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Dungeon Siege III eGuide Walkthrough Chapter Seven

Glitterdelve

Chapter 7: Glitterdelve

The Legion’s return has come. Having formed an alliance with the powerful merchants of Stonebridge, our heroes now make haste to Glitterdelve, where the superior Azunite armies of Jeyne Kassynder have caught Queen Roslyn and her dwindling royalist forces under siege. If the royalists can be saved, their queen may well agree to lend the Legion her support as well—such an alliance would all but ensure Jeyne’s defeat.

Frostspire Mountain

Find the Royalists

Set “The Tumbledown Court” as your active quest, then step through the Grand Chapterhouse’s Causeway gate to enter the Stonebridge Causeway. Follow the quest guide along a direct route to the Glitterdelve Causeway gate—there’s nothing hidden in these new Causeways, so don’t get sidetracked. The queen needs you!

Pass through the Glitterdelve Causeway gate to enter the cold embrace of a frigid snowstorm. You’ve emerged at the peak of Frostspire Mountain and must now make a treacherous descent to reach the mountain’s mines, where the royalists have sought shelter from the Azunites’ pounding cannons. Beware: Enemy cannons open fire as you descend the mountain trail—dodge to avoid damage when you hear the telltale sound of inbound cannonballs.

The mountain trail runs through ancient stone ruins—search around to discover several treasure chests here. Attack a cracked wall to destroy it and access a northern nook with a hidden chest. Royalist scouts catch you up just beyond the ruins—turn around and make short work of these minor threats before venturing onward.

Azunite priests unleash powerful magic—slip past the enemy ranks and dispatch their robed holy men first.

You soon encounter heavily armored Azunite soldiers. You’ve battled these dangerous adversaries before, during your trek through the swamp. Slay the smaller, faster foes first, then bring down the plodding Azunite soldiers with ranged attacks from a safe distance. If you must battle these brutes up close, evade their devastating sword strikes, and attack from the rear.

Continue to slay Azunite troops and loot treasure chests on your way down the mountain. Ignore the locked wooden gate and closed iron portcullis you notice and fight onward until you at last encounter one of Queen Roslyn’s men.

Royalist Sapper

This battle-weary soldier couldn’t be happier to see a friendly face. The sapper explains that the Azunites will soon breach the rear entrance into the mines, where the royalists are holed up. The sapper had intended to collapse the mines’ rear entrance with the royalists’ cannons, but he was wounded in battle. Question the sapper to learn that ammunition is needed to fire the royalists’ cannons and collapse the mine’s rear entrance—the sapper then gives you the key to the mountain’s storehouses, where the ammunition is kept.

Side Quest: Making an Entrance

When he handed you the key to the mountain storehouses, the royalist sapper also mentioned a task worth exploring.

Find Cannon Powder

Jeyne Kassynder’s army has seized a royalist encampment. Retaking the camp would disrupt the enemy’s control of the area.

After speaking with the royalist sapper, set “Making an Entrance” as your active quest and then follow the quest guide back up the mountain trail. The guide leads you to the iron portcullis you noticed earlier—use the sapper’s key to unlock the gate and enter a small storehouse, where you discover two chests and some cannon powder.

Blow Open the Gate

Next, follow the quest guide farther up the mountain trail, retracing your steps toward the wooden gate that you spied before. Save your progress at the beacon, then inspect the nearby cannon—which is already loaded—to fire it with the cannon powder. The cannon blasts the wooden gate, exposing a new trail—and freeing a host of Azunite forces!

Take Control of the Camp

Lay waste to the Azunites that storm out of the battered gate, then eliminate all enemy forces in the encampment beyond the gate as well to secure the site for the royalists. Excellent work! Now raid the campsite’s chests to claim your reward, and be sure to inspect the scroll on the wall, which provides a new lore entry.

Find Ammunition

Ensure that “The Tumbledown Court” is set as your active task, then follow the quest guide back down the mountain, heading for the mines. As you draw close, you spy the royalists making their stand against the Azunites near the mines’ rear entrance—make haste and raid a nearby storeroom to discover the ammunition you seek.

Hurry back up the trail, racing to the nearby cannon. Inspect the giant weapon to load and fire it without delay. The resulting blast finds its mark and collapses the mines’ rear entrance, preventing Jeyne Kassynder’s forces from pressing their attack any further. Good work!

Travel into the Mountains

You’ve bought the royalists some much-needed time. Now use the quest guide to locate a nearby collection of blue crystals, which may have caught your eye before. With the mines’ rear entrance collapsed, you’re able to smash these crystals to expose a secret passage that leads deeper into the mountain.

Despite the harsh climate of the aptly named Frostspire Mountain, the passage leads to a steamy pool and rushing waterfall. Remarkable! Sprint through the falls to visit a large cavern, where you meet an odd but helpful local.

Ibsen

Ibsen is neither royalist nor Azunite—amazingly, he’s one of Frostspire Mountain’s reclusive inhabitants. The mountain man is also irate over the loss of his “front door”—the collection of crystals you recently shattered. Ibsen isn’t interested in the current conflict, but he agrees to show you the way to the royalists’ position if you’ll repair his door. Ibsen goes on to explain that the dwarves who formerly resided in these mountains used special magic called geomancy to create wonders around the mountains, such as the waterfall you recently passed through. If you could destroy three of the dwarves’ ancient geomancy conduits, Ibsen believes that the nearby waterfall would freeze, creating a suitable replacement “door.” If Lucas or Reinhart stands by your side, tell Ibsen that you’d “rather not” mess with the conduits to gain Influence with them. Or, if Anjali or Katarina is your current companion, tell Ibsen that you’ll do as he asks “if you must” to gain Influence with them instead.

Kaari Pass

Side Quest: Untamed Mountain

Once you’ve agreed to fix Ibsen’s door, the old mountaineer divulges that some royalist soldiers have become lost in the ongoing blizzard. Perhaps you can rescue them.

Find the Lost Royalists

Ibsen sighted some royalist soldiers in the Kaari Pass. He suspects that they’re lost, and he suggested that you guide them to safety if you find them.

Exit Ibsen’s humble abode to reach Kaari Pass—another foreboding mountain trail. Beware the monstrous mountain spiders that lurk in the pass, and use ranged attacks to bring down the elusive frost imps. Towering dakkenweyr are the pass’s most dangerous inhabitants—strive to avoid the ice chunks they rip from the ground and hurl at you, as well as their quick and powerful melee blows.

Follow the quest guide to track down the lost royalist soldiers, opening chests for loot along the way. Destroy the glowing rock formation near the save beacon you encounter—this turns out to be the second of three special conduits you must destroy for Ibsen.

You find the royalist soldiers fighting for their lives against a mob of spiders and frost imps. Help the haggard men dispatch these minor threats, then escort the soldiers back to Ibsen to ensure they don’t become lost again. When the deed is done, claim your reward from the treasure chest that Ibsen’s been keeping safe.

Close the Three Conduits

Save your progress within Ibsen’s abode before venturing out into Kaari Pass. Simply use the quest guide to track down each of the three geomancy conduits that Ibsen has asked you to destroy—the first is guarded by a monstrous Elder Frost Dakkenweyr. Explore nooks and crannies to discover the occasional treasure chest, but try not to get sidetracked—you’ll explore Kaari Pass’s other trails soon enough. After destroying all three conduits, return to Ibsen to inform him of your success.

The old mountaineer is glad to have his door back and gratefully hands you a dwarven Lodestar in return. This special rock causes certain gemstones to glow when the Lodestar is nearby. Armed with the Lodestar, you’ll have no trouble keeping on track as you head west in search of the besieged royalists.

Side Quest: Ibsen’s Cave

After handing you the Lodestar, Ibsen mentions one last favor that you might consider granting him.

Clear the Cave of Monsters

Ibsen asked you to look for a cave in the Kaari Pass. If you can clear the cave of its monstrous inhabitants, the old hermit is willing to reward you.

Follow the quest guide north and then east, fighting your way toward the cave that Ibsen mentioned. Frost imps reside in the cave, along with a burly dakkenweyr and a particularly nasty frost imp named Prince Enjekki. Dodge often as you slay these enemies with ranged attacks to clear the cave for Ibsen. Loot the cave’s lone chest afterward, then return to your friend Ibsen for an even greater reward that includes two unique artifacts.

Find the Entrance to the Mines

You’ve completed your business here in the pass—now it’s time to track down the royalists. Set “The Tumbledown Court” as your active task and let the quest guide lead you west, toward the Glitterdelve Mines. Notice that certain rock formations now glow with soft light as you approach—the Lodestar works just as Ibsen described!

A massive rock slide collapses behind you near the pass’s summit—there’s no turning back. Press on and shatter the crystals you soon encounter to expose a passage that leads yet deeper into the mountain. Loot one last chest and slay a few more dakkenweyrs on your way to the royalist-controlled portion of the Kaari Pass.

Roderick and Phineas

Your friends Roderick and Phineas await you inside a massive cavern. Though you haven’t seen them since you aided them in the swamp, the two royalists don’t have time to exchange pleasantries. They explain the dire situation at hand: Azunite forces are overwhelming the mines’ remaining entrances, and the royalists can’t hold out much longer. The men inform you that Queen Roslyn awaits you in her court and urge you to visit the queen without delay.