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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › The New Tracks

Rainbow Road

Racing in low orbit is a fitting way to end the Special Cup. In what has become a Mario Kart tradition, many long stretches of Rainbow Road have no protective walls. Combine that with the slippery antigravity sections of the track, and you can be in for a rough race, particularly on higher difficulties.

Roadside Unassistance

Satellite Conveyor Belts: Part of the race takes you through a space station with conveyors that alternate in the direction they travel. Watch the arrows, and only drive on the belt that is helping you move forward.

Kart of Champions
Nintendo’s Best Time Trial: 2:15.895
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Slick

Glider: Parafoil

Grand Prix

The first two big turns can be a doozy. The antigravity panel before it makes your controls more slippery, and there’s no retaining wall throughout the turns. Watch your flanks when passing through this turn—a rival racer can send you off the side!

A glide ramp sends you flying towards the space station. Don’t miss collecting some Coins while in mid-flight.

The conveyor belts inside the space station will change their direction with every lap. Stay on the belt with green arrows pointed in the direction you need to go.

Dash panels will propel you towards one of two glide ramps leading to alternate roads to follow. You can adjust what road you follow, but the rings around the glide path will try to force you onto a designated route.

The split roads have no walls for the majority of their length, and are dotted with Spin Boost pillars to boot. Always know if you’ve got racers close by. During harder-difficulty GP races, these two paths can be a boulevard of broken first-place ambitions. It’s very easy to get knocked off!

An amazing shortcut is available if you take the right-side glide ramp onto the lower route of the split course section. Marked by a lone Spin Boost pillar, if you drive straight off the track behind the pillar, you’ll land on another piece of the track looking right at the final hairpin of the track, and you’ll have cut a good chunk of the course to boot! No Mushroom is required for this stunt.

The final hairpin turn before the finish is a doozy. If you’re not in a particularly maneuverable vehicle, sticking to the inside line might be hard. You can drift further to the outside and use the dash panels there to make up for taking the longer racing line. Whatever you choose, if you have Bananas, this turn is a particularly cruel place to deploy them, as you can easily make racers fly off the sides of the track!

Time Trial Mode

Rainbow Road Time Trials are all about getting the most out of every single drift you make and cutting your turns as tight to the inside racing line as possible. The first two turns have five Coins to collect on the inside of the track, and six on the outside. It’s worth staying on the inside line for all three laps. After Lap 1, you should take these two turns with drifts that have your front wheels literally hanging off the side of the track!

For all three laps, when gliding over this chasm, try to collect at least one Coin while lining up to take on the upcoming space station.

Landing on the station near the M platform should give you another chance at more Coins. Make sure you Jump Boost off the ramp onto the conveyor belts, and aim for the belt on the inside of the right turn up ahead. If that belt has red arrows pointed at you, use a Mushroom to power through the belt.

Always choose the glide ramp on the right, as it leads to the lower route in the split course section, which also leads directly to the big shortcut of the track. Both routes feature multiple Coins to collect. By the time you get to this point in Lap 1, you should be at or close to ten Coins.

The shortcut, marked by a lone Spin Boost pillar, at the center of a curve to the right, is vital to take if you’re trying to break records. As you go off the seemingly blind jump to the track below, aim yourself slightly to the left so you land on track, and not on speed-sapping rough terrain!

The last hairpin is tough, but for maximum speed should be taken as tight as possible on every lap in a Time Trial. Hang those front wheels over the edge of the course while drifting!

TM & © 2014 Nintendo.

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