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Portal eGuide
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Contents

  • Essentials
    • Gameplay
      • Overview
      • Characters
      • Apparatuses
      • Portal Science
    • Portal Chamber Strategy
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • Extras
      • Portal Art
      • The Cake is No Lie
  • Walkthrough
    • Test Chambers
      • Chambers 00-01
      • Chambers 02-03
      • Chambers 04-05
      • Chambers 06-07
      • Chamber 08
      • Chamber 09
      • Chamber 10
      • Chamber 11
      • Chamber 12
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • The Escape
      • Part One
      • Part Two
      • Part Three
    • Advanced
      • Advanced Chamber 13
      • Advanced Chamber 14
      • Advanced Chamber 15
      • Advanced Chamber 16
      • Advanced Chamber 17
      • Advanced Chamber 18

Portal Guide › Walkthrough › Advanced

Advanced Chamber 14

Note

Advanced Chambers are modified versions of Test Chambers 13 through 18 that become available after you've completed the game. They've been tweaked to be much more difficult than their normal counterparts, so pay heed to the precise strategies provided here!

The advanced version of Test Chamber 14 starts out the same: Simply walk up the stairs to your left after you enter the first room, or portal to it if you’re in a hurry. The fun begins now.

Notice that you can’t place portals on the surface opposite the Weighted Storage Cube. Fortunately, there’s a much more fun way to get up to the ledge. Place your first portal at the foot of the Cube’s ledge, and your second on the bottom of the pit that the stairs create when they retract. Jump through your second portal, and revel as your downward momentum propels you upward onto the Cube’s ledge when you emerge through your first portal. This technique is called “Floor-to-Floor,” in case you’re taking notes. Grab the Cube, and run back to the first room.

Place the Cube on the red button and enter the blast doors. If you remember the normal version of Test Chamber 14, you know there was a series of platforms in the goo-filled hallway beyond the doors. This isn’t so in advanced. Cross the hallway as you did in the normal version: Place your first portal at the end of the hall and your second opposite it on your end. It’s important that you leave this second portal right where it is—it’s going to be your only way back after you’re done with this hallway. Now, walk through it and enter the Ball Launcher’s room, being careful to avoid the energy ball.

Place your first portal on the charred spot where the ball makes contact with the wall. Since you can’t hop on the platforms over the goo to get back to the main chamber (because they don’t exist in this advanced version of the map), wait until the energy ball travels through the portal you just placed, and follow it through. You emerge at the portal you placed at the end of the hall.

Hustle back to the Ball Catcher near the Cube’s original location. Place your second portal over it, making sure that it isn’t the one you placed in the launcher’s room. When the Catcher activates the victory lift, you’re good to go.

Note

Portal Challenges become available after you've completed the game, and they allow you to tackle Test Chambers 13 through 18 with a host of daunting restrictions. There are three types:

  • Portals: Use the fewest portals possible to complete a Test Chamber.
  • Steps: Take the fewest steps possible when completing a Test Chamber.
  • Time: Complete a Test Chamber as quickly as possible.

While these challenges are strictly for the hardest of the hard core, we've provided strategies straight from the creators themselves to give you a boost. Apart from practice, discipline, dexterity, and timing, this is the most significant advantage you could hope for!

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