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Portal eGuide
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Contents

  • Essentials
    • Gameplay
      • Overview
      • Characters
      • Apparatuses
      • Portal Science
    • Portal Chamber Strategy
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • Extras
      • Portal Art
      • The Cake is No Lie
  • Walkthrough
    • Test Chambers
      • Chambers 00-01
      • Chambers 02-03
      • Chambers 04-05
      • Chambers 06-07
      • Chamber 08
      • Chamber 09
      • Chamber 10
      • Chamber 11
      • Chamber 12
      • Chamber 13
      • Chamber 14
      • Chamber 15
      • Chamber 16
      • Chamber 17
      • Chamber 18
    • The Escape
      • Part One
      • Part Two
      • Part Three
    • Advanced
      • Advanced Chamber 13
      • Advanced Chamber 14
      • Advanced Chamber 15
      • Advanced Chamber 16
      • Advanced Chamber 17
      • Advanced Chamber 18

Portal Guide › Walkthrough › Advanced

Advanced Chamber 13

Note

Advanced Chambers are modified versions of Test Chambers 13 through 18 that become available after you've completed the game. They've been tweaked to be much more difficult than their normal counterparts, so pay heed to the precise strategies provided here!

Test Chamber 13’s advanced version hosts one key difference: There is no floor in the main room—in its place, there’s a pool of poisonous goo. But worry about that later. There’s no Weighted Storage Cube to hold down the red button in the first room, so to get through the blast doors, stand on the button, aim into the next chamber from under the mesh surface of the ledge above you, and place your portal above the taller elevated platform. Jump in to your second portal and land on the button.

Now, you’re going to activate the Ball Catcher the same way as in normal mode: Place your first portal on the ceiling above the Catcher, and your second on the charred spot where the energy ball makes contact with the wall. The horizontal lift is now active.

Place your first portal on the stretch of portal-friendly surface that’s midway through the lift’s path, and jump into your second portal when you can see it below you. Pick up the Weighted Storage Cube, wait until the lift is at the end of its line, and leap across, Cube in tow, to the mesh ledge in front of the exit’s blast doors. Be sure to give yourself enough clearance to make the jump.

Now comes the tricky part: Leap to the elevated platform that’s closest to you (that is, the shorter of the two) from the blast doors’ ledge, and don’t forget the Cube. It may take a few tries to figure how much clearance you need, so it helps to quicksave your game on the ledge. Once you make it, lay the box on the button and place your first portal behind the taller elevated platform. Now hop onto it through your second portal. Stand on the red button.

With the blast doors open, aim your first portal on the surface behind them and run through your second portal. Congratulations! You’ve just completed Test Chamber 13 on advanced difficulty!

Note

Portal Challenges become available after you've completed the game, and they allow you to tackle Test Chambers 13 through 18 with a host of daunting restrictions. There are three types:

  • Portals: Use the fewest portals possible to complete a Test Chamber.
  • Steps: Take the fewest steps possible when completing a Test Chamber.
  • Time: Complete a Test Chamber as quickly as possible.

While these challenges are strictly for the hardest of the hard core, we've provided strategies straight from the creators themselves to give you a boost. Apart from practice, discipline, dexterity, and timing, this is the most significant advantage you could hope for!

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