Panels, it’s usually best to trigger them all.
The Mystery Box at Point 2 is filled with Invisible Blocks. When you enter the Mystery Box, jump around the room to collect as many coins as possible before time runs out.
One of the Blocks at Point 4 contains a Super Leaf, so make sure you grab it before you leave the area. When you approach the Blocks, the nearby Stingby moves in to attack. Defeat the Stingby, then get to the moving platform before the green tiles disappear. If the moving platform is out of position, jump onto one of the Blocks at the end of its path and wait for it to return.
Star Medal Step on both Flip Panels at Point 6, then jump up along the path to the left. When you reach the platform, hop onto the temporary walkway to collect the Star Medal. |
Run across the three Flip Panels at Point 7, then use the temporary platform to collect five blue + Clocks.
When you reach the end of the level, trigger both of the Flip Panels. Wall-jump up to the temporary platform, then make a running leap to the top of the Goal Pole.
World 4—Ship
Make sure you hit the ? Blocks at Point 2—one of them contains a Super Leaf!
When you reach the Pipe on the last ship, drop down from the upper deck. Search the Blocks at Point 5 to reveal a 1-Up Mushroom, then use the steps to the right to return to the upper deck.
Boss Battle: Pom Pom
Pom Pom has two basic attacks, and you’ll need to move quickly if you hope to dodge them. When she arrives, Pom Pom begins throwing boomerangs at you. Dodge her attacks as you close the distance, and jump on her head when you get into range.
Like Boom Boom, Pom Pom tucks into her shell after you damage her. Instead of bouncing off the walls, she launches into the air and attempts to drop down on you. Use her shadow to pinpoint her location. She pauses for a moment before she slams to the ground, so just keep moving to stay clear of her landing spot. After four attempts, Pom Pom emerges from her shell and resumes her boomerang attacks.
Continue to dodge her attacks, and look for opportunities to deal damage. Jump on Pom Pom’s head a total of three times to end the encounter.
Before you jump to the Goal Pole, walk onto the ship’s bowsprit. The Block at the end of the bowsprit holds a coin, but the nearby Invisible Block contains a 1-Up Mushroom!