Prima Games eGuides Super Smash Bros. for Nintendo 3DS eGuide

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Super Smash Bros. for Nintendo 3DS eGuide Characters K-P

Mr. Game & Watch

Trophy Description

Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway…in Smash Bros., Mr. Game & Watch uses distinct retro-moves to damage his foes. However, he’s only two dimensional, so he’s pretty easy to send flying.

Statistics

  • Maximum Number of Jumps: 2
  • Can Wall Jump: Yes
  • Can Wall Cling: No
  • Can Crawl: No

Smash Attacks

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SIDE SMASH

Mr. Game & Watch lights a torch before swinging it down at the opponent.

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DOWN SMASH

Mr. Game & Watch pulls out two hammers and slams them down on either side of him.

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UP SMASH

Mr. Game & Watch dons his diving helmet before headbutting the opponent!

Basic Attacks

Standing Attack

Mr. Game & Watch uses a Bug-Spray Gun to spray the opponent multiple times. The puff of air can cancel out some projectiles!

Forward Tilt

Whip out a chair, and swing it down onto your opponent!

Up Tilt

Raise a flag out of the ground, and hit opponents standing in its way.

Down Tilt

Reach down and flip up a manhole cover immediately in front of Mr. Game & Watch. Nearby enemies will be hit by the manhole cover.

Dash Attack

Mr. Game & Watch looks like he might have tripped and fallen, but this dive deals decent damage and knockback.

Edge Attack

Mr. Game & Watch returns to the stage, and then he swings a bell at opponents.

Air Attacks

Neutral Air Attack

Hold up a bowl of fish above your head. The fish will jump out of the bowl and can deal damage to enemies!

Up Air Attack

Shoot air upward at opponents. If opponents are too far to deal damage to them, this can still push them.

Down Air Attack

Mr. Game & Watch pulls out a key and rides it down into the ground. Can meteor smash and ground-bounce opponents, but it has a lot of recovery!

Forward Air Attack

Swing a box downward onto nearby opponents.

Back Air Attack

Mr. Game & Watch attacks behind him with a turtle that can hit multiple times!

Special Attacks

Chef (Neutral Special)

Fling food from your frying pan at the opponent! Hold down the Special button to fling five in a row.

Judge (Side Special)

A number between 1 and 9 appears above your head, and then you swing your hammer. The higher the number, the higher the power!

Fire (Up Special)

One of the best recovery moves in the game: firefighters appear with a trampoline to launch Mr. Game & Watch high before he parachutes down. You can control his descent slightly by moving him to the left or right.

Oil Panic (Down Special)

Mr. Game & Watch absorbs energy-based projectiles, though not physical ones like Link’s arrows. Notice the bucket filling up with each catch? Once filled, unleash its power against your opponents!

Final Smash

Octopus

Mr. Game and Watch transforms into a giant octopus. Each hit of his tentacles deals about 15% damage. Opponents landing on top of or on the back of the octopus also take damage. Hitting any attack button extends the front tentacles farther to attack. While the octopus looks like it’s floating, it must have ground below it. You have a decent double jump to help reach airborne opponents and to survive if you fall off edges, but you can’t grab onto edges.

Strategy

Mr. Game & Watch can catch opponents off guard with his retro-animation style, and he has excellent tools as well as great recovery. His light weight, however, means you have to be a little more careful about taking damage. Use Chef to fire off food and keep opponents away. When they get in close, look for opportunities to use both Judge and Side Smash. Because Judge is random, you have to hope for a good result; if you get the opportunity, however, you have to go for it. Judge does not repeat the previous number, so if you get a 9, be sure to use it so you can increase the chance of getting it again!

If you’re going up against a projectile-heavy character, try to use Mr. Game & Watch’s Oil Panic, but remember that it only catches energy-based projectiles. When opponents start feeling defeated because their projectiles keep getting caught, that’s the time to harass them with more of your own projectiles! Remember, though, that Chef is just for racking up damage and annoying your opponent into making mistakes. See how your opponents react to it, and you’ll be able to better counter them. If they’re shielding a lot, go in for throws! Mr. Game & Watch’s down throw is particularly useful, but the range on his throws isn’t the best.

In the air, Mr. Game & Watch has a lot of good tools. His Neutral Air, Forward Air, and Back Air have a large hitbox away from him, which makes them very useful. His Down Air can meteor smash, but don’t use this too much as it has a ton of recovery when it hits the ground. Note that both his jab and his Down Tilt are capable of canceling out some projectiles, so you have these options, along with Oil Panic, to deal with projectile-happy opponents. For knocking opponents out, all of Mr. Game and Watch’s Smash attacks have good potential, but Up Smash is your best bet if you get to charge up. Down Smash is good against opponents who roll a lot, as it covers both sides, and Forward Smash is good to guard the edge. Be sure to cycle through the Smash attacks to keep them all fresh!

Recovery

Mr. Game and Watch is a fairly floaty character, which makes returning to the stage with him a little easier. He doesn’t really have any Special attack to advance him horizontally, so you have to rely on him being floaty to move him left and right as he falls. His vertical recovery tool is his Fire Special, where firemen launch him up extremely high before he parachutes down again. The parachute slows his fall even more, so you have to use this time to move him left and right. You can also use his Oil Panic as a small stalling tactic to throw off your opponent’s timing; however, it takes awhile for Oil Panic to complete before you can use Fire to continue your recovery. Be ready to attack with your Down Air or Forward Air as you float back down, though, because opponents have plenty of time to prepare for your return!