Prima Games eGuides Mario Kart 8 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Mario Kart 8 eGuide The Drivethrough The New Tracks

Shy Guy Falls

Have you ever wanted to race up and down waterfalls located deep within a Shy Guy mountain commune? Of course you have! Shy Guy Falls provides for this very specific desire. The Flower Cup finale is no slouch, being one of the fastest tracks in the entire game. Dash panels galore fill this course, and the best racers will take full advantage of them.

Kart of Champions
Nintendo’s Best Time Trial: 2:08.775
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Cyber Slick

Glider: Parafoil

Grand Prix

The middle of the opening S-curve is lined with Coins on the inside and outside racing lines. Hopefully, you’ll start this track at or near the front of the pack so you can snag at least a few before the rest of the pack reaches them.

Exiting the S-curve, you’ll see a gap across a waterfall that you can clear with the dash panel ramp. Don’t try anything too fancy—you’re defying gravity at this point and a mishap can send you into the water! More Coins line the left turn just after the jump.

Jump Boost off the ramp onto the waterfall, aiming specifically for one of the dash panels that are flowing towards you. You want to hit as many panels as possible, and the COM racers will definitely be doing the same! This is a good spot to wreak some havoc with Green Shells, if you’ve got ‘em.

After the first waterfall, drift through the hairpin left and align yourself to go down the second waterfall. Racers have so much speed going into this section, particularly on 150cc or Mirror Mode, that you’ll have a lot less time to react to items.

The ramp at the bottom of the second waterfall sends you flying across a chasm towards the final portion of the course. You have a choice at this point: aim for the lower route, or risk the trickier upper path to have a slight positional advantage.

The major shortcut of this course is very easy to miss. Just past the short split in the road, on the right side of the track, you might notice a pair of stone spires. This marks a grassy path that requires a Mushroom to propel you across a gap to cut past a much longer Turn 7. If you don’t have the means to use the shortcut yourself, set Bananas near the approach to it and hope for the best.

Some time can be made up on the turn next to the shortcut by Jump Boosting off the ramps. After this there’s just one last right turn before you sprint to the finish!

Time Trial Mode

The opening S-curve is a gentle opener to the rest of the trial. Stick to the inside line and make sure you collect the two Coins at the second half of the S-curve.

The dash panel ramp that launches you over the waterfall has a pair of Coins. Collect these Coins and line up for the approach to third Turn 3. If you want to snag four Coins, drift on the outside line of the turn. For later laps in the trial, stick to the inside.

The ramp that sends you up the waterfall can be Jump Boosted, while the waterfall itself sends plenty of dash panels your way. Don’t maneuver too much, and concentrate on hitting as many of the panels as possible to keep your speed high.

Stick to the inside of this turn that will send you plummeting back down another waterfall, collecting two more Coins. Another Coin awaits at the bottom of this wooden path just before you land back on the water.

The bottom of the waterfall has a glide ramp with even more Coins. It’s possible to snag a tenth Coin here on Lap 1!

The short flight from the waterfall gives you two paths to choose from. Aim for the upper route, cutting close to the wall on the left to avoid landing in the rough grass on the right side of the cave so you can maintain speed. You can Jump Boost off another ramp for more speed—just be sure to land on the road below!

This shortcut is hard to see if you’re not paying attention. Look for two stone spires on the grass to the right shortly after dropping down from the cave. Mushroom boost between them, then Jump Boost off the grass and prepare to turn sharply to the right to stay on the course. If you mess up here, you’ll go flying off the side of the track! Your three Mushrooms should be used exclusively for this shortcut.

TM & © 2014 Nintendo.