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Dungeon Siege III eGuide
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Contents

  • Maps
    • Campaign Maps
      • A Gathering in the North
      • Legion Chapterhouse
      • Pilgrim's Road Revisited
      • Search For Survivors
      • Stormstrong Cavern
      • Into the Mournweald
      • The Mournweald
      • Battle for Raven's Rill
      • On the Road
      • First People Village
      • Road to Stonebridge
      • Stonebridge
      • Great Foundry
      • Crypts of the Sacred Blood
      • Glitterdelve
      • Glitterdelve Mines
      • The Spire
      • Sanctum of Fire
  • Essentials
    • Introduction
      • How to Use This Guide
    • Cast
      • Lucas Montbarron
      • Anjali
      • Reinhart Manx
      • Katarina
    • Supporting Cast
      • Notable NPCs
    • 10th Legion Training
      • Quest for Vengeance
      • Exploring
      • Dialogue
      • Combat
      • Levelling Up
      • Merchants
      • Deeds
    • Lorebook
      • The World Of Ehb
    • Appendix
      • Lore
      • Influence Opportunities
      • Artifacts
      • Deeds
      • Game Endings
  • Walkthrough
    • Chapter One
      • A Gathering in the North
      • Legion Chapterhouse
      • Pilgrims' Road Revisited
    • Chapter Two
      • The Search for Survivors
      • Stormsong Cavern
      • Return to the Legion Chapterhouse
    • Chapter Three
      • Into the Mournweald
      • The Mournweald
    • Chapter Four
      • The Battle for Raven's Rill
    • Chapter Five
      • On the Road
      • First People Village
      • Road To Stonebridge
    • Chapter Six
      • Stonebridge
      • Great Foundry
      • Crypts of the Sacred Blood
    • Chapter Seven
      • Glitterdelve
      • Glitterdelve Mines
    • Chapter Eight
      • The Spire
      • Sanctum of Fire

Dungeon Siege III Guide › Walkthrough › Chapter Three

The Mournweald

Find the Slain Legionnaires

Cross the Mournweald’s north bridge to visit a dead-end with an assortment of lootable objects.

At last, you’ve entered the Mournweald. Hugh Montbarron’s signet ring must be around here somewhere. Lay waste to the fishlike vodyanoi monsters that attempt to halt your progress through this eerie wood. You’ll have little trouble dispatching these lowly foes.

A massive, gnarled tree stands at the far end of the main path. The surrounding grounds are littered with the remains of far too many fallen legionnaires. Ignore the central remains of Hugh Montbarron at first and search the surrounding corpses instead to discover precious loot, including a one-of-a-kind shield for Lucas. When you’re ready, inspect the bones of Hugh Montbarron, which lie out in plain sight, to at last obtain the signet ring you seek.

The Radiant Youth

A shimmering vision of a young man suddenly appears after you claim the signet ring. Tell the Radiant Youth of your quest, and you’ll learn that the boy shares a bit of history with both Anjali and Odo. The Radiant Youth goes on to say that the signet ring won’t activate the chapterhouse Causeway as Odo hopes. However, the youth offers to grant you the power to activate the Causeway, in exchange for your promise to never allow anyone to return to these forsaken woods.

Return to Odo

With a flash of light, the Radiant Youth sends you back to the East Forest. Tangled brambles prevent you from reentering the Mournweald—there’ll be no going back to that strange place. No matter—follow your quest guide out of the forest and back to the chapterhouse. Hurry upstairs and speak with Odo to tell him all that has transpired.

Open the Causeway

Save your game, then make your way to the chapterhouse’s Causeway. Take a moment to trade with Armand du Blanc, who continues to offer a selection of fine goods near the Causeway gate. Inspect the Causeway when you’re ready to activate the ancient device, then walk through the shimmering portal that appears.

The Venerable Odo

Odo isn’t surprised when you tell him of your recent encounter with the Radiant Youth—he knows the tales of the mysterious boy. He is puzzled, however, when told of the youth’s request to keep clear of the Mournweald, but Odo suspects that the boy is somehow trying to protect them. For advice on how to proceed, question Odo about the Causeway and the mission at hand.

Rukkenvahl Causeway

Traverse the Causeway

Don’t miss the Causeway’s lone treasure chest—you’ll find something of value inside.

The Causeway is indeed an unusual place. Sprint along the warped, shifting pathway, pausing to save your progress at the central beacon. Go east from the beacon, and a pathway will magically form ahead of you. Cross the pathway to discover a remote treasure chest. Return to the save beacon. You can’t go north, so venture south and pass through the far Causeway gate to complete your trek through this unsettling

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