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Dungeon Siege III eGuide
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Contents

  • Maps
    • Campaign Maps
      • A Gathering in the North
      • Legion Chapterhouse
      • Pilgrim's Road Revisited
      • Search For Survivors
      • Stormstrong Cavern
      • Into the Mournweald
      • The Mournweald
      • Battle for Raven's Rill
      • On the Road
      • First People Village
      • Road to Stonebridge
      • Stonebridge
      • Great Foundry
      • Crypts of the Sacred Blood
      • Glitterdelve
      • Glitterdelve Mines
      • The Spire
      • Sanctum of Fire
  • Essentials
    • Introduction
      • How to Use This Guide
    • Cast
      • Lucas Montbarron
      • Anjali
      • Reinhart Manx
      • Katarina
    • Supporting Cast
      • Notable NPCs
    • 10th Legion Training
      • Quest for Vengeance
      • Exploring
      • Dialogue
      • Combat
      • Levelling Up
      • Merchants
      • Deeds
    • Lorebook
      • The World Of Ehb
    • Appendix
      • Lore
      • Influence Opportunities
      • Artifacts
      • Deeds
      • Game Endings
  • Walkthrough
    • Chapter One
      • A Gathering in the North
      • Legion Chapterhouse
      • Pilgrims' Road Revisited
    • Chapter Two
      • The Search for Survivors
      • Stormsong Cavern
      • Return to the Legion Chapterhouse
    • Chapter Three
      • Into the Mournweald
      • The Mournweald
    • Chapter Four
      • The Battle for Raven's Rill
    • Chapter Five
      • On the Road
      • First People Village
      • Road To Stonebridge
    • Chapter Six
      • Stonebridge
      • Great Foundry
      • Crypts of the Sacred Blood
    • Chapter Seven
      • Glitterdelve
      • Glitterdelve Mines
    • Chapter Eight
      • The Spire
      • Sanctum of Fire

Dungeon Siege III Guide › Essentials › 10th Legion Training

Levelling Up

Dispatching enemies and completing quests earns legionnaires Experience Points (XP). Reaching XP milestones causes them to “level up,” becoming more powerful and potentially gaining new abilities. Regardless of whether or not new abilities are gained, legionnaires always get to upgrade their current abilities and talents each time a new level is reached.

Abilities

All legionnaires begin with their two first-tier offensive abilities. New abilities are gained at levels 2, 5, 9, 12, 15, 17, and 20. Second-tier abilities are accessed at level 5; third-tier abilities are unlocked at level 12. You will unlock all nine abilities upon reaching level 20, but you can’t fully upgrade each ability before you reach the level cap of 30. You must therefore choose your proficiencies wisely.

Proficiencies

Each ability has two proficiencies that can be upgraded to enhance the ability’s effectiveness in different ways. Five ranks can be divided between an ability’s two proficiencies—the more ranks you take, the greater the proficiency’s effect. You can devote all five ranks to just one proficiency, or you can split them between the two and round things out. Consider your character’s strengths and weaknesses carefully when choosing which abilities and proficiencies to upgrade.

Talents

Unlike abilities, talents are always on—they simply “run in the background.” All legionnaires have access to their first four talents from the start—the next three talents become available at level 10, and the final three unlock at level 20. Each talent has five ranks to fill, but you can only receive 30 talent points throughout the adventure, leaving you 20 ranks short. Weigh your options carefully and upgrade talents that pair well with the abilities and proficiencies you’ve chosen thus far.

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