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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › How To Drive

Terrain

Courses in Mario Kart 8 have a variety of terrains that you’ll drive over (or fly over) during the course of a race. These all affect your vehicle performance somehow, so it’s important to know about them, and know how best to handle them.

Road

The main roads of any course are where you will traditionally get the best performance out of your chosen kart or bike. Road surfaces allow for drifting and Mini-Turbos, and are often where the action is.

It should be noted that not all roads are equal! Courses such as Sherbet Land take place in icy and snowy environments, and your overall handling will reflect this!

Antigravity Roads

New to Mario Kart 8 are antigravity roads and antigravity panels. When a course begins to twist into strange angles and shapes, typically an antigravity panel will be there to trigger your vehicle’s special drive system that will let you stick to any surface, even if it’s upside down. Antigravity roads change your handling quite a bit. Your turns will seem floaty and be less sharp, and your momentum carries more through your drifts, which can make your turn exits wider.

Off-Road

Off-road portions of a course, broadly speaking, are any parts of the course that are not the main track. For example, this can be grass, rough sand, or deep snow. Most of the time, you don’t want to be off road. Even when you maximize a vehicle’s potential off-road performance, you lose too much speed crossing these parts of a course. You can’t drift while off road, or even come close to your max speed, unless you’re flying over the rough terrain with a Mushroom or Super Star.

Water

Some courses will send you into the water as part of the race, and in these sections you’ll have to adjust for more sluggish handling. Your turns will not be as sharp as usual. Some courses featuring water will also have multiple instances where you jump out of the water and dive right back in, costing you some speed in both cases.

Interestingly, taller karts will often go on two wheels more easily during drifts underwater, which can help you in cutting corners as tightly as possible.

Air

Flying through the air is accomplished with glider parts that make up your vehicle. Before a flight, you’re typically launched from dash panels and glide ramps. Depending on the course, you will either be sent flying “on rails” to the next section, or you will have complete control of your flight in order to determine how and where you land. Some shortcuts require you to make maximum use out of a flight in order to bypass rough terrain.

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