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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › Returning Classics

DS Tick-Tock Clock

Precise racers with an excellent sense of timing will be tough to beat on Tick-Tock Clock. Some of the best shortcuts are only available at certain points of the race, on specific laps, as the gears and clock hands keep turning regardless of what the racers are doing.

Roadside Unassistance

Moving Clock Hands: Clock hands stretch across portions of the course, becoming small ramps to Jump Boost off of, or bridges that span over pits. Unfortunately, these clock hands remain in motion during a race, and they may be more harm than help.

Gears: Massive gears make up a lengthy section of the course, and they switch the direction of their rotation on a fairly regular basis. If you’re on these gears, try to drive in the direction they spin to avoid losing speed.

Clock Pendulums: While the pendulums move fairly slow, they are large enough that they can block a good portion of the course and force you to go out of your way to avoid them.

Kart of Champions
Nintendo’s Best Time Trial: 1:59.372
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Slick

Glider: Parafoil

Grand Prix

After the first turn, you come across a large clock-shaped portion of the course. The hands of the clock move throughout the course of the race, so you can’t always expect to use them to cross the gap at the center of the clock. On the outer edges of this section are dash panels, Coins, and many Item Boxes.

When navigating past the pendulums, make sure you score Jump Boosts off the ramps, and try to collect Coins and items along the way.

The two glide ramps here alternate between being active and inactive. If you choose to glide, you can avoid dealing with the rotating gears in the next section, while collecting Coins in mid-air. Set Bananas on these ramps in hopes of tripping up the competition, if you can.

You’ll eventually have to land on the gears, so make sure you land on the side of the gear that is pointed in the direction you want to go. If you ignore the glide ramps, or land early, you can maintain good speed by weaving around the central pillar of the gears, making sure you’re always being helped forward. You can also score Jump Boosts off of the teeth of the gears.

The final turn leading to the finish has more clock hands that can help or hinder you. On Lap 1, if you’re going fast enough, the long minute hand might be in place for you to use as a tough shortcut to navigate. Later laps will not afford you this luxury.

The final stretch uphill to the finish has a pair of gears on either side of the track. You can ride along the gears and Jump Boost off them, though you’ll only benefit if the gear is rotating towards the finish line!

Time Trial Mode

On every lap after the first turn, you can collect at least one Coin as you Jump Boost over the hill ramp down towards the clock section.

On Lap 1, the clock hands are arranged in such a way that you can cross the center of the clock without falling into the abyss, if you’re skilled enough. To get the most out of this shortcut will require you to Jump Boost off of the ramps on the sides of the clock, and at the center of the clock itself.

Later laps through this clock section are a good opportunity to collect Coins on the sides of the course, if you still need them.

After navigating past the pendulums, collecting another Coin in the process, you have to choose whether or not you want to glide into the rotating gears section. Don’t miss out on collecting the Coins in front of the ramps.

With smart uses of drifting and Mini-Turbos, you can gain a surprising amount of speed by driving over the gears and Jump Boosting off their teeth. Just make sure they’re rotating in the direction you want to go!

This last turn is a doozy. Thanks to the clock hands, you don’t always have an easy way to cut the last corner over the gap. You can use a Mushroom and Jump Boost off the sides of the clock hands to bridge the gap, but this can get tricky as the Time Trial progresses.

Ignore the gears on the side of track as you sprint towards the finish line. Even if they’re going the direction you want to, you lose some speed on contact with the gear itself.

TM & © 2014 Nintendo.

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