Prima Games eGuides
primagames.com Browse Redeem a code Help
Portal eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Gameplay
      • Overview
      • Characters
      • Apparatuses
      • Portal Science
    • Portal Chamber Strategy
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • Extras
      • Portal Art
      • The Cake is No Lie
  • Walkthrough
    • Test Chambers
      • Chambers 00-01
      • Chambers 02-03
      • Chambers 04-05
      • Chambers 06-07
      • Chamber 08
      • Chamber 09
      • Chamber 10
      • Chamber 11
      • Chamber 12
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • The Escape
      • Part One
      • Part Two
      • Part Three
    • Advanced
      • Advanced Chamber 13
      • Advanced Chamber 14
      • Advanced Chamber 15
      • Advanced Chamber 16
      • Advanced Chamber 17
      • Advanced Chamber 18

Portal Guide › Walkthrough › Test Chambers

Chambers 06-07

Map Legend
1.Test Chamber 06 Start Point
2.Test Chambr 06 End Point
3.Test Chamber 07 Start Point
4.Test Chamber 07 End Point

Test Chamber 06

Two curious devices greet you as you enter Test Chamber 06: a Ball Launcher fixed to the ceiling on your left directly above an inactive orange portal, and a Ball Catcher sitting on the ground to your right.

The point of this room is to get the energy ball that the Launcher emits to make contact with the Catcher. To do this, fire a blue portal directly above the Catcher; the Launcher’s ball travels through the orange, out of the blue, and into the Catcher’s mechanical mitts. After doing so, move to the lift that you just activated, and proceed through the grid to the exit.

Test Chamber 07

You encounter yet another Launcher and Catcher set when you enter Test Chamber 07. There’s an orange portal directly beneath the ceiling-mounted Catcher. To get the ball into its maws, simply fire a blue portal on the wall to your right. The rebounding energy ball has thoughtfully charred the wall with the exact position it makes contact, so aim there.

You’ve just activated the horizontal lift at the far end of the chamber. Deploy a blue portal directly above its starting position and wait till the lift returns. When you can peek through the orange portal on the ground and see the lift directly beneath you, jump through. Hop off it and onto the

Keep reading with a free account

The first 3 sections of Portal are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChambers 04-05 NextChamber 08