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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › The New Tracks

Electrodrome

The thumping beat and flashing lights clash with this surprisingly relaxing course. Electrodrome is a fairly wide open track for the most part. Exploit each curve, drift often, and fire off as many Mini-Turbos and Super Mini-Turbos as possible.

Roadside Unassistance

Raving Piranha Plants: You’ll find these occasionally inside pipes at certain corners of the course. Keep an eye out and make sure you don’t get too close to them.

Spin Boost Pillars: As usual, make sure you don’t spin yourself into a wall or off the track entirely if you intend to use them.

The Rough: Dark, yet shiny patches of the course like the one shown will slow you down quite a bit unless you use a Mushroom to boost through them.

Kart of Champions
Nintendo’s Best Time Trial: 2:07.774
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Cyber Slick

Glider: Parafoil

Grand Prix

The track begins with a flight over a chasm. When taking on the left turn that follows, avoid going into the rough part of the track unless you have a Mushroom. The glowing road cones here are harmless.

This section is fairly straightforward antigravity driving along the walls towards a split in the course. It’s a long straightway, and the potential for getting smacked by shells is high. The course is wide enough that it is possible for some characters to be able to pull off Mini-Turbos while still traveling more or less forward, but it’s tough to pull off.

Don’t miss these Spin Boost pillars for a quick boost in speed!

The split in the course is marked by a Spin Boost pillar. Neither path has a truly distinct advantage, though if you’re falling behind, you might want to take the same track as the leaders for a chance to smack ‘em with some shells. Beware of the pillars in these sections. There aren’t many, but hitting them at the wrong angle might send you off the track.

The last turn for the split course sections is a chance to score multiple Super Mini-Turbos. Don’t just settle for a clean single drift through the whole turn. This is one of your best chances to shrink an opponent’s lead, or extend yours!

The split tracks eventually rejoin, launching players across another chasm to the final big turn of the race. Piranha Plants infest the pipes on the inside of the turn. If you have a Mushroom, you can cut past the pipes and through the rough for a straighter shot at the finish line.

Time Trial Mode

After gliding away from the start line, collect some Coins from the M-shape at the landing point.

The first turn to the left has some Coins to collect, but at most you can probably only snag one per lap, and it’s faster to stick to an inside line through the whole turn. You can collect more Coins later.

After crossing onto the antigravity portion of the course, you can collect more Coins on your way to the split in the track.

The pink side of the split track is slightly faster, as it ultimately ends on the “inside” of the final turn before the tracks rejoin at the glide ramps. However, you can get closer to ten Coins sooner by taking the green side, as there are more Coins that can be collected at first.

When gliding down from the split track section, don’t miss out on a chance to collect some Coins from the rotating ring of them at the landing point, but also don’t go out of your way to collect them if it’s going to slow you down more in the end.

The shortcut across the rough part of track on the left will take you past pipes, including some that are occupied by raving Piranha Plants. A Mushroom is required for this shortcut, but it is possible that the boost can fade out before you make it entirely across the rough ground! Don’t get too greedy when trying for this shortcut.

TM & © 2014 Nintendo.

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