Prima Games eGuides Dungeon Siege III eGuide

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Dungeon Siege III eGuide Walkthrough Chapter Six

Great Foundry

Great Foundry

Side Quest: Cogs and Wheels

A troubled man named Deter Snell approaches you inside the foundry with a favor to ask. You can complete Deter’s side quest while working to quiet the cyclopses’ revolt for Meister Kassel.

Deter Snell asked you to restart the various gearworks in the foundry to help get the facility running again.

Restart the Gearworks

Find two chests near the first group of foes and inspect the surrounding ground to discover a parchment that gives you a new piece of lore.

Search the surrounding rooms to find a treasure chest and obtain a couple of new lore entries before following the quest guide deeper into the foundry. It’s not long before you encounter a large group of hostile goblins and fire jackals led by a towering cyclops. Rip into these agitators with anti-group attacks and avoid the lumbering cyclops until its weaker associates have been slain.

Dodge the foundry’s fiery vents to avoid being scorched—you can roll or teleport to move past the flames unharmed. Open another chest beyond the fire vents, then locate and pull a nearby lever to restart the foundry’s entrance gearworks. Scale the east stairs to discover another treasure chest and a save beacon before pressing onward.

Cyclopses are the foundry’s most dangerous inhabitants—dodge their crushing blows and assault them from range or from behind.

Continue to fight through the foundry, following the quest guide toward each of the gearworks that Deter has asked you to restart. The foundry holds much treasure—search the site thoroughly and review the map to see where each lootable chest lies. Attack the foundry’s breakable floor pipes to discover even more plunder, and release fire jackals from their cages so you can slay them and open the treasure chests they guard. One of the chests within a particular jackal cage contains a unique gauntlet for Reinhart.

Side Quest: Hostage Situation

Deep within the bowels of the Great Foundry, you find an imprisoned man named Olbert Lutz who needs your help. You can complete Olbert’s side quest as you work at restoring order to the foundry.

Two of Olbert’s workers were taken away by the cyclopses. If they aren’t rescued soon, he fears that they may be killed.

Rescue Olbert’s Friends

Pull the lever near Olbert’s cage to free the poor man, then loot the chest within his cell. Leave Olbert be and press forward, following the quest guide to locate the next set of gearworks and the first of Olbert’s imprisoned workers. Throw the levers to activate the gearworks and free the shift supervisor from captivity.

Boss Battle: Ergometheus

A monstrous cyclops hungers for battle deep within the foundry’s depths. Combat Ergometheus just as you would any other formidable cyclops: be quick to avoid his powerful attacks, and strike from range or the rear as often as possible. Unleash your most powerful attacks and abilities to chip away at the brute’s ample HP, and don’t relent until the mighty cyclops leader is at last subdued.

Beware the active fire vents in Ergometheus’ chamber—dodge to avoid being singed.

Decide the Cyclopses’ Fate

After besting Ergometheus, tell the brute that you’re “defending the ironmongers” to gain Influence with Anjali, or say that you “had no choice” in attacking him to gain Influence with Reinhart. Beaten and humbled, Ergometheus finally calms down and explains the reason behind the cyclopses’ violent uprising. The brute says that a mysterious old man had drafted a manifesto for the cyclopses, telling them that they deserved more payment and privileges for their labor. Ergometheus admits that the situation spiraled out of control and regrets all of the bloodshed that has transpired. The cyclops leader will accept whatever judgment you make regarding the fate of his people.

Great Foundry

Side Quest: Cogs and Wheels

A troubled man named Deter Snell approaches you inside the foundry with a favor to ask. You can complete Deter’s side quest while working to quiet the cyclopses’ revolt for Meister Kassel.

Deter Snell asked you to restart the various gearworks in the foundry to help get the facility running again.

Restart the Gearworks

Find two chests near the first group of foes and inspect the surrounding ground to discover a parchment that gives you a new piece of lore.

Search the surrounding rooms to find a treasure chest and obtain a couple of new lore entries before following the quest guide deeper into the foundry. It’s not long before you encounter a large group of hostile goblins and fire jackals led by a towering cyclops. Rip into these agitators with anti-group attacks and avoid the lumbering cyclops until its weaker associates have been slain.

Dodge the foundry’s fiery vents to avoid being scorched—you can roll or teleport to move past the flames unharmed. Open another chest beyond the fire vents, then locate and pull a nearby lever to restart the foundry’s entrance gearworks. Scale the east stairs to discover another treasure chest and a save beacon before pressing onward.

Cyclopses are the foundry’s most dangerous inhabitants—dodge their crushing blows and assault them from range or from behind.

Continue to fight through the foundry, following the quest guide toward each of the gearworks that Deter has asked you to restart. The foundry holds much treasure—search the site thoroughly and review the map to see where each lootable chest lies. Attack the foundry’s breakable floor pipes to discover even more plunder, and release fire jackals from their cages so you can slay them and open the treasure chests they guard. One of the chests within a particular jackal cage contains a unique gauntlet for Reinhart.

Side Quest: Hostage Situation

Deep within the bowels of the Great Foundry, you find an imprisoned man named Olbert Lutz who needs your help. You can complete Olbert’s side quest as you work at restoring order to the foundry.

Two of Olbert’s workers were taken away by the cyclopses. If they aren’t rescued soon, he fears that they may be killed.