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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › Returning Classics

GCN Sherbet Land

Sherbet Land has seen extensive changes from its original appearance back in Mario Kart: Double Dash, more than almost every other returning classic course. Racers can stick to the traditional routes on the surface of the course, or they can dive underneath the ice and race through previously unseen parts of the venue!

Roadside Unassistance

Skating Shy Guys: These graceful guys skate in groups across the ice parts of the track, pirouetting into the air and possibly plotting to sabotage their ice skating rivals’ gold medal dreams.

Freezie: Sitting atop the ice, Freezies don’t try to get in the way of the race, but there are enough of them on certain parts of the track than they can be an issue. Anyone who makes contact with a Freezie will be frozen for a short time. A mean trick is to set up Banana traps that will cause racers to crash into a Freezie.

Nintendo’s Best Time Trial: 2:02.291Kart of Champions
Nintendo’s Best Time Trial: 2:02.291
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Slick

Glider: Parafoil

Grand Prix

Just after the crossing the first line of Item Boxes, you have a choice of two paths to take. The first is to stay on the ice, hugging the hole in the ice as much as possible while you drift and Mini-Turbo around it towards the cave. Shy Guys skate through this area, trailing Coins to collect.

The other option is to drive off the ice through the warning cones on the right, driving through the water into a tunnel filled with dash panels. This route will deposit you farther into the cave, and you can snag some extra Coins this way.

The larger cave is split up at one point by a large ice pillar. If you have a Banana at this point, set it down among the Item Boxes. Both sides of the pillar are narrow enough that you have a good chance of catching other racers off guard.

The winding turns just outside of the cave take you through a very wide portion of the track, with plenty of Coins to collect. The large size of the track makes it tough to set up traps or fire shells back at opponents trailing you—there’s just too much room to maneuver. Mushrooms can help you cut across the rough snow on the sides of the track.

As you exit the snowy portion of the track, you have three more options in the route you can take to the finish. The most immediately obvious is to drive through the road cones in front of another break in the ice and race underwater around pillars. Continue until you reach a hill that you can Jump Boost off of right in front of the finish line.

You can also take to the ice itself, driving around the breaks in the ice and avoiding the Freezies. This isn’t the easiest route to take, nor is it the fastest, when you factor in the icy conditions. There’s just a lot more room for bad accidents to happen, especially when items are part of the equation.

The last route requires a Mushroom, but it is the fastest and should always be taken if you’re properly equipped. You’ll be able to see Coins leading to the shortcut itself, and there’s a glide ramp that allows you to fly over any Freezies covering the final straightaway to the finish line.

Time Trial Mode

Dropping below the ice for the five Coins in the dash panel tunnel is tempting. It’s actually faster to stay on the ice, taking the turn as close to the hole as possible.

The first turn inside the cave has three Coins you can try and collect while drifting through. However, you might want to consider sticking to the inside of the track.

Hug the inside of this turn to snag another pair of Coins as you exit the cave.

As you exit the caves, the wide stretch of road has a number of Coins to collect. More importantly, you can cut the final right turn just before the ice with a Mushroom. As you do this, drift through the thick snow while hugging the wall, and then Super Mini-Turbo back onto the track. When you reach the ice, do NOT go under the ice to race through the water.

You can use a Mushroom to take this glide ramp shortcut across the snow and head straight for the finish line.

If you’ve already expended a Mushroom to take the shortcut described at point 4, stay on the ice, drifting and Mini-Turbo-ing as much as you can, taking the final series of curves as tight as possible.

TM & © 2014 Nintendo.

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