Prima Games eGuides
primagames.com Browse Redeem a code Help
Portal eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Gameplay
      • Overview
      • Characters
      • Apparatuses
      • Portal Science
    • Portal Chamber Strategy
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • Extras
      • Portal Art
      • The Cake is No Lie
  • Walkthrough
    • Test Chambers
      • Chambers 00-01
      • Chambers 02-03
      • Chambers 04-05
      • Chambers 06-07
      • Chamber 08
      • Chamber 09
      • Chamber 10
      • Chamber 11
      • Chamber 12
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • The Escape
      • Part One
      • Part Two
      • Part Three
    • Advanced
      • Advanced Chamber 13
      • Advanced Chamber 14
      • Advanced Chamber 15
      • Advanced Chamber 16
      • Advanced Chamber 17
      • Advanced Chamber 18

Portal Guide › Walkthrough › Test Chambers

Chamber 12

Map Legend
1.Test Chamber 12 Start Point
Test Chamber 12 End Point

Ahead of you are a series of stairs. Don’t descend them; they’re just there in case you screw up, which you won’t. Instead, fire an orange portal on the protruding panel right above the stairs. Now walk toward the edge of the room, drop a blue portal on the surface of the pit before you, and jump through it. Whee! You’re going to have to do this again momentarily. Thankfully, Flinging never gets old.

Turn 180 degrees from where you land, and you see the orange portal you just placed. Aim for the other protruding panel just above that one, and replace your orange portal there. Jump into the pit again, and fly to the next platform.

Another quick 180 reveals yet another protruding panel right above a red button on the ground. This one is slanted upward. Get ready for some fun and aim your orange portal on it. Drop down a level toward the second ledge you reached, and dive into the blue portal that’s still down in that pit. Double whee! You’ve just performed a “Wedge Fling,” so named because of the inclined nature of the exit point. This maneuver send you farther, faster than regular Flings.

The Wedge Fling has propelled you to the last surface you need to reach, which houses a Weighted Storage Cube. Grab it, drop down to the level below you, and depress the button. Wedge-fling back up to where you found the cube and exit Test Chamber 12.

Keep reading with a free account

The first 3 sections of Portal are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChamber 11 NextChamber 13