Prima Games eGuides
primagames.com Browse Redeem a code Help
Mario Kart 8 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • How To Drive
    • Game Modes
    • Drivers Manual
    • Terrain
    • Trackside Assistance
    • Items
  • Mario Kart TV and MiiVerse
    • Mario Kart TV
    • Miiverse
  • The Racers and Rides
    • The Racers
    • The Starting Grid
    • The Unlockables
    • Vehicle Customization
    • Body
    • Tires
    • Gliders
  • The Drivethrough
    • Grand Prix and Time Trials
      • Introduction
      • Grand Prix
      • Time Trial
    • The New Tracks
      • Mario Kart Stadium
      • Water Park
      • Sweet Sweet Canyon
      • Thwomp Ruins
      • Mario Circuit
      • Toad Harbor
      • Twisted Mansion
      • Shy Guy Falls
      • Sunshine Airport
      • Dolphin Shoals
      • Electrodrome
      • Mount Wario
      • Cloudtop Cruise
      • Bone-Dry Dunes
      • Bowser's Castle
      • Rainbow Road
    • Returning Classics
      • Wii Moo Moo Meadows
      • GBA Mario Circuit
      • DS Cheep Cheep Beach
      • N64 Toads Turnpike
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Royal Raceway
      • 3DS DK Jungle
      • DS Wario Stadium
      • GCN Sherbet Land
      • 3DS Music Park
      • N64 Yoshi Valley
      • DS Tick-Tock Clock
      • 3DS Piranha Plant Slide
      • Wii Grumble Volcano
      • N64 Rainbow Road
    • Battle Mode
      • Introduction
      • Wii Moo Moo Meadows
      • GCN Dry Dry Desert
      • SNES Donut Plains 3
      • N64 Toads Turnpike
      • Mario Circuit
      • Toad Harbor
      • GCN Sherbet Land
      • N64 Yoshi Valley
    • Additional Game Modes
      • Additional Game Modes
  • Secrets
    • Secrets
    • Stamp Collection
  • Videos
    • Banana Cup
    • Leaf Cup
    • Shell Cup
    • Flower Cup
    • Lightning Cup
    • Star Cup
    • Special Cup
    • Mushroom Cup

Mario Kart 8 Guide › The Drivethrough › The New Tracks

Sweet Sweet Canyon

A step up in challenge even over Water Park, this canyon is a sugary, high-speed course, featuring a massive jump that connects both halves of the course. Numerous sharp hairpin turns await during the latter half of the course. Sweet Sweet Canyon will teach you the importance of proper drifting and the use of Mini-Turbos, if you want to score a first-place finish.

Roadside Unassistance

Arguably Delicious Frosting: Going off-road here is sweeter, but not any faster than the dirt found outside of normal tracks. Much of the course is lined with frosting near the retaining walls.

No Walls: Portions of the course have no retaining walls. Mind your drifts in these situations!

The Long Jump: Early on in a lap, you cross a massive chasm via glider. Racers are vulnerable to Lightning Bolts, Red Shells, and Spiny Shells while crossing this gap.

Piranha Plants: The final set of curves are guarded by massive Piranha Plants, who will try to bite at any racer who gets too close.

Kart of Champions
Nintendo’s Best Time: 1:57.071
Player: Jeff C. M.

Racer: Wario

Body: Sport Bike

Wheels: Slick

Glider: Parafoil

Grand Prix

The first turns of the course take you into the tunnel that will eventually launch you across the chasm to the main part of the course.

The chasm flight goes quickly, and you don’t have to worry about steering around obstacles. Your biggest threat will be other racers, particularly those with a Lightning Bolt or Spiny Shell. Getting hit by items here will send you into the waters below, and can send you back to the launch ramp!

The ice cream cones on the track here are harmless. You can easily bowl them over with no problems. Concentrate more on collecting the Coins lining the road here.

The antigravity section of the canyon offers you two routes, left and right. You can Jump Boost off the antigravity panels for some extra speed before starting these winding sections. They are essentially mirrors of each other, so there isn’t necessarily a best path to take.

Both of the antigravity track sections consist of three alternating sharp turns, the second of which you can cut across the frosting with a Mushroom if you wish. However, you may want to save your Mushroom for another, superior shortcut.

Jump Boost off the ramps at the end of the split track section, then get ready to avoid the Piranha Plants flanking the road. The S-curves here are easy to drift wide on if you’re careless, right into range of a Piranha Plant!

The most important shortcut of the track is just beyond the second Piranha Plant, marked by a donut arch. If you have a Mushroom, shoot through the donut, then make a sharp left and Jump Boost off the ramp to power across the finish line. COM racers will try to use this shortcut often, so if you’re not able to take it, try to set Bananas on the approach to it to trip them up.

The last turn, if you can’t take the shortcut, is the sharpest on the track, and can be tougher for heavier-weight racers to drift through without hitting the walls. Start your drift early to hug the inside line.

Time Trial Mode

Turns 1 and 2 are critical to your Time Trial. Mini-turbo drift through Turn 1, and go for the Super Mini-Turbo drift on Turn 2. If you are aligned right, you can snag two of the four Coins before you reach the glide ramp.

After landing from the long jump, the massive curve follow-up has four Coins to collect. However it is faster to hug the wall to the right and go for Mini-Turbos. It is possible to do a standard Mini-Turbo before trying for the Super Mini-Turbo before you get to the track split.

The split routes through and over the water are functionally the same. The right path tends to line you up better for the section beyond, but there is no best choice. Each route features three Coins to collect. If you reach this section on Lap 2 without 10 Coins, remember to take the path that you missed to collect the Coins there.

This is where things get exciting. As you leave the split track, collect some Coins while avoiding the Piranha Plants on the side of the road. Your goal here is to line up for the donut shortcut on the off-road section of the track.

The shortcut requires you to use a Mushroom to boost through the donut hole. The real trick here is that as you’re boosting through the donut, you need to already be drifting to the left, otherwise you’ll be unable to correct your course in time and will likely hit the far wall. The Mini-Turbo off the drift should straighten you back out for the final stretch. Don’t forget to Jump Boost off that last ramp!

TM & © 2014 Nintendo.

Keep reading with a free account

The first 3 sections of Mario Kart 8 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousWater Park NextThwomp Ruins