Map Legend
1.Test Chamber 06 Start Point
2.Test Chambr 06 End Point
3.Test Chamber 07 Start Point
4.Test Chamber 07 End Point
Test Chamber 06
Two curious devices greet you as you enter Test Chamber 06: a Ball Launcher fixed to the ceiling on your left directly above an inactive orange portal, and a Ball Catcher sitting on the ground to your right.
The point of this room is to get the energy ball that the Launcher emits to make contact with the Catcher. To do this, fire a blue portal directly above the Catcher; the Launcher’s ball travels through the orange, out of the blue, and into the Catcher’s mechanical mitts. After doing so, move to the lift that you just activated, and proceed through the grid to the exit.