Trophy DescriptionThe female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Statistics
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Smash Attacks
SIDE SMASH
Wii Fit Trainer strikes the Warrior yoga pose while using it as an attack.
DOWN SMASH
Wii Fit Trainer strikes with her fist and foot while doing the Arm & Leg Lift exercise.
UP SMASH
Reach up to attack the opponent with the Tree yoga pose.
Basic Attacks
Standing Attack
This advancing attack leads into a three-hit string in which the third hit buries your opponent into the ground, allowing follow-up attacks!
Forward Tilt
Wii Fit Trainer strikes forward with her arm while kicking upward with her leg behind her in the Dance pose.
Up Tilt
Touch your toe with one hand as you swing the other to the sky in the Triangle pose, knocking opponents upward!
Down Tilt
Wii Fit Trainer scoots forward to attack with her knees while doing the Bridge pose.
Dash Attack
Wii Fit Trainer slides toward the opponent while striking the Gate pose.
Edge Attack
Wii Fit Trainer returns to the stage and kicks the opponent.
Air Attacks
Neutral Air Attack
Wii Fit Trainer does the Jack Knife pose, hitting below herself then above herself with this two-hit combo.
Up Air Attack
Wii Fit Trainer stretches both arms into the air then leans over to her side to hit the opponent up and away.
Down Air Attack
Wii Fit Trainer uses Mountain pose to stomp down on her opponent. This attack has a meteor effect against airborne opponents.
Forward Air Attack
With the Single Leg Extension pose, Wii Fit Trainer attacks with one arm high in front of her and one leg out behind her.
Back Air Attack
Wii Fit Trainer shows her agility and flexibility by doing Cobra pose in the air! This functions much like a dropkick, as both legs extending behind her kick the opponent away.
Special Attacks
Sun Salutation (Neutral Special)
Charge up a ball of energy. Hit Left or Right to cancel into an evasive roll. If charged all the way, this deals more damage and heals Wii Fit Trainer.
Header (Side Special)
Toss a soccer ball into the air before jumping up to head it at the opponent. Press the button again to head it earlier or press the Shield button to cancel the header.
Super Hoop (Up Special)
Wii Fit Trainer hula hoops to safety. Rapidly press the button to rise faster. This is also an attack that can hit opponents.
Deep Breathing (Down Special)
Wii Fit Trainer breathes in to relax. During this, an outer circle approaches an inner red circle. Hit the button when they meet to gain additional damage and launching power. If you don’t time this right, you are left vulnerable.
Final Smash
Wii Fit
Wii Fit Trainer emits multicolored yoga pose silhouettes as attacks. These yoga poses expand as they move outward from Wii Fit Trainer, hitting anyone in their way. Each hit only does about 5% damage. While not dealing the most damage or knockback, this is very effective on both small and large stages because of its incredible range. Look for groups of opponents near the sides of stages, and try to hit them from as close as possible. The more yoga poses that hit, the farther the opponents will be pushed off the stage.
Strategy
While being one of the more unexpected characters, Wii Fit Trainer is quite a capable fighter! Her yoga poses hit surprisingly hard, and she has a few attacks with special properties to increase their usability. Given that she is also able to increase her damage and launching power by using Deep Breathing, it’s clear she doesn’t have any issue in KOing opponents. Her weaknesses are her average weight and average mobility.
Wii Fit Trainer’s Sun Salutation is a great projectile attack you can charge up over time. When charging, use Left, Right, or Shield to retain the charge and either evasive roll or shield. The projectile itself can be rather large, increasing its effectiveness. The larger it gets, the more damage it delivers, dealing up to 20% maximum. Header is a projectile attack in which Wii Fit Trainer headbutts a soccer ball at the opponent. It’s strongest when you can get both Wii Fit Trainer’s head and the ball to hit the opponent, but you can’t control the angle the ball travels, so it isn’t too effective. It deals good damage, however, and you have the option to fake it by hitting the Shield button. You can also use this is to slow your horizontal momentum when being knocked off-stage—it doesn’t leave you in a fall state and makes you drop vertically. Deep Breathing’s main use is to increase damage and knockback. While it can heal you, this is so minimal that the damage output is what you’re actually trying to get. But every percent of lower health might mean the difference between surviving or being KO’d!
In the air, Wii Fit Trainer’s best options for KOs are Forward Air—if you can sweet-spot it—or Back Air. Forward Air can send opponents downward at high percentages off Wii Fit Trainer’s back leg, but Down Air is your meteor smash. On the ground, Side Smash hits both in front of and behind Wii Fit Trainer and has great KO potential. Note that Up Smash has invincibility, but it’s very rare you will hit a grounded opponent with it, so focus your efforts against airborne characters. All of Wii Fit Trainer’s tilt attacks are quick with minimal lag, so incorporate these into your poke game. After a dash attack, the knockback usually gives you enough time to charge up your Sun Salutation. For edge-guarding, use Sun Salutation, Header, Down Smash, and Back Air.
Recovery
Wii Fit Trainer’s main recovery tool is her Super Hoop. This attack can raise Wii Fit Trainer higher if you rapidly press the button. It recovers more vertically than it does horizontally, but it certainly takes you far enough before leaving you in a falling state. Using Header can get you some extra lift while also attacking the opponent. If you cancel the Header by hitting the Shield button, you enter a fall state, but if you don’t cancel it, you won’t enter a fall state. Additionally, you can slow your fall by using Deep Breathing. This is generally a good idea, as it gives you better launching power if you time it correctly. If you don’t time it right, though, it takes some extra time before you can use the Super Hoop.