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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › Returning Classics

N64 Toads Turnpike

Looking at the map, Toad’s Turnpike doesn’t seem like a very tough course to drive through. However, this multi-lane freeway is filled with all manner of vehicles, large and small, and its drivers don’t exactly believe that the racers have the right of way.

Roadside Unassistance

Traffic: Consisting of small passenger cars, taxis, moving vans, and semis, the constant threat of traffic means that every lap on Toad’s Turnpike rarely plays the same during the Grand Prix. It’s not all bad news. Some cars have surfboards you can Jump Boost from, and some of the larger trucks have dash panels and glide ramps you can take flight from to fly over other large vehicles. The other big advantage here is that traffic follows a set pattern between laps. If you’re going fast enough, generally you will have a good idea where certain vehicles will be on certain laps, and you can plan your routes accordingly!

Kart of Champions
Nintendo’s Best Time Trial: 1:50.089
Player: Addison K.

Racer: Bowser

Body: Sport Bike

Wheels: Slick

Glider: Bowser Kite

Grand Prix

There are two sections on Toad’s Turnpike where you can ride the walls and use dash panels to pick up some good speed while collecting Coins. The big danger with these walls, besides items from rival racers, is jumping off them back onto the track. Occasionally, traffic might be in your way, and a crash can be very inconvenient to deal with!

As you race, keep an eye out for small outlets in the side of the road where rows of Coins are located. If you’re out in front but have rivals close behind, you can deny them groups of Coins while maintaining your lead!

Item boxes on the road move with traffic, which can make getting equipped with something to attack and defend with difficult at times.

Watch for opportunities as you race to use dash panel ramp trucks to start gliding through the air. It’s possible to land on top of some cargo trucks and Jump Boost off the ramps at the front of the cargo container. Just make sure you don’t go flying into other vehicles, or off the track itself!

Occasionally, you’ll encounter smaller vehicles with surfboards you can Jump Boost off of. As with the larger ramp trucks, watch where you’re jumping to avoid an accident!

Depending on your Coin situation and your position in the race, rather than riding the walls when you can, you might want to stick to the ground to drift and Mini-Turbo as much as possible on the very inside lane of the course. This is technically faster, but can be very dangerous when traffic is factored in. Even the heaviest racers can pull this off with practice!

Time Trial Mode

You’ll pass up some Coins on the left side of the track just as you start. Pass them up initially, and head straight for the first big turn. You can collect these later if you need them.

Riding the walls is deceptively fast! You’ll actually save time by drifting and Mini-Turboing on the inside of every turn on this course. This means you’ll have to squeeze between vehicles and the retaining wall, but it’s worth it!

As you exit the first big turn, stay on the left side of the track to collect four more Coins. Then begin switching lanes to the right while maneuvering around traffic and avoiding turning so violently that you lose your forward momentum. The transition to the right side of the course should be smooth.

Watch for Coins as you’re making your way to the right side of the course on this long straightaway. This is also a good place to use Mushrooms for that extra burst of speed.

You might be tempted by the Coins on the left side of the track as you head into the final turns. Ignore them and stick to the inside line. You can make up for missing the Coins by collecting the ones just past the start line.

Every turn should be taken as tight to the inside wall as possible. Ideally, you’ll be drifting and Mini-Turboing during this. Traffic will complicate things over the course of three laps, but you’ll have to deal with it if you want to post fast times on this course!

Using Traffic

It’s difficult to say exactly where you’ll be in relation to vehicles with ramps you can use during a Time Trial. It depends entirely on how fast you’re going and the position of these ramp vehicles in relation to where you are on the course. Sometimes, it might be best to just drive past ramp vehicles. Other times you might find yourself in a position to exploit the glide ramps and multiple Jump Boosts. With practice, you’ll be able to squeeze more seconds off every lap with a combination of precise drifting and smart use of Jump Boosts off ramps.

TM & © 2014 Nintendo.

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