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Build, Discover, Survive! Mastering Minecraft, Revised and Expanded eGuide You Can Do Anything with a Little Practice

Biomes

What Are Biomes?

Biomes are often referred to as “ecosystems.” They’re large areas separated from each other by climate and geography. In Minecraft, just like the real world, each biome has its own set of geographical features, elevations of natural formations, plants and animals, temperatures, humidity ratings, weather, and sky and foliage colors.

The mixture of different biomes creates the world you explore in Minecraft. The specific set of biomes used to generate a world is called a “seed.” When you first create your Minecraft world, you have the option to use a randomly generated world (a random seed) or enter a known seed. Although you may be familiar with some features available in a known seed, your experience in the world will still be unique; the only difference is that you may be more experienced with nearby environments or interesting locations.

Looking Up Seeds

You can search online to find fun seeds that other people have discovered; you can also share exciting seeds of your own. Some worlds have especially awesome landmarks or rare temples. Whatever you’re looking for, feel free to search through other people’s listings and try out their worlds.

Biome Categories

Regardless of how your world is created, you soon find yourself in one of several possible biomes. You can tell which biome you’re in simply by looking around and examining the terrain’s color, the number of mountains and hills, and the kinds of trees. The types of blocks that are immediately available to you also provide a good indication.

If you don’t like the biome in your starting location, you have two options. First, you can restart and generate a different world. Each time you create a world, you start in a different location (you may not get a different biome; some biomes are more common than others). The second option is to pick a direction and run as fast and as far as possible. If you’re still in a region you don’t like by the time night falls, dig a hole three blocks deep, cap it off with a ceiling block, and wait inside for day to break. Either way, you’ll eventually arrive at a biome with your preferred conditions.

The biome types in Minecraft are divided by temperature. There are five categories: snowy, cold, medium, dry/warm, and neutral. The temperature ranges prevent biomes with large differences from being next to each other; for example, deserts aren’t found next to ice plains.

Weather

A biome’s temperature range also determines its weather. Depending on where you are, your biome may have snow, rain, both, or neither. In game terms, both snow and rain are considered the same weather effect, but whether you get snow or rain varies according to biome type. If a non-snowy biome touches a snowy biome, there can be both rain and snow. The required values for different weather conditions are <0.15 for snow, 0.15-0.95 for rain, and >1.0 for none.

Elevation also plays a role in weather. An area with hills or mountains has a greater chance to have snow over rain. In the same way, a low, hot region of desert has no rain or snow at all.

Noteworthy weather can occur during the day or night. Usually, weather occurs every seven Minecraft days and continues for 15 minutes. If you don’t like the weather, you can use a Bed to sleep through it during evenings or thunderstorms.

Both rain and snow have a chance to form thunderstorms. Thunderstorms are relatively rare occurrences, but their dark conditions and potential for lightning make them more dangerous than other weather. Even if it’s daytime during a thunderstorm, the low light causes monsters to spawn. There’s also the potential for lightning to strike enemies. Creepers that are struck by lightning do a huge amount of damage, so be on the lookout at all times.

Possible Effects of Lightning

  • Starts fires
  • Turns Pigs into Zombie Pigmen
  • Supercharges Creepers (watch out!)
  • Damages players
  • Turns Villagers into Witches (requires Version 1.8)

Biome Types

There are 61 total biomes. Some are quite similar to others, but each has a few distinct elements. Your current biome determines the availability of various blocks, plants, and creatures.

Snowy Biomes

Common Features Snow at any elevation
Grass and Foliage Blue/Green

Free Irrigation!

Storms bring water into a region, causing crops to grow faster for a little while. This offers the same effect as irrigating your crops.

Biome ID Features
Cold Beach 26 Desolate, cold beaches
Cold Taiga 30 More trees are here, making this an easier snowy biome to start
Cold Taiga (M) 158 Cold taiga with much taller mountains
Frozen River 11 Fairly clear area, few features, ice on all water
Ice Plains 12 Flat, snowy; has icy water, limited wood
Ice Plains Spikes 140 Lovely fields of frozen spikes

Cold Biomes

Common Features Snow at higher elevation, rain at lower elevation
Grass and Foliage Blue/Green
Biome ID Features
Extreme Hills 3 High peaks and low valleys
Extreme Hills (M) 131 Less plant growth, even higher mountains
Extreme Hills+ 34 Adds some much needed tree growth to the biome
Extreme Hills+ (M) 162 Again, adds more trees to the extreme hills (M) biome
Mega Spruce Taiga 160 Thick forests are here, limiting movement and visibility
Mega Taiga 32 Huge spruce trees dominate this area
Stone Beach 25 Raised beaches with stone drop-offs into the water
Taiga 5 Spruce trees, Wolves, and cold temperatures are key features here
Taiga (M) 133 Makes the taiga terrain more mountainous

Medium Biomes

Common Features Snow only at extreme elevations, rain anywhere lower
Grass and Foliage Green
Biome ID Features
Beach 16 Sandy lowlands that lead into the ocean
Birch Forest 27 A forest of birch trees
Birch Forest (M) 155 A forest of tall, impressive birch trees
Birch Forest Hills (M) 156 A forest of birch trees with large hills and taller trees
Flower Forest 132 A forest with slightly fewer trees and many more flowers
Forest 4 Simple biome with a strong mix of resources and few downsides; wood and food are prevalent
Jungle 21 Dense wooded areas with heavy foliage; it’s hard to move quickly through these areas, so they can be dangerous if you’re caught by monsters
Jungle (M) 149 Add mountainous terrain to the usual jungle biomes
Jungle Edge 23 Jungles thin out near their borders with other major biomes
Jungle Edge (M) 151 Greater elevation changes are present in this version
Mushroom Island 14 Has Mycelium instead of Dirt; Mushrooms are found in great quantities, and Mooshrooms are the only animals that appear in this area
Mushroom Island Shore 15 Provides a border between Mushroom Islands and the sea
Plains 1 Simple grasslands, not much wood access; you can find Horses here
River 7 Clay blocks, fairly shallow water
Roofed Forest 29 Oak forest with a heavy canopy and little light
Roofed Forest (M) 157 Has cliffs and valleys to make the roofed forest even more daunting
Sunflower Plains 129 Similar to plains but with many more flowers in the area
Swampland 6 Movement is hampered by many pools of Water; increased danger from unusual monster spawns (including Witches)

Dry/Warm Biomes

Common Features No rain or snow
Grass and Foliage Yellow/Brown
Biome ID Features
Desert 2 Sandy, dry area with Cacti
Desert (M) 130 There are occasional oases here
Mesa 37 Dry, Clay-filled hills
Plateau 36, 38, 39 Wide, open hills with livable areas up top
Plateau (M) 164, 166, 167 Very high plateaus
Savanna 35 Open grasslands with the potential for Horses
Savanna (M) 163 Mountainous grasslands

Neutral Biomes

Common Features Mid-range temperature
Grass and Foliage Varies
Biome ID Features
Deep Ocean 24 Especially deep Water
Hills 17, 18, 19, 22, 28, 31, 33, 156, 161 These hill sections are often embedded in other biomes
Ocean 0 Large swaths of Water tiles