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Contents

  • Essentials
    • Welcome to WWE '12
      • Using This Guide
    • Basic Controls & Match Types
      • Controlling Your Superstar
      • Match Types and Controls
    • Tactics, Strategy & a Math Lesson
      • Gameplay Tactics
      • Damage and Hit Points
      • Objects and Ringside
      • Understanding Superstar Attributes
      • Abilities
    • Creations
      • Introduction
      • Creating a Superstar
      • Creating a Custom Entrance
      • Assigning Move-Sets
      • Creating Your Story
      • Designing An Arena
      • Painting a Logo
      • Making a Highlight Reel
    • WWE Universe
      • Introduction
      • Schedule
      • Gameplay
      • Match Cards
      • Rankings
      • Edit Team and Brand
    • Superstars
      • Wrestler Profiles Introduction
      • Alberto Del Rio
      • Alex Riley
      • Big Show
      • Chavo Guerrero
      • Christian
      • CM Punk
      • Cody Rhodes
      • Daniel Bryan
      • David Otunga
      • Dolph Ziggler
      • Drew McIntyre
      • Evan Bourne
      • Ezekiel Jackson
      • Goldust
      • Heath Slater
      • Husky Harris
      • Jack Swagger
      • John Cena
      • John Morrison
      • Justin Gabriel
      • Kane
      • Kofi Kingston
      • Mark Henry
      • Mason Ryan
      • Michael McGillicutty
      • Mr. McMahon
      • R-Truth
      • Randy Orton
      • Rey Mysterio
      • Santino Marella
      • Sheamus
      • Sin Cara
      • Ted Dibiase
      • The Miz
      • Triple H
      • Tyson Kidd
      • Undertaker
      • Vladimir Kozlov
      • Wade Barrett
      • William Regal
      • Yoshi Tatsu
      • Zack Ryder
    • Legends
      • Animal
      • Arn Anderson
      • Ax
      • Booker T
      • Brock Lesnar
      • Eddie Guerrero
      • Edge
      • Hawk
      • Kevin Nash
      • Ricky Steamboat
      • Smash
      • Stone Cold Steve Austin
      • Vader
      • Jerry Lawler
      • Jim Ross
      • Michael Cole
      • Shawn Michaels
      • The Rock
    • Divas
      • Beth Phoenix
      • Eve
      • Kelly Kelly
      • Layla
      • Maryse
      • Michelle McCool
      • Natalya
    • Unlockables, Achievements & Trophies
      • Unlockables
      • Achievements and Trophies
      • Superstar Attribute Rating
  • Walkthrough
    • Introduction
      • Week 1
    • Villain Story: Sheamus
      • Orlando, FL
      • Atlanta, GA
      • Charleston, SC
      • WWE Bragging Rights - Birmingham, AL
      • Louisville, KY
      • Nashville, TN
      • Week 7
      • Little Rock, AR
      • WWE Survivor Series - Dallas, TX
      • New Orleans, LA
      • Tulsa, OK
      • Wichita, KS
      • Week 12
      • TLC - Tampa, FL
      • Miami, FL
      • Grand Rapids, MI
      • Week 16
      • Week 17
      • Royal Rumble - Buffalo, NY
      • Pittsburg, PA
      • Trenton, NJ
      • Boston, MA
      • Washington, DC
      • Elimination Chamber - Cincinnati, OH
      • Richmond, VA
      • Three Weeks to Wrestlemania
      • One Week to Wrestlemania
      • Wrestlemaina XXVII - Houston, TX
    • Outsider Story: Triple H
      • Ft. Worth, TX
      • King Of The Ring Round 2
      • King Of The Ring Round 3
      • Las Vegas, NV
      • 11 Months Later
      • Indianapolis, IN
      • Cincinnati, OH
      • Memphis, TN
      • Austin, TX
      • Albuquerque, NM
      • Phoenix, AZ
      • San Diego, CA
      • Three Days Before Over The Limit
      • Fresno, CA - Over The Limit
      • Four Weeks to Fatal 4-Way
      • Vancouver, BC
      • Two Weeks to Fatal 4-Way
      • 48 Hours to Fatal 4-Way
      • Green Bay, WI - Fatal 4-Way
      • Chicago, IL
      • Detroit, MI
      • Hershey, PA
      • Columbus, OH - Money In The Bank
      • New York City, NY
      • Two Weeks to Summerslam
      • Providence, RI
      • Cleveland, OH
      • Kansas City, MO - Summerslam
    • Hero Story: Jacob Cass
      • Charleston, SC
      • One Week Later
      • Jacksonville, FL
      • Mobile, AL
      • Baton Rouge, LA - Survivor Series
      • Austin, TX
      • Omaha, NB
      • St. Louis, MO
      • Clash of the Champions
      • Dayton, OH
      • Three Weeks to Royal Rumble
      • Baltimore, MD
      • Lexington, KY
      • Orlando, FL - Royal Rumble
      • Dayton, OH
      • Rochester, NY
      • Charlotte, NC
      • Springfield, IL - Elimination Chamber
      • Detroit, MI
      • Three Weeks to Wrestlemania
      • Two Weeks to Wrestlemania
      • Seattle, WA
      • Los Angeles, CA - Wrestlemania
      • Monday Nitro
      • Six Days to Starrcade
      • Starrcade

WWE '12 Guide › Essentials › Tactics, Strategy & a Math Lesson

Damage and Hit Points

WWE ’12 is all about controlling the match so you can inflict damage to your opponent. Superstars start to slow and hold parts of their body when they take damage to that area. The body, head, legs, and arms are assigned 120 HP (hit points) each.

When the HP drops to 0 in any of these areas, the Superstar will visibly be affected, either favoring that area or falling if they attempt to run.

Ouch. Headache.

The old adage goes “destroy the body to defeat the man.” The Superstar clutches his ribs.

Damage to the arm.

Damage to the legs translates into random falling if the Superstar tries to run.

After a big strike, the screen flashes red and the announcers say that the Superstar is bleeding—if blood is turned on as an option.

Calculating Move Damage

When calculating damage, an attribute multiplier is created based on the difference between the attacker’s power attribute versus the defender’s defense attribute, or whether or not a object is used.

Then, some fixed situational multipliers are factored in depending on where and how the attack happens: Signature (2×), Finisher (3×), Object (1×), Out of Ring (1.5×), Difficulty (0.7–1.0×), et cetera.

This creates a new, final multiplier and it is applied to the base damage HP to figure the final damage HP.

Ultimately the equation looks like this:

Attribute Multiplier × Situational Multipliers × Base HP = Damage HP to Opponent

Signature and Finisher Move Damage

These moves are crucial to finishing your opponent. After you’ve built up momentum, you’ll be rewarded with a Signature move that adds in a 2× multiplier into the damage equation.

Finishers add in a 3× multiplier, which, by the default setting, blasts the opponent with a strike that can take a huge amount of their HP from the affected part of the body.

Case Study: Big Show vs. Santino Marella

In our experiments with the damage statistics, we went behind the scenes with the development team’s build of the game to get exact damage data for a number of moves.

To push the game to its limit, we chose Big Show and his game-best 100 points for both Strike Power and Grapple Power against the defensively weaker overall opponent in Santino Marella (60 Strike Defense, 65 Grapple Defense).

This advantage gave Big Show—through some calculation within the game software—a 1.49× base attribute multiplier for in-ring strikes and grapples, a 1.2× multiplier on his Irish Whip damage, and a 1.4× multiplier on object damage.

We played with the game’s default difficulty of Normal (0.9× multiplier). Each move starts with a base damage number of HP it would take from the affected area of the body and factored actual damage from there. The numbers don’t lie!

Big Show’s Strong Strike: Big Boot 6

Base HP: 5 (head)

Multiplier: 2.01 (1.49 attribute × 1.5 strong strike × 0.9 Normal difficulty = 2.01)

Damage HP: 10

The Big Boot’s 1.5× multiplier is added in for the strong strike.

Big Show’s Object Strike: Chair

Base HP: 14 (head)

Multiplier: 1.26 (1.4 object attack × 0.9 Normal difficulty = 1.26)

Damage HP: 18

Objects start off with good base damage HP. Here we hammered Santino Marella for 14 base damage.

Big Show’s Signature: Showstopper

Base HP: 16 (body)

Multiplier: 2.68 (1.49 attribute × 2.0 Signature × 0.9 normal difficulty = 2.68)

Damage HP: 43 (body)

The Showstopper hurts the body bad with a 2x Signature multiplier.

Big Show’s Finisher: Chokeslam 5

Base HP: 4 (head), 10 (body)

Multiplier: 4.02 (1.49 attribute × 3.0 Finisher × 0.9 Normal difficulty = 4.02)

Damage HP: 16 (head), 40 (body)

This Finisher did big damage to two areas in one shot.

Big Show’s Finisher Ringside: W.M.D.

Base HP: 16 (head)

Multiplier: 6.03 (Wow! 1.49 attribute × 1.5 Out of Ring × 3.0 Finisher × 0.9 Normal difficulty = 6.03)

Damage HP: 97!

This one move, which included bonuses for Finisher and Out of Ring took over 80 percent of the full 120 HP in one blow! Even on Legend difficulty this would have blasted for 75 HP.

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