The thumping beat and flashing lights clash with this surprisingly relaxing course. Electrodrome is a fairly wide open track for the most part. Exploit each curve, drift often, and fire off as many Mini-Turbos and Super Mini-Turbos as possible.
Kart of Champions
Nintendo’s Best Time Trial: 2:07.774 |
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Player: Jeff C. M. |
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Racer: Wario |
Body: Sport Bike |
Wheels: Cyber Slick |
Glider: Parafoil |
Grand Prix
The track begins with a flight over a chasm. When taking on the left turn that follows, avoid going into the rough part of the track unless you have a Mushroom. The glowing road cones here are harmless.
This section is fairly straightforward antigravity driving along the walls towards a split in the course. It’s a long straightway, and the potential for getting smacked by shells is high. The course is wide enough that it is possible for some characters to be able to pull off Mini-Turbos while still traveling more or less forward, but it’s tough to pull off.
Don’t miss these Spin Boost pillars for a quick boost in speed!
The split in the course is marked by a Spin Boost pillar. Neither path has a truly distinct advantage, though if you’re falling behind, you might want to take the same track as the leaders for a chance to smack ‘em with some shells. Beware of the pillars in these sections. There aren’t many, but hitting them at the wrong angle might send you off the track.
The last turn for the split course sections is a chance to score multiple Super Mini-Turbos. Don’t just settle for a clean single drift through the whole turn. This is one of your best chances to shrink an opponent’s lead, or extend yours!
The split tracks eventually rejoin, launching players across another chasm to the final big turn of the race. Piranha Plants infest the pipes on the inside of the turn. If you have a Mushroom, you can cut past the pipes and through the rough for a straighter shot at the finish line.
Time Trial Mode
After gliding away from the start line, collect some Coins from the M-shape at the landing point.
The first turn to the left has some Coins to collect, but at most you can probably only snag one per lap, and it’s faster to stick to an inside line through the whole turn. You can collect more Coins later.
After crossing onto the antigravity portion of the course, you can collect more Coins on your way to the split in the track.
The pink side of the split track is slightly faster, as it ultimately ends on the “inside” of the final turn before the tracks rejoin at the glide ramps. However, you can get closer to ten Coins sooner by taking the green side, as there are more Coins that can be collected at first.
When gliding down from the split track section, don’t miss out on a chance to collect some Coins from the rotating ring of them at the landing point, but also don’t go out of your way to collect them if it’s going to slow you down more in the end.
The shortcut across the rough part of track on the left will take you past pipes, including some that are occupied by raving Piranha Plants. A Mushroom is required for this shortcut, but it is possible that the boost can fade out before you make it entirely across the rough ground! Don’t get too greedy when trying for this shortcut.
TM & © 2014 Nintendo.