WWE ’12 expanded the depth to which a Superstar’s attributes affect the outcome of matches. New to this year’s game are the Strike Defense and Grapple Defense attributes, which expand last year’s Technical attribute, making the success of reversals dependent on the kind of attack thrown—a strike or grapple.
This means your Superstar may be better at reversing kicks than he or she is at reversing chain grapples, or vice versa.. Also new are the Adrenaline, Agility, and Recovery attributes, which all contribute to the Superstar’s level of activity and quickness in the ring.
Last, the Tag Team attribute was added to reward powerful Tag Teams for awesome double-team grapple moves. Breakdowns of each attribute and the Top 10 Superstars in each area are included here.
Check out the last chapter of the book for comprehensive rankings of every Superstar, sorted by attribute.
Strike Power
Strike Power determines the level of damage caused by strike attacks. The higher the rating, the more damaging your strikes will be.
Top 10 Strike Power Superstars
|
Superstar Name |
Strike Power |
|---|---|
|
100 |
|
|
95 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
85 |
|
|
85 |
|
|
85 |
Grapple Power
Grapple Power determines the level of damage caused by grapple attacks. The higher the rating, the more damaging your grapples will be.
Top 10 Grapple Power Superstars
|
Superstar Name |
Grapple Power |
|---|---|
|
100 |
|
|
100 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
85 |
Submission
Submission determines how likely your Superstar will succeed in the offensive application of Breaking Point Submission moves.
Top 10 Submission Superstars
|
Superstar Name |
Submission |
|---|---|
|
100 |
|
|
100 |
|
|
95 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
85 |
|
|
85 |
Strike Defense
Strike Defense determines the level of difficulty for reversing strike attacks. The higher the rating, the easier it’ll be to reverse successfully. This attribute is also factored in when determining HP damage for strikes landed against you.
Top 10 Strike Defense Superstars
|
Superstar Name |
Strike Defense |
|---|---|
|
95 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
Grapple Defense
Grapple Defense determines the level of difficulty for reversing grapple attacks. The higher the rating, the easier it will be to reverse successfully. This attribute is also factored in when determining HP damage for grapples against you.
Top 10 Grapple Defense Superstars
|
Superstar Name |
Grapple Defense |
|---|---|
|
100 |
|
|
95 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
Speed
Speed determines the quickness of a Superstar’s movement.
Top 10 Speed Superstars
|
Superstar Name |
Speed |
|---|---|
|
100 |
|
|
100 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
85 |
|
|
85 |
Charisma
Charisma determines the amount of momentum a Superstar earns for attacking successfully and performing uninterrupted taunts. Charisma also determines the maximum number of Finishers that a Superstar can store.
Superstars with Charisma 90 and above can store three Finishers, those with 80–89 can store two, and those with 1–79 can store one Finisher.
Top 10 Charisma Superstars
|
Superstar Name |
Charisma |
|---|---|
|
100 |
|
|
100 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
Adrenaline
Adrenaline determines the length of time that a Superstar can run without interruption. The higher the rating, the longer that Superstar can run. If you enable the HUD for your Superstar, the Adrenaline meter will flash underneath when he or she runs.
Top 10 Adrenaline Superstars
|
Superstar Name |
Adrenaline |
|---|---|
|
100 |
|
|
100 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
90 |
Recovery
Recovery determines the speed with which a Superstar is able to recover from an incapacitated state (grounded or groggy). The higher the rating, the quicker the recovery time.
Top 10 Recovery Superstars
|
Superstar Name |
Recovery |
|---|---|
|
100 |
|
|
95 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
Durability
Durability determines the level of difficulty for participating in Royal Rumble mini-games and escaping out of Breaking Point Submission moves. The higher the rating, the less likely you are to be eliminated from the Royal Rumble or be submitted.
Top 10 Durability Superstars
|
Superstar Name |
Durability |
|---|---|
|
100 |
|
|
95 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
90 |
|
|
85 |
Agility
Agility determines the Superstar’s range for performing dive attacks off the turnbuckle as well as the speed with which the Superstar is able to mount the turnbuckle. The higher the rating, the more distance the Superstar is able to cover when mounting the turnbuckle.
Top 10 Agility Superstars
|
Superstar Name |
Agility |
|---|---|
|
100 |
|
|
100 |
|
|
90 |
|
|
90 |
|
|
85 |
|
|
85 |
|
|
85 |
|
|
85 |
|
|
85 |
|
|
85 |
Tag Team
Tag Team determines the level of damage caused by double-team grapple moves. The higher the rating, the more damaging your double-team moves will be. If you have a high Tag Team rating, use this to your advantage when you tag in.
Top 10 Tag Team Superstars
|
Superstar Name |
Tag Team |
|---|---|
|
100 |
|
|
100 |
|
|
100 |
|
|
100 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |
|
|
95 |