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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Racers and Rides

The Unlockables

Mario Kart 8’s list of unlockable racers is enormous, with fourteen additions to the roster for players to reveal! Unlocking them is a matter of completing a cup for the first time, in first place, on a given speed class. You can’t just run Mushroom Cup on 50cc until you have all fourteen racers unlocked. The order of unlocking is randomized, except for the eighth unlock, which will always be your Mii.

Rosalina

Weight Class: Heavy

This cosmic guardian is definitely made of star stuff, and isn’t afraid to cut loose on the track. Being a heavyweight, she can toss aside a surprising number of rival racers in pursuit of victory!

  • Weight: 8
  • Speed (Land): 8
  • Handling (Land): 2
  • Acceleration: 1
  • Speed (Sea): 8
  • Handling (Sea): 2
  • Grip: 1
  • Speed (Flying): 8
  • Handling (Flying): 2
  • Mini-Turbo: 1
  • Speed (Weight): 8
  • Handling (Weight): 2

Metal Mario

Weight Class: Heavy

As heavy as Wario, but not quite as fast, Metal Mario does enjoy some better handling in exchange for losing that speed.

  • Weight: 10
  • Speed (Land): 8
  • Handling (Land): 2
  • Acceleration: 0
  • Speed (Sea): 8
  • Handling (Sea): 2
  • Grip: 0
  • Speed (Flying): 8
  • Handling (Flying): 2
  • Mini-Turbo: 0
  • Speed (Weight): 8
  • Handling (Weight): 2

Lakitu

Weight Class: Light

Watch enough races, and you’ll eventually want to be in one. Lakitu joins the fray, and as you might expect he shows excellent ability in the air.

  • Weight: 2
  • Speed (Land): 2
  • Handling (Land): 8
  • Acceleration: 4
  • Speed (Sea): 2
  • Handling (Sea): 8
  • Grip: 4
  • Speed (Flying): 2
  • Handling (Flying): 8
  • Mini-Turbo: 4
  • Speed (Weight): 2
  • Handling (Weight): 8

Toadette

Weight Class: Light

Toadette’s not about to let Toad win all the glory. Proud in pink, this spunky sister can race as hard as any other lightweight.

  • Weight: 2
  • Speed (Land): 2
  • Handling (Land): 8
  • Acceleration: 4
  • Speed (Sea): 2
  • Handling (Sea): 8
  • Grip: 4
  • Speed (Flying): 2
  • Handling (Flying): 8
  • Mini-Turbo: 4
  • Speed (Weight): 2
  • Handling (Weight): 8

Baby Rosalina

Weight Class: Featherweight

Protectors of the stars gotta start small...

  • Weight: 0
  • Speed (Land): 0
  • Handling (Land): 10
  • Acceleration: 5
  • Speed (Sea): 0
  • Handling (Sea): 10
  • Grip: 5
  • Speed (Flying): 0
  • Handling (Flying): 10
  • Mini-Turbo: 5
  • Speed (Weight): 0
  • Handling (Weight): 10

Pink Gold Peach

Weight Class: Heavy

Donning a metal look just like her beloved plumber, Pink Gold Peach outweighs most of the competition, and is plenty fast to boot!

  • Weight: 10
  • Speed (Land): 8
  • Handling (Land): 2
  • Acceleration: 0
  • Speed (Sea): 8
  • Handling (Sea): 2
  • Grip: 0
  • Speed (Flying): 8
  • Handling (Flying): 2
  • Mini-Turbo: 0
  • Speed (Weight): 8
  • Handling (Weight): 2

Iggy

Weight Class: Medium

The crazed mechanical Koopaling genius returns with his brothers and sister! Iggy’s solidly in the Medium weight class, and is good a match for Mario and Luigi.

  • Weight: 6
  • Speed (Land): 6
  • Handling (Land): 4
  • Acceleration: 2
  • Speed (Sea): 6
  • Handling (Sea): 4
  • Grip: 2
  • Speed (Flying): 6
  • Handling (Flying): 4
  • Mini-Turbo: 2
  • Speed (Weight): 6
  • Handling (Weight): 4

Roy

Weight Class: Heavy

Roy’s always been the brawler of the Koopalings, and he’s not changed a bit in Mario Kart 8. Unafraid to wear pink and mix it up with other racers, Roy’s more than capable of fighting his way to the lead.

  • Weight: 8
  • Speed (Land): 8
  • Handling (Land): 2
  • Acceleration: 1
  • Speed (Sea): 8
  • Handling (Sea): 2
  • Grip: 1
  • Speed (Flying): 8
  • Handling (Flying): 2
  • Mini-Turbo: 1
  • Speed (Weight): 8
  • Handling (Weight): 2

Lemmy

Weight Class: Featherweight

The smallest and lightest Koopaling is also the craziest! Lemmy’s quick off the starting line, but is susceptible to getting shoved around by almost everyone else.

  • Weight: 0
  • Speed (Land): 0
  • Handling (Land): 10
  • Acceleration: 5
  • Speed (Sea): 0
  • Handling (Sea): 10
  • Grip: 5
  • Speed (Flying): 0
  • Handling (Flying): 10
  • Mini-Turbo: 5
  • Speed (Weight): 0
  • Handling (Weight): 10

Larry

Weight Class: Light

Lightweight Larry is right at home on the Mario Kart 8 circuit. Of all the Koopalings, Larry is quite the cheatsy devil, and an experienced schemer.

  • Weight: 2
  • Speed (Land): 2
  • Handling (Land): 8
  • Acceleration: 4
  • Speed (Sea): 2
  • Handling (Sea): 8
  • Grip: 4
  • Speed (Flying): 2
  • Handling (Flying): 8
  • Mini-Turbo: 4
  • Speed (Weight): 2
  • Handling (Weight): 8

Wendy

Weight Class: Light

Wendy doesn’t have her magic rings to help her on the course, but she doesn’t need them to be a dominating lightweight racer!

  • Weight: 2
  • Speed (Land): 2
  • Handling (Land): 8
  • Acceleration: 4
  • Speed (Sea): 2
  • Handling (Sea): 8
  • Grip: 4
  • Speed (Flying): 2
  • Handling (Flying): 8
  • Mini-Turbo: 4
  • Speed (Weight): 2
  • Handling (Weight): 8

Ludwig

Weight Class: Medium

Ludwig has followed his fellow Koopalings to the races, intending to compose his own victory anthem should he win... which as far as he’s concerned is the obvious outcome.

  • Weight: 6
  • Speed (Land): 6
  • Handling (Land): 4
  • Acceleration: 2
  • Speed (Sea): 6
  • Handling (Sea): 4
  • Grip: 2
  • Speed (Flying): 6
  • Handling (Flying): 4
  • Mini-Turbo: 2
  • Speed (Weight): 6
  • Handling (Weight): 4

Morton

Weight Class: Cruiser

Morton’s the biggest of all the Koopalings, and he’s not afraid to throw that weight around. One of the Cruisers in the game, Morton’s got serious Time Trial potential for those willing to practice wrangling him around the track.

  • Weight: 10
  • Speed (Land): 10
  • Handling (Land): 0
  • Acceleration: 0
  • Speed (Sea): 10
  • Handling (Sea): 0
  • Grip: 0
  • Speed (Flying): 10
  • Handling (Flying): 0
  • Mini-Turbo: 0
  • Speed (Weight): 10
  • Handling (Weight): 0

Mii

Weight Class: Variable (Medium stats listed below)

Unlocked eighth out of all the extra racers, your Mii avatar can either fall within the Medium, Cruiser, or Featherweight classes, depending on the height you’ve made your Mii, which alters its stats accordingly. This means the Mii can either be as light as one of the babies, or as heavy as Bowser!

  • Weight: 6
  • Speed (Land): 6
  • Handling (Land): 4
  • Acceleration: 2
  • Speed (Sea): 6
  • Handling (Sea): 4
  • Grip: 2
  • Speed (Flying): 6
  • Handling (Flying): 4
  • Mini-Turbo: 2
  • Speed (Weight): 6
  • Handling (Weight): 4

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