First People Village
Rescue the Captured Royalists
Activate cranks to extend bridges across gaps in the wooden walkway.
You face heavy resistance from the First People as you infiltrate their village. Cut down each hostile that sprints forth as you press through the settlement. Keep a lookout for treasure as well—the swamp folk are not without goods to plunder.
Boss Battle: Maru-yatum
You encounter the First People’s mysterious leader in the heart of their village. Get as much information out of the shaman chief as you can before he flees, leaving his best warriors and shamans to thwart you. Help the royalists make short work of them—you’ve bested many like these before.
The shaman chief has fled to the treetops. Call up the quest guide to easily track him, and slash through several more groups of savages and shamans en route to the final showdown against Maru-yatum. Overwhelm the shaman chief with crushing offense, relenting only to heal as needed. Ignore the hulks that Maru-yatum summons and focus on cutting down the resourceful leader instead.
Maru-yatum
Having fought to the brink of death, the battle-weary shaman chief at last agrees to allow the release of the royalist prisoners. Furthermore, Maru-yatum gives you a charm that will allow for free passage through the marshland, and he invites you to plunder whatever you like from his tribe. A little show of strength certainly goes a long way in this dreary land.
Return to the Royalist Camp
Open the treasure chests that the First People have set out for you to acquire some valuable loot, including a unique staff. Approach the royalist soldiers afterward to speak with Phineas, the man who can help you get away from this foul place.
Phineas
The royalist scholar is relieved to be rescued but says that he continues to hold the First People in high regard. Question Phineas to learn some of what his studies of the natives have taught him, then ask him about his ability to help you navigate the swamp. Phineas assures you that he can help and tells you to speak with him again back at the royalist camp.
Side Quest: Missionary Work
As you make your way back to the royalist camp, you encounter a troubled woman named Arah. Perhaps you can spare a moment to lend some Legion aid.
Obtain the Slug Eggs
Arah, an Azunite missionary, has asked you to find some giant slug eggs, so that she can recreate an ancient First People remedy.
Assisting an Azunite missionary may not be at the top of your scroll of priorities, but Arah seems a kindly sort. Set Arah’s side quest as your active quest, then follow the quest guide to locate the slug eggs she seeks—they aren’t far. Eliminate the dangerous bog slugs that guard the eggs, including the vicious Ancient Burrower, then collect the precious commodities and return to Arah to claim your well-deserved reward: a precious amulet.
Side Quest: Lost in the Swamp
Now’s a good time to complete Roderick’s side quest as well, if you spoke with the royalist officer back at the Swamp Battlefield and obtained it.
Roderick sent two scouting parties into the swamp, but neither has returned. He has asked that you watch for them and send them back to the royalist camp if you find them.
Keep out of enemy spell circles—you’ll take damage if you touch them.
Follow the quest guide until you come to a short bridge that’s guarded by a pair of enormous creatures. The beasts closely resemble the Mire Hulk Horror that you may have faced in the depths of Gunderic Manor. These monsters can unleash powerful, linear ranged attacks—dodge, then quickly strike from the side while the creatures are still busy attacking. Slay all hostile tribesmen as well to secure the area.
Royalist Scout
A grateful scout thanks you for dispatching the enemy tribesmen. He explains that his party got split up from their comrades and asks that you keep an eye out for a second party of scouts, who should be close by.
Continue to battle your way through the marsh, following the quest guide until you happen into another encounter against a formidable Spider Matriarch. Cut down the Matriarch’s eight-legged minions with anti-group attacks, then slay the Matriarch to save the second royalist scouting party. Excellent work—now when you return to the Swamp Battlefield you can talk to Roderick to complete the quest. The relieved royalist officer will reward you with a unique longsword for Lucas.
Shop and Go
Trade with the natives for rings and amulets if you like—the store that’s now located in the First People’s village sells a unique amulet—and make a thorough search of the village for new lore entries before making your way back through the bog and into the Swamp Battlefield, returning to the royalist camp. If you desire, barter with Leopold before speaking with Lord Devonsey to advance the plot.
Lord Devonsey
The royalist army’s grateful leader thanks you for helping to rescue his men and tells you that Phineas can raise the land bridge for you at any time. This will allow you to proceed to your ultimate destination: the city of Stonebridge, where the Legion’s Grand Chapterhouse stands ready to be reclaimed. Devonsey informs you that he’ll be marching what remains of his army to aid Queen Roslyn at Glitterdelve. When speaking to Devonsey about Phineas, say that “it’s all right” to gain Influence with Lucas—or, if Anjali is your companion, say that Phineas is “naive” to gain Influence with her instead.
Leave the Swamp
Follow Phineas through the swamp—the royalist scholar will raise giant roots up from the marsh for you, enabling you to progress toward Stonebridge. The twisting path is linear, but don’t hesitate to call up the quest guide if you lose sight of Phineas. Press onward, searching for loot as you make your way toward the Road to Stonebridge—the Grand Chapterhouse isn’t far!