Custom Overview
The Smash Run Custom mode and the Games & More Custom mode share many of the same features. Both modes can be used to assign new Specials and equipment to your available characters. This menu, however, also allows you to review your collected Powers and assign them to your fighters’ custom sets.
Custom Sets
Select any fighter on your roster to create or edit a custom set. Each fighter can have up to 10 custom sets for use in various game modes. Experiment with different combinations of equipment, Specials, and Powers to ensure that you have a fighter for every occasion!
Equipment
Use equipment to modify a fighter’s attack power, defensive abilities, or movement speed. Many pieces of equipment even offer special bonus effects.
Each custom set can hold up to three pieces of equipment. As you play through the game’s various modes, you’ll collect a wide variety of equipment, so remember to update your custom sets as more powerful items become available. Equipment that raises one stat will generally lower another; this can have a dramatic effect on a fighter’s performance.
Equipment can be organized by category, by the order in which they were collected, or with recently used equipment placed at the top of the list. No matter how you choose to organize your equipment, however, you can use the colored icons to identify each piece’s category:
- Orange: Orange icons indicate a piece of equipment that raises a fighter’s attack power. These items usually lower defensive abilities.
- Blue: Blue icons indicate a piece of equipment that raises a fighter’s defensive abilities. These items usually lower movement speed.
- Green: Green icons indicate a piece of equipment that raises a fighter’s movement speed. These items usually lower attack power.
Some equipment can only be used by certain characters. These items can be identified by special icons, and they’ll only appear when you’re creating or editing a custom set for an appropriate character.
Character-Specific Equipment
Bonus Effects
Depending on your playstyle, the bonus effects granted by some equipment can be even more important than stat changes. Some equipment can heal you over the course of a battle, provide you with a special item, or grant a variety of other effects.
Keep in mind that not all effects are advantageous. Some equipment items include negative effects to offset significant bonuses.
Specials
Each fighter is equipped with four default Special moves. As you play through the game’s various modes, however, you’ll discover alternate Specials for each of the characters on your roster. You can then use custom sets to assign new Specials to your fighters.
Each Special move is limited to a specific input:
- Neutral Special
- Side Special
- Up Special
- Down Special
Use the Touch Screen to select an input, then choose one of the available Specials.
Alternate Specials can dramatically change a fighter’s offensive abilities. Before you save your custom set, press
to test your current loadout against Sandbag. This option provides all the information you’ll need to familiarize yourself with a Special’s unique elements.
Powers
As you collect Powers from the game’s various modes, you can assign them to your fighters’ various custom sets. Press
and ) to change the way they’re organized. Press
to mark the highlighted Power as one of your favorites. This ensures that the Power will remain near the top of the list each time.
When you select a Power, it appears on the Touch Screen. Touch and drag the Power’s icon to move it to a different slot or to place it in the Organizer for easy access. Near the top of the Touch Screen, you’ll see the combined weight of the equipped Powers. This number cannot exceed your fighter’s weight limit.
Smash Run Powers
|
Name |
Weight |
Description |
|
Auto-Recovery Lv. 1 |
3 |
Automatically heals damage bit by bit. |
|
Auto-Recovery Lv. 2 |
5 |
Automatically heals damage bit by bit. |
|
Auto-Recovery Lv. 3 |
7 |
Automatically heals damage bit by bit. |
|
Auto-Recovery Lv. 4 |
9 |
Automatically heals damage bit by bit. |
|
Back Shield Lv. 1 |
1 |
Equips you with a Back Shield. |
|
Back Shield Lv. 2 |
2 |
Equips you with a Back Shield. |
|
Back Shield Lv. 3 |
3 |
Equips you with a Back Shield. |
|
Back Shield Lv. 4 |
4 |
Equips you with a Back Shield. |
|
Beam Sword Lv. 1 |
3 |
Equips you with a beam sword. |
|
Beam Sword Lv. 2 |
5 |
Equips you with a beam sword. |
|
Beam Sword Lv. 3 |
7 |
Equips you with a beam sword. |
|
Beam Sword Lv. 4 |
9 |
Equips you with a beam sword. |
|
Bob-omb Lv. 1 |
2 |
Equips you with a Bob-omb. |
|
Bob-omb Lv. 2 |
3 |
Equips you with a Bob-omb. |
|
Bob-omb Lv. 3 |
4 |
Equips you with a Bob-omb. |
|
Bob-omb Lv. 4 |
5 |
Equips you with a Bob-omb. |
|
Boomerang Lv. 1 |
2 |
Boomerang. |
|
Boomerang Lv. 2 |
3 |
Boomerang. |
|
Boomerang Lv. 3 |
4 |
Boomerang. |
|
Boomerang Lv. 4 |
5 |
Boomerang. |
|
Brief Invincibility Lv. 1 |
3 |
Prevents you from taking damage, just for a moment. |
|
Brief Invincibility Lv. 2 |
4 |
Prevents you from taking damage, just for a moment. |
|
Brief Invincibility Lv. 3 |
5 |
Prevents you from taking damage, just for a moment. |
|
Brief Invincibility Lv. 4 |
6 |
Prevents you from taking damage, just for a moment. |
|
Devil’s Pact Lv. 1 |
2 |
Temporarily boosts your stats and increases your damage to 300. |
|
Devil’s Pact Lv. 2 |
4 |
Temporarily boosts your stats and increases your damage to 300. |
|
Devil’s Pact Lv. 3 |
6 |
Temporarily boosts your stats and increases your damage to 300. |
|
Devil’s Pact Lv. 4 |
8 |
Temporarily boosts your stats and increases your damage to 300. |
|
Dual Cyclone Lv. 1 |
6 |
Generate two cyclones, one on each side of you, that ensnare enemies. |
|
Dual Cyclone Lv. 2 |
8 |
Generate two cyclones, one on each side of you, that ensnare enemies. |
|
Dual Cyclone Lv. 3 |
11 |
Generate two cyclones, one on each side of you, that ensnare enemies. |
|
Dual Cyclone Lv. 4 |
13 |
Generate two cyclones, one on each side of you, that ensnare enemies. |
|
Evershield Lv. 1 |
2 |
Prevents your shield from decreasing in size. |
|
Evershield Lv. 2 |
3 |
Prevents your shield from decreasing in size. |
|
Evershield Lv. 3 |
4 |
Prevents your shield from decreasing in size. |
|
Evershield Lv. 4 |
5 |
Prevents your shield from decreasing in size. |
|
Extra Jump Lv. 1 |
3 |
Increases the number of times in a row you can jump in midair. |
|
Extra Jump Lv. 2 |
5 |
Increases the number of times in a row you can jump in midair. |
|
Extra Jump Lv. 3 |
8 |
Increases the number of times in a row you can jump in midair. |
|
Extra Jump Lv. 4 |
10 |
Increases the number of times in a row you can jump in midair. |
|
Hammer Lv. 1 |
4 |
Equips you with a Hammer. |
|
Hammer Lv. 2 |
6 |
Equips you with a Hammer. |
|
Hammer Lv. 3 |
8 |
Equips you with a Hammer. |
|
Hammer Lv. 4 |
10 |
Equips you with a Hammer. |
|
Healing Shield Lv. 1 |
3 |
Shield against enemy attacks to heal yourself. |
|
Healing Shield Lv. 2 |
4 |
Shield against enemy attacks to heal yourself. |
|
Healing Shield Lv. 3 |
6 |
Shield against enemy attacks to heal yourself. |
|
Healing Shield Lv. 4 |
7 |
Shield against enemy attacks to heal yourself. |
|
Health Recovery Lv. 1 |
3 |
Heals damage you have taken. |
|
Health Recovery Lv. 2 |
5 |
Heals damage you have taken. |
|
Health Recovery Lv. 3 |
7 |
Heals damage you have taken. |
|
Health Recovery Lv. 4 |
9 |
Heals damage you have taken. |
|
Heavenly Light Lv. 1 |
2 |
Call down a pillar of light that damages nearby enemies. |
|
Heavenly Light Lv. 2 |
3 |
Call down a pillar of light that damages nearby enemies. |
|
Heavenly Light Lv. 3 |
4 |
Call down a pillar of light that damages nearby enemies. |
|
Heavenly Light Lv. 4 |
5 |
Call down a pillar of light that damages nearby enemies. |
|
High Jump Lv. 1 |
3 |
Increases the height of your jumps. |
|
High Jump Lv. 2 |
5 |
Increases the height of your jumps. |
|
High Jump Lv. 3 |
8 |
Increases the height of your jumps. |
|
High Jump Lv. 4 |
10 |
Increases the height of your jumps. |
|
Homing Foe Lv. 1 |
3 |
Increases the chance that a launched opponent will collide with another enemy. |
|
Homing Foe Lv. 2 |
4 |
Increases the chance that a launched opponent will collide with another enemy. |
|
Homing Foe Lv. 3 |
6 |
Increases the chance that a launched opponent will collide with another enemy. |
|
Homing Foe Lv. 4 |
7 |
Increases the chance that a launched opponent will collide with another enemy. |
|
Homing Missiles Lv. 1 |
7 |
Fire two homing missiles at enemies. |
|
Homing Missiles Lv. 2 |
10 |
Fire two homing missiles at enemies. |
|
Homing Missiles Lv. 3 |
13 |
Fire two homing missiles at enemies. |
|
Homing Missiles Lv. 4 |
17 |
Fire two homing missiles at enemies. |
|
Horizon Beam Lv. 1 |
5 |
Fire a giant laser beam straight ahead. |
|
Horizon Beam Lv. 2 |
9 |
Fire a giant laser beam straight ahead. |
|
Horizon Beam Lv. 3 |
12 |
Fire a giant laser beam straight ahead. |
|
Horizon Beam Lv. 4 |
15 |
Fire a giant laser beam straight ahead. |
|
Instant Drop Lv. 1 |
3 |
Let’s you perform a fast, downward attack by pressing down while airborne. |
|
Instant Drop Lv. 2 |
5 |
Let’s you perform a fast, downward attack by pressing down while airborne. |
|
Instant Drop Lv. 3 |
7 |
Let’s you perform a fast, downward attack by pressing down while airborne. |
|
Instant Drop Lv. 4 |
9 |
Let’s you perform a fast, downward attack by pressing down while airborne. |
|
Launch Ring Lv. 1 |
4 |
Create a ring of light that launches enemies. |
|
Launch Ring Lv. 2 |
7 |
Create a ring of light that launches enemies. |
|
Launch Ring Lv. 3 |
10 |
Create a ring of light that launches enemies. |
|
Launch Ring Lv. 4 |
12 |
Create a ring of light that launches enemies. |
|
Meteor Shower Lv. 1 |
7 |
Call down meteors in front of you. |
|
Meteor Shower Lv. 2 |
10 |
Call down meteors in front of you. |
|
Meteor Shower Lv. 3 |
13 |
Call down meteors in front of you. |
|
Meteor Shower Lv. 4 |
16 |
Call down meteors in front of you. |
|
Ore Club Lv. 1 |
8 |
Equips you with an Ore Club. |
|
Ore Club Lv. 2 |
11 |
Equips you with an Ore Club. |
|
Ore Club Lv. 3 |
14 |
Equips you with an Ore Club. |
|
Ore Club Lv. 4 |
17 |
Equips you with an Ore Club. |
|
Payback Lv. 1 |
2 |
Converts damage you take into a one-time boost to your next attack. |
|
Payback Lv. 2 |
4 |
Converts damage you take into a one-time boost to your next attack. |
|
Payback Lv. 3 |
6 |
Converts damage you take into a one-time boost to your next attack. |
|
Payback Lv. 4 |
8 |
Converts damage you take into a one-time boost to your next attack. |
|
Power Bomb Lv. 1 |
4 |
Drop a bomb that deals damage to enemies in the blast radius. |
|
Power Bomb Lv. 2 |
7 |
Drop a bomb that deals damage to enemies in the blast radius. |
|
Power Bomb Lv. 3 |
10 |
Drop a bomb that deals damage to enemies in the blast radius. |
|
Power Bomb Lv. 4 |
13 |
Drop a bomb that deals damage to enemies in the blast radius. |
|
Rage Lv. 1 |
3 |
The more damage you’ve taken, the stronger you’ll be. |
|
Rage Lv. 2 |
5 |
The more damage you’ve taken, the stronger you’ll be. |
|
Rage Lv. 3 |
6 |
The more damage you’ve taken, the stronger you’ll be. |
|
Rage Lv. 4 |
8 |
The more damage you’ve taken, the stronger you’ll be. |
|
Random Lv. 1 |
3 |
Triggers the effect of a random Power. |
|
Random Lv. 2 |
5 |
Triggers the effect of a random Power. |
|
Random Lv. 3 |
7 |
Triggers the effect of a random Power. |
|
Random Lv. 4 |
9 |
Triggers the effect of a random Power. |
|
Ray Gun Lv. 1 |
2 |
Equips you with a ray gun. |
|
Ray Gun Lv. 2 |
4 |
Equips you with a ray gun. |
|
Ray Gun Lv. 3 |
6 |
Equips you with a ray gun. |
|
Ray Gun Lv. 4 |
8 |
Equips you with a ray gun. |
|
Reflector Lv. 1 |
3 |
Deflects incoming projectiles for a time. |
|
Reflector Lv. 2 |
5 |
Deflects incoming projectiles for a time. |
|
Reflector Lv. 3 |
8 |
Deflects incoming projectiles for a time. |
|
Reflector Lv. 4 |
10 |
Deflects incoming projectiles for a time. |
|
Rocket Belt Lv. 1 |
3 |
Equips you with a Rocket Belt. |
|
Rocket Belt Lv. 2 |
5 |
Equips you with a Rocket Belt. |
|
Rocket Belt Lv. 3 |
7 |
Equips you with a Rocket Belt. |
|
Rocket Belt Lv. 4 |
9 |
Equips you with a Rocket Belt. |
|
Shinespark Lv. 1 |
5 |
Increases your running speed. When you start to shine, you can also deliver a body blow. |
|
Shinespark Lv. 2 |
7 |
Increases your running speed. When you start to shine, you can also deliver a body blow. |
|
Shinespark Lv. 3 |
9 |
Increases your running speed. When you start to shine, you can also deliver a body blow. |
|
Shinespark Lv. 4 |
11 |
Increases your running speed. When you start to shine, you can also deliver a body blow. |
|
Shocking Taunt Lv. 1 |
4 |
Taunt to fire lightning in the direction pressed on the +Control Pad. |
|
Shocking Taunt Lv. 2 |
6 |
Taunt to fire lightning in the direction pressed on the +Control Pad. |
|
Shocking Taunt Lv. 3 |
9 |
Taunt to fire lightning in the direction pressed on the +Control Pad. |
|
Shocking Taunt Lv. 4 |
11 |
Taunt to fire lightning in the direction pressed on the +Control Pad. |
|
Shuffle Lv. 1 |
3 |
Randomly reassigns the power of your stats. |
|
Shuffle Lv. 2 |
5 |
Randomly reassigns the power of your stats. |
|
Shuffle Lv. 3 |
7 |
Randomly reassigns the power of your stats. |
|
Shuffle Lv. 4 |
9 |
Randomly reassigns the power of your stats. |
|
Smart Bomb Lv. 1 |
4 |
Equips you with a smart bomb. |
|
Smart Bomb Lv. 2 |
6 |
Equips you with a smart bomb. |
|
Smart Bomb Lv. 3 |
8 |
Equips you with a smart bomb. |
|
Smart Bomb Lv. 4 |
10 |
Equips you with a smart bomb. |
|
Smash Extend Lv. 1 |
3 |
Allows you to charge a smash attack longer, increasing its power. |
|
Smash Extend Lv. 2 |
5 |
Allows you to charge a smash attack longer, increasing its power. |
|
Smash Extend Lv. 3 |
7 |
Allows you to charge a smash attack longer, increasing its power. |
|
Smash Extend Lv. 4 |
9 |
Allows you to charge a smash attack longer, increasing its power. |
|
Spinning Blades Lv. 1 |
5 |
Summon swords that spin around you, harming nearby enemies. |
|
Spinning Blades Lv. 2 |
8 |
Summon swords that spin around you, harming nearby enemies. |
|
Spinning Blades Lv. 3 |
12 |
Summon swords that spin around you, harming nearby enemies. |
|
Spinning Blades Lv. 4 |
15 |
Summon swords that spin around you, harming nearby enemies. |
|
Strong Head Lv. 1 |
2 |
Increases the power of head-based attacks, such as headbutts. |
|
Strong Head Lv. 2 |
3 |
Increases the power of head-based attacks, such as headbutts. |
|
Strong Head Lv. 3 |
5 |
Increases the power of head-based attacks, such as headbutts. |
|
Strong Head Lv. 4 |
7 |
Increases the power of head-based attacks, such as headbutts. |
|
Strong Body Lv. 1 |
2 |
Increases the power of torso-based attacks, such as tackles. |
|
Strong Body Lv. 2 |
3 |
Increases the power of torso-based attacks, such as tackles. |
|
Strong Body Lv. 3 |
5 |
Increases the power of torso-based attacks, such as tackles. |
|
Strong Body Lv. 4 |
7 |
Increases the power of torso-based attacks, such as tackles. |
|
Strong Kick Lv. 1 |
2 |
Increases the power of leg-based attacks, such as kicks. |
|
Strong Kick Lv. 2 |
3 |
Increases the power of leg-based attacks, such as kicks. |
|
Strong Kick Lv. 3 |
5 |
Increases the power of leg-based attacks, such as kicks. |
|
Strong Kick Lv. 4 |
7 |
Increases the power of leg-based attacks, such as kicks. |
|
Strong Punch Lv. 1 |
2 |
Increases the power of arm-based attacks, such as punches. |
|
Strong Punch Lv. 2 |
3 |
Increases the power of arm-based attacks, such as punches. |
|
Strong Punch Lv. 3 |
5 |
Increases the power of arm-based attacks, such as punches. |
|
Strong Punch Lv. 4 |
7 |
Increases the power of arm-based attacks, such as punches. |
|
Strong Throw Lv. 1 |
2 |
Increases the distance and strength of throws. |
|
Strong Throw Lv. 2 |
3 |
Increases the distance and strength of throws. |
|
Strong Throw Lv. 3 |
5 |
Increases the distance and strength of throws. |
|
Strong Throw Lv. 4 |
7 |
Increases the distance and strength of throws. |
|
Super Armor Lv. 1 |
4 |
Prevents you from flinching when you take damage. |
|
Super Armor Lv. 2 |
7 |
Prevents you from flinching when you take damage. |
|
Super Armor Lv. 3 |
10 |
Prevents you from flinching when you take damage. |
|
Super Armor Lv. 4 |
13 |
Prevents you from flinching when you take damage. |
|
Super Leaf Lv. 1 |
2 |
Equips you with a Super Leaf. |
|
Super Leaf Lv. 2 |
3 |
Equips you with a Super Leaf. |
|
Super Leaf Lv. 3 |
4 |
Equips you with a Super Leaf. |
|
Super Leaf Lv. 4 |
5 |
Equips you with a Super Leaf. |
|
Super Scope Lv. 1 |
4 |
Equips you with a Super Scope. |
|
Super Scope Lv. 2 |
6 |
Equips you with a Super Scope. |
|
Super Scope Lv. 3 |
8 |
Equips you with a Super Scope. |
|
Super Scope Lv. 4 |
10 |
Equips you with a Super Scope. |
|
Warp Lv. 1 |
4 |
Instantly transports you to a random location. |
|
Warp Lv. 2 |
6 |
Instantly transports you to a random location. |
|
Warp Lv. 3 |
8 |
Instantly transports you to a random location. |
|
Warp Lv. 4 |
10 |
Instantly transports you to a random location. |
Mii Fighters
If you’ve already created a Mii Fighter in the Games & More Custom mode, you can use the Smash Run Custom mode to edit or create Mii Fighter custom sets. To do so, simply select the Mii Fighters from your roster.
Like the every other character on your roster, Mii Fighters can utilize equipment, Specials, and Powers; however, you can also use the headgear or outfits you’ve managed to collect to alter your Mii Fighter’s appearance. Headgear and outfit items are purely cosmetic—they don’t have any effect on your fighter’s stats or abilities.
The body type of an imported Mii has a dramatic effect on the resulting Mii Fighter. Larger Miis tend to be slower and stronger, while smaller Miis are faster and harder to hit. Experiment with different height and weight combinations to find a Mii Fighter that complements your playstyle!