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Contents

  • Essentials
    • Gameplay
      • Overview
      • Characters
      • Apparatuses
      • Portal Science
    • Portal Chamber Strategy
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • Extras
      • Portal Art
      • The Cake is No Lie
  • Walkthrough
    • Test Chambers
      • Chambers 00-01
      • Chambers 02-03
      • Chambers 04-05
      • Chambers 06-07
      • Chamber 08
      • Chamber 09
      • Chamber 10
      • Chamber 11
      • Chamber 12
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • The Escape
      • Part One
      • Part Two
      • Part Three
    • Advanced
      • Advanced Chamber 13
      • Advanced Chamber 14
      • Advanced Chamber 15
      • Advanced Chamber 16
      • Advanced Chamber 17
      • Advanced Chamber 18

Portal Guide › Walkthrough › Advanced

Advanced Chamber 16

Note

Advanced Chambers are modified versions of Test Chambers 13 through 18 that become available after you've completed the game. They've been tweaked to be much more difficult than their normal counterparts, so pay heed to the precise strategies provided here!

There’s only one real difference between Test Chamber 16’s advanced version and its normal part, but it’s a huge one: All the stationary turrets are encased in mesh cages. This means you can’t tip them over. On the bright side, you can fire portals through mesh, so all hope isn’t lost.

Get around the first caged turret by placing your first portal directly above it, and your second on a nearby wall. Walking through the second puts you directly on top of the turret’s cage. Now fall off its right side, walk out of the alcove while hugging the wall. This allows you to avoid its laser sight.

Bypass the next turret by placing your first portal directly behind it and walking through your second portal. Turn left after you emerge, and repeat the process to avoid the turret atop the stairs: Place your first portal at the far wall ahead of you and your second one right next to you. Walk through.

You’re now about to cleverly deal with the turrets arranged face-to-face. Since you can’t destroy them to stop the crossfire, you’re going to have to employ Weighted Storage Cubes to shield you from certain death. Grab the first Cube, and place it right in front of the turret closest to you. Work quickly to diminish your exposure to the one to your rear!

Now grab the second Cube, hit CROUCH , and edge your way toward the second turret. Muzzle it with the Cube, then move behind it (while still crouching), and turn your attention to the large chamber to your right.

The turrets in this room, fortunately, can be avoided pretty easily, but you have to work carefully once you’re in there, or they’ll quite literally bite you in the rear. Aim your first portal on the far wall opposite the glass partition. Place your second on the wall behind you and hop through. You’ve just emerged flanking the farthest turret, well outside of their V-shaped fire zone.

Next, place your first portal inside of the smaller room to your right—the one with all the Cubes. Place your second behind you and go through. You are now in close proximity to a bounty of Cubes.

Your goal is to get all those Cubes into the room you were just in. Fire your first portal outside of the nearest turret’s line of sight; aim to the right of the observation window. Use your second portal to vacuum all the Cubes through your first by repeatedly firing it below them. Collect all the Cubes in this manner. When you have, follow them out through your portal on the ground.

Now stack two Cubes in front of the turret closest to you in your current room. You take a few shots in the process, but the cover you’ve created should keep you from dying. This allows you to build an ever-so-elaborate fort in the small room to your left without taking fire.

Place four Cubes, stacked two-by-two, on the entry to the small room to your left. Push all four toward the turret closest to you in that room. Grab two more and inch them close to the red button on the ground. You want them right at its base.

Now that you’re relatively fortified, grab one of the Cubes that’s blocking the first turret in the button room—one off the top, if you value your life—and place it on the button. Crouch while doing so to make yourself a smaller target. With the door now open, take a couple more Cubes and arrange them around the base of the button in a manner that will shield you from the second turret’s fire. Remember to crouch while doing so.

Now fire your first portal through the open blast doors. While crouching, you have a vantage that allows you to work without coming into contact with the turret on the other side. Fire your second portal on the wall to your left. The turret opposite the one you’re about to bypass has you in its laser sights through this portal, so move quickly and carefully. Make your way into it, and take cover behind the turret in front of you as soon as you emerge.

Turn a few degrees to your left, and fire a portal through the mesh. Fire your second one behind you, and back into it. You’ll emerge flanking the last turret. Simply go around it from behind and evacuate the Test Chamber.

Note

Portal Challenges become available after you've completed the game, and they allow you to tackle Test Chambers 13 through 18 with a host of daunting restrictions. There are three types:

  • Portals: Use the fewest portals possible to complete a Test Chamber.
  • Steps: Take the fewest steps possible when completing a Test Chamber.
  • Time: Complete a Test Chamber as quickly as possible.

While these challenges are strictly for the hardest of the hard core, we've provided strategies straight from the creators themselves to give you a boost. Apart from practice, discipline, dexterity, and timing, this is the most significant advantage you could hope for!

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