Prima Games eGuides
primagames.com Browse Redeem a code Help
Mario Kart 8 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › The New Tracks

Twisted Mansion

This mansion is probably not one Luigi would be happy to own. Challenging both your skills as a driver and your sense of equilibrium, Twisted Mansion sends racers spiraling through its depths. One of the most technical courses in the Flower Cup, you’ll have to anticipate turns and begin your drifts well in advance to keep up your speed around these sharp corners.

Roadside Unassistance

Hammer Knights: The final stretch of the track is populated by statues of knights that slam their hammers onto the ground. It’s easy enough to avoid them by staying close to the center of the track, but the best racing lines will take you very close to them.

Kart of Champions
Nintendo’s Best Time Trial: 2:01.605
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Cyber Slick

Glider: Parafoil

Grand Prix

Seconds from the starting line, the track splits in two. Both paths are a set of undulating walls that look over a dining area. We recommend the right-hand path, particularly if you’ve got a Mushroom to spare, as it helps you line up for a shortcut. It is possible to score a Jump Boost off each “hill” that appears on these paths. A heavy racer doing this tactic can smash others into the walls as they race through the starting pack.

The shortcut is on the left side of the track as the two paths reconnect. It’s essentially a hairpin that cuts the corner much tighter than the main part of the course, but it requires a Mushroom if you don’t want to lose speed driving this path. The actual turn is lined with Coins on the inside and outside of the track.

The course shifts gravity once more as you dive into a flooded sewer system. Your vehicle’s handling will feel a bit more squirrely through the next two turns. The sharp angles here can make Green Shells extremely unpredictable for you and your competition!

After the gauntlet of turns, the track splits in two once again. As before, there is no distinct advantage to either path—both will take you to a series of dash panels and a jump panel that will send you gliding over a fountain surrounded by Boos 5. Formations of Coins are also scattered through the air.

As you fly over the fountain, you have to choose between an upper and a lower route. The upper path is faster, but making the hard left turns just as you enter the upper path can be tricky. This is also prime territory for Bananas, so keep an eye out during future laps.

The final stretch is a gentle curve to the right, with a pair of hammer knight statues pounding away at the track. Avoid the hammers as best you can while snagging Coins. Hammers can block Green Shells and Red Shells, which can become a last-ditch defense if you’ve got no items on you.

Time Trial Mode

Take the right path just after entering the mansion, and collect both Coins you see. It lines you up better for the upcoming shortcut, as well as helps you snag some Coins on the upcoming turn. Don’t forget to Jump Boost off the rolling hills of the track here!

The shortcut here requires the Mushroom to take full advantage of it. However, on Lap 1 we recommend bypassing the shortcut so you can snag three Coins on the inside of the first hairpin turn. Future laps should take advantage of this shortcut.

Remember your handling underwater is different! Drift and Mini-Turbo through these corners, cutting them tight to collect Coins as you go. You can easily have eight Coins at this point.

When the track splits again, there’s not a preferred route to take. Don’t miss the Coins you can collect on these routes. Ideally you can get to ten Coins.

When flying over the fountain, aim for the upper route on the other side. If you still need Coins, you can snag more floating in the air.

The upper path requires a tough left turn through a fairly cramped space. Heavier racers will have more trouble drifting through this turn, but it’s completely possible to pull it off and score a Mini-Turbo in the process.

If you did not use your Mushroom on Lap 1 for the shortcut, you can use it to bypass the hammering statues by cutting across the grass on the right side of the track.

TM & © 2014 Nintendo.

Keep reading with a free account

The first 3 sections of Mario Kart 8 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousToad Harbor NextShy Guy Falls