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Mario Kart 8 eGuide
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Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › Returning Classics

DS Cheep Cheep Beach

Cheep Cheep Beach is an even faster race course than it was when it first appeared in Mario Kart DS! With the ability to drive underwater with significantly fewer restrictions, this track has expanded in scope considerably, making for some very intense races during the Grand Prix. Shrewd racers have plenty of ways to cut down their lap times to stay ahead of their rivals.

Roadside Unassistance

Cheep Cheeps: Lurking in the waters around this tropical landscape, Cheep Cheeps will occasionally leap out of the water to try and surprise reckless, unaware drivers.

Sidesteppers: Crawling on the beaches or underwater, Sidesteppers can wander into your path and force you to pull off some creative driving maneuvers to avoid an accident.

Kart of Champions
Nintendo’s Best Time Trial: 1:57.169
Player: Addison K.

Racer: Bowser

Body: Sport Bike

Wheels: Slick

Glider: Bowser Kite

Grand Prix

When drifting through the dock here, watch out for sudden changes to the shape of the sides of the boardwalk.

The glide ramp launches you over a large stretch of deep water. Watch out for Cheep Cheeps flying through the air, and aim to land back on the beach as soon as possible to collect some more Coins.

After an easy right turn, you’ll race down another section of the beach, towards a dash panel ramp and a number of Item Boxes. While you can avoid using the dash panel ramp, there’s not much call to do so. Hit it straight, aiming for the curving strip of sand poking out of the water.

You have some options here. The waters to the left of the beach road have underwater ramps with Coins on them. The sand strip itself has plenty of Coins and a couple ramps to Jump Boost off of, and it can be drifted through with ease. It is narrow enough that you may be forced into the water to avoid Shells and Bananas, however.

There is also a water route you can take just to the left of this red arrow telling you to make the turn. Once under the water, a Mushroom can blast you over some rough terrain—a faster choice compared to drifting around it.

Sidesteppers will be crawling all over this section of the beach and in the waters to the left of it. We recommend sticking to the beach, collecting Coins and avoiding trouble with the Sidesteppers. Watch out for incoming items, and don’t be afraid to use the trees to block incoming Shells.

After exiting the beach via a hard right turn, smoothly work your way through the S-curves before making a final sharp left for the sprint to the finish! Watch out for the mud on the inside of the final turn, and take advantage of the ramps on the straightaway. If you have Bananas, set them down in front of the ramps. You might catch other racers with them.

Time Trial Mode

Take the first turn as tight as possible. On Lap 1, collect at least one of the Coins.

The flight across the water should be not be dragged out more than necessary. Hit the beach ASAP and collect a Coin as you roll on through. Drift through the following turn as close to the rocks on the right as you can, making sure to pull off a Super Mini-Turbo before you take the next dash panel ramp across the water.

The big shortcut that was optional during the Grand Prix is essential here. Go into the water just to the left of red arrow sign, collecting a Coin in the process. Under the water, use a Mushroom to cross the dark patch of terrain, making sure that you don’t fall into the chasm to the right of it. Ignore the Coins you see to the left!

As you exit the water, avoid any Sidesteppers that wander into your path, and aim to take the route between the pictured tree and the wall to the right to collect the Coin there. From here, you can either stick to the beach and collect a few Coins there, or you can drive through the shallow water for a more direct route towards the final portion of the course.

Another Coin can be found close to the exit of the beach, between another tree and the retaining wall on the right.

The run towards the final left turn has three more Coins you can collect. Afterwards, if you’re still not at ten Coins in Lap 1, you have two more Coins you can collect as you Jump Boost from the ramps on the final straightaway. If you have ten Coins, avoid these ramps altogether.

TM & © 2014 Nintendo.

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