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Contents

  • Essentials
    • Introduction
      • Welcome to Tier 1
    • Basic Training
      • Dynamic HUD
      • Stance and Movement
      • Combat
      • Types of Weapons
      • Tactics
      • Tier 1 Mode
    • Tier 1 Briefing
      • Introduction
      • AFO Neptune (U.S. Navy)
      • AFO Wolfpack (U.S. Army)
      • 1st Battalion 75th Ranger Regiment (U.S. Army)
      • 1st Battalion, 2nd Aviation Regiment "Gunfighters"
      • The Taliban
      • Al Qaeda
      • Chechen
      • Special Forces Glossary
      • Insurgent Weapons
    • Appendix
      • Appendix
    • Developer Interview
      • Interview with Greg Goodrich
  • Walkthrough
    • Campaign
      • Introduction
      • First In
      • Breaking Bagram
      • Running With Wolves...
      • Dorothy's a Bitch
      • Belly of the Beast
      • Gunfighters
      • Friends From Afar
      • Compromised
      • Neptune's Nest
      • Rescue the Rescuers
  • Multiplayer
    • Multiplayer
      • Beginner's Guide: Getting Started
      • Interface
      • Movement
      • Combat
      • Scoring and Stats
      • Scorechain and Support Actions
      • Game Modes
      • Multiplayer Tactics
      • Multiplayer: Classes
      • Rifleman
      • Special Ops
      • Sniper
      • Helmand Valley
      • Mazar-I-Sharif Airfield
      • Shahikot Mountains
      • Diwagal Camp
      • Garmsir Town
      • Kabul City Ruins
      • Kandahar Marketplace
      • Kunar Base

Medal of Honor Guide › Essentials › Basic Training

Types of Weapons

As a Tier 1 operative, you have several different weapons at your disposal. However, they all fit into a few specific categories.

It is important that you know how to use each category of weapons effectively in order to get the most out of them. In most missions, you carry two weapons as well as your pistol.

It is a good idea to make sure you have weapons from different categories so you have more flexibility during combat.

Tip

You can pick up weapons dropped by enemies. Since you can only carry two weapons at a time, you have to swap out one of your weapons for the enemy weapon.

You can't get ammo for captured weapons from teammates, but you can pick it up off the ground.

After killing a hostile with the same weapon, just walk over the weapon he dropped and you will get a clip of ammo for the enemy weapon.

Assault Rifles

Assault rifles are your standard weapon. They are capable of engaging enemies at all ranges. While they are capable of automatic fire, it is best to fire in short bursts. The longer the burst, the less accurate the fire.

Use the assault rifle for most outdoor combat at medium to long range. You can kill a hostile with a single head shot, however it will take two to four rounds to take down an enemy with hits to other parts of the body.

Be sure to fire from sight view in order to increase your accuracy. Assault rifles can be fired in semiautomatic mode where only one round is fired each time you press the fire button. This is best when firing at long range or attempting head shots, since a single round will be more accurate than even a short burst of automatic fire.

Tip

One assault rifle, the M4 rifle with M203 grenade launcher mounts a 40mm grenade launcher under the rifle barrel. This weapon gives you some great additional firepower for clearing out enemies at medium range.

Submachine Guns

Smaller than assault rifles, submachine guns are automatic weapons capable of high rates of fire. When equipped with a suppressor, submachine guns are quite stealthy and great for operations when you do not want to let the enemy know you are there.

Because of their smaller barrel length, submachine guns are not as effective at medium to long range. However, for short range and indoor combat, submachine guns are an excellent choice.

Machine Guns

Machine guns are some of the most powerful weapons available to you. They come in two varieties. Light machine guns can be carried by an individual soldier and provide high rates of portable fire.

Fixed machine guns are larger and deadlier. These can be located at a position or mounted on a vehicle. Even though you can fire off a hundred or more rounds without having to reload, it is still a good idea to fire machine guns in short bursts as accuracy is increased.

During missions when you are assigned to carry the light machine gun, one tactic is to stay back and provide support to the other members of your team. Fire at enemies as your teammates advance and maneuver around.

Even if you don't kill hostiles outright, the volume of fire your light machine gun can put out will keep the enemies' heads down so they can't fire at you or your teammates.

The second tactic for using machine guns is to put your firepower out in front. Your large magazine means that you can fire away through an entire engagement or two without having to stop to reload. Lead the way and mow down any hostiles that cross your path.

Tip

While fixed machine guns don't have to be reloaded, some of them can overheat.

Watch for a bar along the bottom right of the screen that will begin to get longer as you continue to fire. If it reaches its full length, the gun will stop operating until it cools down on its own.

Firing in short bursts is a great way to keep guns from overheating.

Sniper Rifles

Sniper rifles are very accurate at long ranges but difficult to use for close-range combat. They are equipped with high-power scopes that allow you to see a good target image at long range so you can aim for head shots, which allow you to kill with a single hit.

Most sniper rifles will require one or possibly two body hits to bring down a hostile. The M82 will always kill with a single hit.

When carrying a sniper rifle as your currently selected weapon, you will notice that you do not have a targeting reticule on the HUD. This is because these weapons are not meant to be fired from the hip.

Therefore, when moving around with a sniper rifle, first switch to your other weapon such as an assault rifle or submachine gun so you can engage enemies on the fly, then once you are in a good position with cover, switch back to the sniper rifle and begin picking off tangos.

Tip

The M82 is so large that it can only be used at certain points in the mission where you must set it up and fire it from a prone stance.

This rifle's .50 caliber round is so powerful that it can kill enemies with a single hit—no matter where it hits them.

Since you fire this rifle at extreme ranges of one kilometer, press the hold breath button right before you shoot to stop the sight from rocking up and down.

Shotguns

Shotguns may not be as glamorous as other types of weapons; however, they are excellent for close-quarters combat. When moving through a building where enemies can be around any corner, pull out your shotgun.

Unlike the other types of weapons, you can fire this from the hip against close-range targets. In addition, a single shot at close range will kill most hostiles.

Due to the spread of the shot over distance, shotguns lose their effectiveness at medium range. You may need to fire two or three times at this range to kill an enemy.

As a general rule, if you are about to bust down a door to enter a room, get your shotgun ready to take down any tangos on the other side.

Tip

Shotguns do not hold a lot of rounds and it takes longer to reload than most of the other weapons.

Therefore, as soon as you take out an enemy or clear a room, remember to reload so you have a full load of shells for the next engagement.

Pistols

Your pistol is your backup weapon. Quickly press the weapon select button twice to bring up your pistol. It is often quicker to pull your pistol when one of your other weapons is empty than reloading the weapon.

While you have an unlimited supply of pistol ammo, you still have to reload when your clip is empty.

Pistols are only accurate at short range and all are semiautomatic. Unless you are going for a head shot, get used to firing three shots at the body of enemies to make sure to kill them.

Tip

Don't only use your pistol when you run out of ammo. The Pistol Pete Showdown acievement/trophy requires you to get a total of 30 kills wih a pistol.

Therefore, when you are fighting at close range, consider using the pistol to start racking up kills and earn this award.

Grenades and Explosives

During most missions, you begin with three frag grenades. These explosives have a five-second fuse that provides a delay before they explode. As soon as you press the grenade button, the fuse starts counting down.

To throw the grenade, release the button. Tangos will try to run away when they see a grenade coming towards them. Therefore, it is important to time your throw.

For most times you throw a grenade, hold the button for two to three seconds and then release. This is called cooking off a grenade by letting the fuse start counting down in your hand. Then if you time it right, the grenade will explode right when it gets near the enemy and before they can run away.

The grenade launcher on the M4 203 fires a grenade without a fuse. Instead, this grenade explodes on impact. The tangos are equipped with rocket propelled grenades or RPGs. This is a tube that fires a high explosive charge.

While U.S. forces do not carry RPGs, you can find them in some missions and swap out another weapon to pick up and use RPGs against the enemy.

Tip

Look for grenade crates during missions. They will appear as a light-colored diamond when you are nearby and press the HUD button.

You can only use these crates once to fill up your grenades. When you have the M4 203, the grenade crates contain 40mm grenades rather then frag hand grenades.

Knife

The quickest and surest way to kill an enemy at very close range is with a melee attack. Just get close and press the melee button to use your knife. It only takes one hit to kill a hostile with the knife.

In addition, melee kills are silent. If you are not carrying a suppressed weapon and want to maintain stealth, sneak up behind an enemy and use your knife.

Tip

By using your knife, you can earn The Scalpel achievement/trophy. You just need a cumulative 20 melee kills with your knife to get this award.

NODS Night Vision

When operating at night or in the dark, use your night vision to see in the dark. This device can give you a great advantage in the dark since the enemy is not equipped with these goggles.

Night vision provides an image in various shades of green. In areas where it is very dark, you can move around undetected.

As long as you don't fire a weapon, you can move about killing enemies with melee attacks. When you fire a weapon, the enemy can see the muzzle flash and start shooting at your position. While they may not be able to see where you are exactly, they know you are there.

Tip

When using night vision equipment, be sure to deactivate it if you are going into a lit area or if there are illumination flares in the area. These will temporarily blind your view if you don't take off your device in time.

SOFLAM

The Special Operations Force Laser Marker allows you to call in air support on the enemy. You can only use this device at certain points during a mission.

In some missions, you may have access to only one type of support while in others you can cycle through up to four different air strikes including cannon fire, airborne artillery, bombs, and even guided missiles.

With this device, you can destroy lots of heavy targets in a short amount of time.

Tip

When engaging multiple targets, you do not need to continue to target an enemy vehicle or position until the ordinance arrives and destroys it.

Instead, just wait until a locked on icon appears on the target. Then you can cycle to a different weapon and begin lasing a new target.

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