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Dungeon Siege III eGuide Walkthrough Chapter Six

Stonebridge

Chapter 6: Stonebridge

At last, you’ve arrived at Stonebridge: Ehb’s hub of commerce and enlightenment. The Grand Chapterhouse stands somewhere within this technological metropolis, but the former Legion headquarters has been abandoned ever since the armies of Jeyne Kassynder stormed through the city 30 years ago. If you can reclaim the Grand Chapterhouse, the people of Ehb will know that the Legion has at last returned. This will surely aid you in enlisting others to join in your noble cause.

Stonebridge City

Automaton Constable

A giant robot stands near the city’s gates, introducing itself as an automaton constable. Speak with the helpful machine to gain a bit of information about the city. Ask about the Grand Chapterhouse to learn that all who have entered the stronghold since the Legion’s destruction have never returned. You’d best stay sharp, legionnaire.

Reopen the Chapterhouse

It’s easy to see how Stonebridge received its name—beyond the main gates, a marvelous stonework bridge stretches into the heart of the city. Talk to Stonebridge’s citizens as you make your way across the expanse—you’ll soon discover that intelligent, well-mannered goblins make their home here, as well as wealthy humans.

Side Quest: Supply Lines

After crossing the entry bridge, speak with a merchant woman named Ursula to learn that Lescanzi ruffians have been stirring up trouble for the vendors of Stonebridge. Tell Ursula that you’ll “deal with them” to gain Influence with Anjali, or ask Ursula “What’s the reward?” to gain Influence with Katarina instead.

new objetive icon.psd Confront the Deserters

Ursula is expecting a shipment of silks, but she fears that her wagons will be attacked by a band of Lescanzi deserters, who have been harassing merchants on the road.

Peruse Ursula’s modest selection of goods before following your quest guide back across the long bridge and out of the city. Slay the lowly Lescanzi deserters at the far end of the Road to Stonebridge—you shouldn’t have much trouble wiping out these thugs. Then simply return to Ursula to collect your blood money. You’ll fit in quite well here in Stonebridge, legionnaire.

Strolling through Stonebridge

Inspect the sign in front of the giant machinery sculpture to acquire a new lore entry.

Search the city thoroughly to discover a handful of treasure chests.

You’ve been through numerous battles of late—take the time to enjoy yourself here in Stonebridge. See the sights, trade with merchants, and chat up the locals as you follow the quest guide toward the Grand Chapterhouse. Frederick Pratz and Rudolf Maxwell both offer fine selections of wares, including a few unique artifacts that you won’t find anywhere else.

When you’ve finished taking in the city, follow the quest guide to locate the Grand Chapterhouse. The place is locked up tight—throw the lever near the front entrance to raise the portcullis, then step inside the stronghold to begin your investigation.

The Grand Chapterhouse

Investigating the Chapterhouse

Find a chest near the upstairs bookshelf.

The Grand Chapterhouse is a mess—Jeyne Kassynder’s soldiers certainly left their mark on this once noble fortress. Save your progress in the foyer, then head upstairs to discover a bookshelf that’s missing four tomes. Perhaps you can find the missing volumes and return them to their proper place.

The south door is locked, so open the north door instead. Press forward until you encounter a chamber filled with demonic swordsmen. Individually, these sentinels aren’t much to worry about—but they just keep materializing out of thin air. Dart to the room’s central dais while the portcullises are raised and inspect the Legion scroll you discover there. The scroll recounts the 10th Legion’s four founding principles: vigilant defense, reconciliation with foes, allegiance to the crown, and fair judgment.

Find the Four Legion Books

Reading the Legion scroll causes the demonic sentinels to cease spawning around the chamber. Make a sweep for loose loot before proceeding through the west door to reach a corridor that’s guarded by similar sentinels. Fight your way around a corner, dodging past the fire-spitting wall traps to avoid being scorched. Pull a lever at the corridor’s end to open the nearby door, then enter the small chamber beyond to locate the first of four books you must find.

Search each book’s holding chamber to discover valuable treasure.

Nab some gear off of two weapon racks before following the quest guide out of the chamber, past a portcullis, and into another sentinel-filled room. Hurry and throw the chamber’s central lever to open two doors at opposite ends of the room. Fight through an onslaught of demonic sentinels to claim two more of the missing Legion books. Now you’ve just one more to find!

Continue following the quest guide to locate the fourth and final Legion book, and use the guide to find your way back to the Grand Chapterhouse’s foyer. Save your progress before heading upstairs to return the four Legion tomes to the bookshelf you noticed before.

Upon receiving its missing volumes, the bookshelf spreads apart, revealing the Grand Chapterhouse’s Causeway gate. Your companion eagerly uses the mysterious passageway to return to the chapterhouse back in the Rukkenvahl, and you automatically gain Influence with your companion due to the excitement of using the magical transport.

The Venerable Odo

Your companion soon returns through the Causeway with Odo and Marten Guiscard. The two have heard rumors of your activities in the swamp, and they seem surprised when you mention that a man named Devonsey was in charge of the royalist army there. Apparently, Lord Devonsey was once master of the Legion chapterhouse in Glacern, and he went by the name Bohemund back in those days. Devonsey renounced his vows and resigned when the Legion was accused of murdering the king, but now he holds standing with the royalists. If Lord Devonsey could be convinced to seal an alliance with the Legion once more, the people of Ehb would surely rally behind your cause. Gain Influence with Lucas by saying “we should recruit him,” or gain Influence with Anjali by remarking that Devonsey “abandoned” the Legion.

Question your friends to learn more about the royalists’ leader, Queen Roslyn, whom you’ve learned has been pinned down by Jeyne Kassynder’s armies in the Glitterdelve Mine. If Jeyne’s armies manage to seize the royalists’ queen, resistance in the land will soon dry up, and Stonebridge will be left to stand alone. Marten suggests that you also try to gain favor with the merchant lords of Stonebridge, who are known as the meisters, as they’d be powerful allies. The choice is yours, legionnaire—regardless of your actual intent, say that “the queen’s more important” to gain Influence with Anjali or Reinhart, or say “the meisters are stronger” to gain Influence with Katarina.

Visit the Meisterhall

Give the Causeway chamber a thorough search for loot and lore entries.

You must now decide your next course of action: either attempt to curry favor with the meisters of Stonebridge, or rush off to aid the royalists’ embattled queen. The meisters are right here in the city, so tune your quest guide to “Majority Rules” and set off toward the Meisterhall, where Stonebridge’s powerful merchants are known to hold court.

Meisterhall

Speak with the Meisters

The Meisterhall is what you’d expect: a gathering place for the meisters of Stonebridge. A passionate woman named Gisela Kassel is leading a group of protestors in a rally inside the Meisterhall—apparently, an innocent creature called a Krug has been wrongfully imprisoned. Perhaps you can investigate this matter further.

Sigismund Wulf

A man named Sigismund Wulf approaches you as you enter the Meisterhall’s back room. Wulf has seen that you’ve come from the Grand Chapterhouse and wonders if the Legion has returned. Upon learning that you’ve reclaimed the chapterhouse, Sigismund reveals that he’s had a visit from the mysterious Radiant Youth. Question Wulf to hear his story, then ask if you can talk to the meisters. Sigismund says he can grant you a hearing with Stonebridge’s elite, but he warns you that they’re likely too frightened of Jeyne Kassynder’s armies to be of much help.

Address the Council

Inspect the open book on the far table to acquire a lore log, and find some gear on the nearby weapon racks. Ignore the automaton constable near the holding cells for now and proceed to the next room, where the meisters are gathered.

Mistrustful Merchants

With the exception of Sigismund Wulf, the men (and goblins) who are the meisters of Stonebridge are highly skeptical about forming an alliance with the Legion. Gain Influence with Lucas by telling the meisters that you’ll help “reunite the country,” or say “you owe the Legion” to gain Influence with Katarina instead. Afterward, tell the meisters that you “only want justice” to gain more Influence with Anjali, say “the past is forgiven” to gain Influence with Reinhart (multiplayer only), or say “you need allies” to gain more Influence with Katarina. In actuality, it doesn’t matter what you say to the meisters—words alone will not sway these hard businessmen (and businessgoblins) into risking an alliance with the Legion. However, Sigismund tells you that the city’s foundry—the source of all its power—has recently gone silent. Perhaps solving this crisis will help you earn the meisters’ trust.

Win Three Votes

Inspect the surrounding bookshelves after speaking with the meisters to acquire a number of lore entries.

The meisters agree to take a recess before voting on whether or not to form an alliance with the Legion. This gives you the chance to speak with each of the merchant lords in private. Talk to everyone in the room to acquire a number of quests—completing these can earn you favor with the meisters and secure their votes in favor of an alliance. You’ve already won Sigismund Wulf’s vote thanks to his recent encounter with the Radiant Youth—you need just two more votes to win over the meisters and gain the city’s full support.

Rorik Kassel

Speak with Meister Rorik Kassel to learn that the cyclops workers in the Great Foundry have rebelled against the ironmongers and shut down the city’s power supply. Meister Kassel has asked you to resolve the situation, in return for his vote. Tell Rorik that he’s “arrogant” to gain Influence with Reinhart, or say that his guild’s work is “impressive” to gain Influence with Katarina.

Mudgutter

Talk to Meister Mudgutter to learn that a gang of thieves has been abducting the city’s automatons. Meister Mudgutter asks you to track down the thieves and put a stop to their illegal activities, in exchange for his vote.

Side Quest: Mediations

Fiddlewick, the goblin meister, flatly refuses to vote in the Legion’s favor. Fiddlewick does have a few simple tasks to offer if you’re interested in scoring some easy XP, however.

Decide the Krug’s Fate

A Krug is being held at the Meisterhall prison. Speak to the Krug and to those who are demanding its freedom—then inform the automaton guard of your decision.

Krug

Follow the quest guide to a nearby automaton named Constable Klank. Ask if you may question the imprisoned Krug, and the constable will grant you an audience with the creature. Speak with the Krug to learn that it’s actually not a creature at all—just a hideously disfigured man who more resembles some sort of beast. The “Krug” tells you that he’s actually happy to be in prison, for here he’s safe from the endless harassments of the outside world. Speak with Constable Klank after chatting with the Krug and decide whether or not to free the poor “creature” or allow him to remain in the comfort of his cell.

Party Member 4

No matter how you choose to deal with the unfortunate Krug, you’re approached by a mysterious stranger after you make your decision. This person will vary depending upon the hero you’ve chosen to play—for the stranger turns out to be your third and final legionnaire companion! During the dialogue, tell this person that his or her desire to forgive the people of Stonebridge and rebuild relations is “very generous” to gain some early Influence.

Deed Gained— Stamina +4
We Are Legion

You have gathered all the known descendants of the Legion.

Resolve the Property Dispute

After leveling up your new companion and outfitting him or her with your best available gear, return to Fiddlewick to find that he has another sticky situation for you to resolve. Apparently, two of his colleagues are deadlocked in a legal dispute over property, and as a representative of the order-enforcing Legion, Fiddlewick wants you to make a ruling on the matter. Make your way back to the Grand Chapterhouse to find a man named Hans and a goblin named Baron Barrenbaron waiting for you upstairs. Listen to the claims of both parties, then decide who shall retain ownership of the land. The decision is yours, but know that you can gain Influence with Lucas by siding with the baron or with Reinhart by siding with Hans. Choosing to divide the property between the two earns you Influence with Katarina. Return to Fiddlewick afterward to complete this amusing quest and secure your reward—but not the goblin meister’s vote.

Lower Ward

Choose Your Quest

Search the Lower Ward thoroughly to discover a treasure chest tucked away in a corner.

Both critical-path meister quests (“Trouble in the Crypts” and “Strike!”) take place in the city’s Lower Ward, which you previously couldn’t access without the meisters’ approval. Follow the quest guide to locate the gates to the city’s Lower Ward, and tell the automaton constable standing guard that one of the meisters sent you. Pause to trade with a merchant named Werner Schnaus as you make your way to either the Great Foundry or the Crypts of the Sacred Blood—it’s a good idea to sell off all your unwanted gear at this point and make room for fresh loot.