Prima Games eGuides Super Smash Bros. for Nintendo 3DS eGuide

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Super Smash Bros. for Nintendo 3DS eGuide Games & More

All-Star

All-Star Overview

In All-Star, you must complete a series of seven matches, each of which contains fighters from various time periods of video game history. To win a match, simply KO all of the available opponents.

You’re only given a single life to complete a game of All-Star—if you’re KO’d, the game ends and you must restart from the beginning. You are, however, provided with a limited supply of recovery items which can be used between matches. Knowing when to use each of the available items is an important part of any All-Star strategy.

Between Matches

After you clear a stage, you’re given a reward based on your performance. When the results are displayed, use the Touch Screen to review all of the rewards you’ve collected during your All-Star playthrough.

Between matches, your fighter appears in the Rest Area. The portal near the center of the Rest Area will transport your fighter to the next match, so avoid touching it until you’re ready to continue. The portraits that appear in the background indicate your opponents in the upcoming match. Sometimes a randomly selected collectible item appears to the left of the portal, so make sure you check that area before you head out.

Your available recovery items are located to the right of the Rest Area portal. If necessary, jump over the portal and consume a desired item before you proceed to the next match.

The Touch Screen displays your fighter’s current health and all of the opponents you’ve defeated during your All-Star playthrough.

True All-Star

True All-Star only becomes available after you unlock all of the game’s hidden characters. Until then, you have access to a temporary version of All-Star. This modified game mode is indicated by the small padlock icon that appears on the Touch Screen when All-Star is selected.

True All-Star is similar to the temporary version, but unlocking the full roster does trigger a few important changes. Some stages will contain a different number of opponents, you’ll be provided with different recovery items, and you’ll be eligible for different bonus scores.

Opponents Per Stage
StageTemporary All-StarTrue All-Star
Stage 1 5 opponents 5 opponents
Stage 2 5 opponents 7 opponents
Stage 3 6 opponents 7 opponents
Stage 4 5 opponents 7 opponents
Stage 5 4 opponents 7 opponents
Stage 6 6 opponents 7 opponents
Stage 7 5 opponents 7 opponents
Rest Area Recovery Items
Recovery ItemNumber Available in Temporary All-StarNumber Available in True All-Star
Maxim Tomato 1 1
Fairy Bottle 1 1
Heart Container 1 2

Difficulty

Both the temporary All-Star mode and the true All-Star mode offer three difficulty settings. During character selection, use the tabs near the top of the Touch Screen to select your desired difficulty.

At harder difficulties, your opponents are more aggressive and harder to launch. Playing at higher difficulties, however, also increases your potential score and rewards, and All-Star difficulty is an important part of completing some of the game’s Challenges.

Bonus Score

In addition to your base score, you can earn a bonus score by meeting a number of conditions. Your potential bonus score is affected by your chosen difficulty and whether or not you’ve unlocked true All-Star mode.

Temporary All-Star Bonus Score
ConditionValue on EasyValue on NormalValue on Hard
Mode Cleared 30,000 60,000 90,000
Maxim Tomatoes remaining in the Rest Area 2,500 (each) 5,000 (each) 7,500 (each)

Fairy Bottles remaining in the Rest Area

3,500 (each)

7,000 (each)

10,500 (each)

Heart Containers remaining in the Rest Area

5,000 (each)

10,000 (each)

15,000 (each)

Cleared without taking damage

150,000

300,000

450,000

True All-Star Bonus Score
ConditionValue on EasyValue on NormalValue on Hard
Mode Cleared 60,000 120,000 180,000
Maxim Tomatoes remaining in the Rest Area 5,000 (each) 10,000 (each) 150,000 (each)

Fairy Bottles remaining in the Rest Area

7,000 (each)

14,000 (each)

21,000 (each)

Heart Containers remaining in the Rest Area

10,000 (each)

20,000 (each)

30,000 (each)

Cleared without taking damage

300,000

600,000

900,000

Clearing All-Star

Whether your All-Star playthrough ends in victory or failure, you’re able to keep all of the gold and rewards you’ve collected during your playthrough. Tap the icons on the Touch Screen for additional details about your rewards. Of course, clearing All-Star does provide additional benefits—a successful All-Star playthrough unlocks your fighter’s alternate trophy and triggers the staff credits!

Staff Credits

As in the Classic staff credits, you can attack the names in the All-Star staff credits to reveal the hidden image in the background. Jump up and use aerial attacks to reveal the top of the image as the names pass in front of any blank areas, then work your way down. Again, as you reveal more of the image, it becomes important to aim your shots. Look for the sparkles that help identify hidden sections, and then strike a name as it passes through the area.

Training

Training Overview

Training is a great way to practice with—and against—specific fighters under a variety of conditions. Select your fighter, your opponents, and your stage just as you would when starting a game of Smash. Once Training begins, use the Touch Screen to adjust the available settings and create your desired scenario.

During Training

By default, the Main Display shows helpful information in the bars above the action. Use these bars to track the damage caused by your attacks and the length of any combos you perform.

Use the Touch Screen to adjust the available Training settings at any time during your session:

  • Item: Use the arrows to cycle through the game’s various items. Tap the selection to spawn the indicated item on the battlefield.
  • Speed: Change the game’s speed. This includes options for constant effects and speed changes that are triggered by holding (.
  • No. of CPUs: This setting determines if you face one, two, or three CPU opponents.
  • CPU Behavior: Use this setting to determine whether your opponents stand still (stop), walk, run, jump, or attack.
  • Damage %: Adjust the current damage percentage for all fighters.
  • Camera: Choose between normal, zoom, and fixed camera settings.
  • Info: Hide or show the information bars at the top of the Main Display.

Stadium

Stadium Overview

Stadium contains a variety of single-player game modes. You’ll find several opportunities for combat, but Stadium also allows you to use your fighter’s skills in new and interesting ways.

Stadium Menu

Stadium Menu contains three selections, each of which offers a unique game mode:

  • Multi-Man Smash: Stand alone against an oncoming horde of enemies in a variety of Multi-Man Smash game modes.
  • Target Blast!: Launch bombs to destroy an arrangement of targets and obstacles.
  • Home-Run Contest: Use a Home-Run Bat to knock Sandbag as far as you can.

Multi-Man Smash

10-Man Smash

Defeat a 10-man army as fast as you can! Your opponents are very easy to launch, so you don’t generally need to waste time with extended combos or charged attacks. A quick Smash attack is almost always enough to KO all fighters within range. Dash attacks can be particularly effective—especially when your opponents use projectile weapons to attack from a distance—and aerial attacks are great for dealing with more agile enemies.

100-Man Smash

Defeat a 100-man army as fast as you can! Your opponents are still very easy to launch, but their sheer numbers can make it difficult to defend yourself from incoming attacks. Keep an eye on your fighter’s damage percentage, and take advantage of the items that occasionally appear near the top of the stage. It’s often helpful to stand on the highest platform—simply launch your opponents as they move into range.

3-Minute Smash

Defeat as many enemies as you can within the time limit! You have three minutes and an endless supply of easily launched opponents. You can build a decent score using virtually any techniques, and the items that appear in the area can be very useful. Again, standing on the highest platform is a great way to control the battlefield. Use Up Smash attacks and Up Tilt attacks to launch your opponents as they jump up to you.

Rival Smash

Defeat more enemies than your rival! Standard enemies are very easy to launch, but this fact also benefits your rival. There’s no time limit, but you are limited to a single stock life—once you're defeated, the final score determines the winner. Your rival, on the other hand, has an infinite supply of stock lives. Scoring a KO on your rival is worth three points, but he or she can absorb much more damage than the standard opponents.

Endless Smash

No time limit! Fight until you can fight no more! Endless Smash lets you put your skills to the test. Like most Multi-Man modes, your enemies are very easy to launch. Given enough time, though, you're sure to sustain enough damage that even the lightest hit will launch you clear out of that stage—so, use your preferred techniques to score points until that happens.

Cruel Smash

The elite army is ready to attack! Don't hold back—it's a fight to the end! In Cruel Smash, you opponents are extremely hard to launch. Unfortunately, the same can't be said for your fighter; each of your opponents packs enough of a punch to send you soaring off of the platform. Throwing your opponents if often effective, particularly if your fighter is near the edge of the platform.

Characters equipped with a Counter special—like Ike, for example—can be very effective in Cruel Smash. It’s often possible to catch several opponents with a single Counter. If you lure them to the end of the stage, you have an excellent chance of scoring multiple KOs with a single Counter.

Target Blast!

In Target Blast, you have two bombs to destroy as many targets and obstacles as you can. During each round, touch the bomb to start its countdown. Use the available time to damage the bomb, then use a Smash attack to launch it from the platform. Success is based on timing and accuracy, so keep track of all pertinent factors. What was the bomb's damage percentage? How long did you charge your Smash attack? What was your position on the platform? How much time was left on the countdown? Knowing these answers allows you to make small adjustments in future attempts.

Bombs often create falling debris, so it can be very effective to aim for the higher targets during your first round—a well-placed bomb can create chain reactions of loose obstacles. If you're having trouble controlling the angle of your launch, try bouncing one of your bombs off of the nearby wall. This allows you to achieve dramatically different results with the same basic attacks.

Home-Run Contest

In Home-Run Contest, you must launch Sandbag as far as possible. Use your fighter's attacks to increase Sandbag's damage percentage, then grab the Home-Run Bat and use it to launch Sandbag from the platform. It's best to minimize the time you spend chasing Sandbag across the platform. Try using Smash attacks to bounce Sandbag against the invisible wall that surrounds the platform. Sandbag's damage percentage will change the angle of its bounce, but small adjustments should allow you to land a steady series of hits.

As you pummel Sandbag, watch for the countdown to appear on the screen. You must grab the Home-Run Bat and begin your final attack before time runs out. If you grab the Home-Run Bat too early, you'll sacrifice any additional damage you might have delivered to Sandbag. Grabbing the Home-Run Bat too late, on the other hand, will prevent you from launching Sandbag at all.