Prima Games eGuides Super Smash Bros. for Nintendo 3DS eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Super Smash Bros. for Nintendo 3DS eGuide Characters A-J

Dark Pit

Trophy Description

Pit’s mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn’t like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit’s, though both his bow and his Sacred Treasures are different.

Statistics

  • Maximum Number of Jumps: 4
  • Can Wall Jump: No
  • Can Wall Cling: No
  • Can Crawl: No

Smash Attacks

SIDE SMASH

Dark Pit strikes forward with each of his blades. The second attack deals more damage and knocks your opponent away.

DOWN SMASH

Dark Pit slashes his blade at your opponent’s feet. Sends the opponent diagonally away.

UP SMASH

Dark Pit swings his blades around as he leaps into the air, hitting your opponent multiple times. The last hit sends the opponent upward.

Basic Attacks

Standing Attack

Dark Pit strikes forward with his blades in this three-hit attack. The last hit knocks the opponent up into the air.

Forward Tilt

Dark Pit swings his blades together like a pair of scissors. Fairly quick with good range.

Up Tilt

A flipkick attack followed up by two additional kicks. The last kick launches opponents vertically.

Down Tilt

Dark Pit sweeps his opponent with one of his blades.

Dash Attack

Dark Pit dashes forward with both blades extended in front of him.

Edge Attack

Dark Pit swings himself back up to the stage and kicks your opponent away.

Air Attacks

Neutral Air Attack

Dark Pit spins his blades around his body, hitting opponents multiple times. Only the last hit knocks the opponent away.

Up Air Attack

Dark Pit spins his blades above his head like a helicopter. Hits multiple times and knocks the opponent upward.

Down Air Attack

Dark Pit swipes a blade in an arc below him. This has a meteor effect at the start of the move.

Forward Air Attack

Dark Pit spins his blades in front of him. Opponents caught in this attack are hit multiple times and are launched away diagonally.

Back Air Attack

Dark Pit quickly thrusts both blades behind him. Great range and knockback.

Special Attacks

Silver Bow (Neutral Special)

With this primary projectile attack, Dark Pit fires an arrow of darkness. Charge it to add strength, range, and speed to the arrows. You can also move the arrows up or down after firing but not by much. Hold Up while charging to aim upward.

Electroshock Arm (Side Special)

Dark Pit charges forward before releasing an uppercut to his opponent. This attack launches the opponent diagonally away. This move also deflects items.

Pandora Wings (Up Special)

Dark Pit launches himself extremely far, thanks to his wings. You can aim this in any upward direction, but it’s a recovery tool only, not an attack. You are in a fall state after using this move.

Guardian Orbitars (Down Special)

Bring out shields to reflect projectiles and block attacks. The shields also push away any opponents who are too close. This only protects Dark Pit from the sides.

Final Smash

Dark Pit Staff

Dark Pit fires a beam from his staff that KOs anyone in its path. This directional Final Smash has incredibly long range, able to reach nearly all the way across Gerudo Valley! As this has minimal vertical range, line up as many opponents as possible. The camera will zoom in on anyone hit by the beam.

Strategy

Dark Pit is an average-weight character with great air mobility, thanks to his multiple jumps. Overall, the main difference between Pit and Dark Pit is in the arrows they shoot with their Neutral Special. The angle at which opponents are launched with their Side Special is also slightly different. They suffer from the same weakness in that their KO power is lacking. Both must rack up damage with their multi-hitting attacks before trying to KO opponents. On the ground, your multi-hitting options are rapid jabs, Up Tilt, Side Smash, and Up Smash. In general, your ground options start up quickly, have decent range, and recover fairly quickly. For ground-based pokes, try Side Tilt, Down Tilt and Dark Pit’s three-hit jab string.

Compared to Pit’s Palutena Bow, Dark Pit’s Silver Bow’s main differences are the arrows are stronger, faster, and curve less. This means they are slightly easier to avoid because they are a little easier to predict. If they do hit, though, they do a little more damage. It’s still important to move them up and down when fighting at a distance, especially from the air. Electroshock Arm launches less vertically than Pit’s similar Special, but it also does slightly more damage and is a good horizontal approach option. To aid in your defense, Guardian Orbitars are useful to push out close opponents, shield Dark Pit from attacks, and reflect projectiles.

Dark Pit’s main strength is in his aerial mobility. Use his four jumps to be less predictable in approaching enemies while harassing them with Silver Bow. All Dark Pit’s aerial attacks except Back Air and Down Air will hit multiple times to rack up damage. Since they all use his blades, they extend Dark Pit’s range, keeping him a little safer. Back Air is your best option to KO opponents when airborne, and Down Air’s meteor effect can be useful against opponents off-stage. Down Air is also useful when it doesn’t meteor smash, though, because it launches opponents up and away.

Recovery

Dark Pit has a bunch of great options for recovery. First, he has four jumps, but vertically the third and fourth jumps gain less and less height. You can still use the four jumps to cover great horizontal distance. And for horizontal recovery, Dark Pit can use Electroshock Arm, which sends him flying across the stage but doesn’t put him in a fall state! Finally, for vertical recovery, Dark Pit has Pandora Wings, which is one of the longest-reaching tools in the game. The only downside to it is that it is not an attack. Still, you can also use it as either a horizontal or a diagonal recovery. Between Dark Pit’s four jumps, Pandora Wings, and Electroshock Arm, you shouldn’t have too much difficulty getting him back to the stage.