Trophy DescriptionThis is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn’t change much because of your gender choice, but Robin’s marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they’ll be restored over time. Statistics
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Smash Attacks
SIDE SMASH
Robin stabs forward with his sword.
DOWN SMASH
A downward swing of the sword all the way to the ground. The Thunder Sword version can also hit opponents who are behind Robin.
UP SMASH
An upward thrust of the sword.
Basic Attacks
Standing Attack
Two quick Bronze Sword strikes followed by either a fire blast that combos when the move is input slowly or rapid strikes when the move is input quickly.
Forward Tilt
A quick forward slice with Robin’s Bronze Sword.
Up Tilt
A jumping uppercut with the Bronze Sword that pops opponents up.
Down Tilt
A quick sword sweep with the Bronze Sword.
Dash Attack
Robin slides in with his Bronze Sword extended horizontally.
Edge Attack
Robin pulls himself up and lies down on the stage then stabs the opponent’s feet with his Bronze Sword.
Air Attacks
Neutral Air Attack
Robin swings downward in front of and behind himself.
Up Air Attack
Robin does an uppercut attack with his sword as he spins in the air.
Down Air Attack
A quick downward strike with his sword. With Thunder Sword, this can meteor smash.
Forward Air Attack
Robin strikes in front of then behind himself using his sword.
Back Air Attack
Robin swings back with his sword. This attack stays out for a while.
Special Attacks
Thunder (Neutral Special)
Robin casts a bolt of lightning magic. This attack can be charged to cast Elthunder, Arcthunder, and Thoron. You can cancel into evasive rolls by hitting left or right during charging. If charged in the air, you carry momentum. The only way to cancel in the air is to air dodge or release it.
Arcfire (Side Special)
Casts a fireball diagonally toward the ground. On impact, the flames erupt, catching opponents inside it and leaving them open for followup.
Elwind (Up Special)
Robin casts wind magic downward twice to boost into the air. Each casting deals damage, and the second launches you much higher into the air. You are in a fall state after using this move.
Nosferatu (Down Special)
This curse drains the life of enemies! Add damage to your opponent while reducing your own damage! You can be hit out of this attack.
Final Smash
Pair Up
Chrom appears on stage to assist Robin and dashes in at the opponent. If Chrom connects, they both take to the skies before unleashing a massive team combo on everyone who was hit by the dash. The first opponent hit will take slightly more damage than the others—about 45%, while the others get 43% each. The final blow will bounce those opponents back up near Robin, close enough to attack, so be prepared! The range on this attack is a little less then half of Final Destination, so you have to be fairly close to use it.
Strategy
Robin is an average-weight character with features of both a swordfighter and a projectile-based character. On top of this, Robin also has resource management thrown in, as his tomes and Thunder Sword have limited uses. They respawn in time, but you have to be prepared to fight with or without these tools. His sword-fighting range and damage is greatly increased, both on the ground and in the air, when he has his Thunder Sword. Thunder Sword requires some precision, however, to maximize its damage and effectiveness. His Bronze Sword has less range and deals less damage, but its damage is consistent for aerials and Smash attacks.
Robin’s primary projectiles are his Thunder and Arcfire. Depending on the matchup you’re facing, you should know what level of Thunder you want to charge up to. You can store your current charge by rolling left or right or by using your air dodge. In a free-for-all setting, charge up Thoron and line up multiple enemies. If in a one-on-one situation where your opponent is at a high percentage, you should probably charge up to Arcthunder for its launching power. If you’re just trying to harass from range, then Thunder or Elthunder are good options, but both use up your tome faster. Arcfire is an important projectile, as it traps opponents and leaves them open for combo. If you can land it, follow up with a Thunder Sword attack. Nosferatu is an interesting life-stealing attack that damages the opponent and heals Robin. It is a little difficult to land, but it heals for a ton of health! Land it on an opponent’s back, and it’s even stronger! Elwind is Robin’s primary recovery tool, but as an attack, its first blast also has a meteor effect that might come in handy.
On the ground, Robin’s best options to KO an opponent are his Thunder Sword Smash attacks. In the air, his Thunder Sword Back and Up Airs are your best bets while the Down Air can meteor smash. It’s also important to note that Robin’s jab series consumes uses of his tomes, depending on which ender you do. If you use the third hit that blasts opponents away, it uses part of your Arcfire tome; if you use the rapid-fire strikes, it uses part of your Elwind tome. As with Robin’s other tomes, when it runs out, you are temporarily unable to use that tome and its associated attack until it respawns.
Recovery
For recovery, Robin’s main tool is Elwind. You can choose the direction of Elwind when you input the direction of the attack to make sure Robin heads in the correct direction. As Elwind is a two-hit attack, you can actually change directions on the second hit, which sends Robin much higher. Be careful, though—if you use Elwind too much, the tome runs out, and the attack does nothing, leaving Robin with no recovery option!