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Dungeon Siege III eGuide
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Contents

  • Maps
    • Campaign Maps
      • A Gathering in the North
      • Legion Chapterhouse
      • Pilgrim's Road Revisited
      • Search For Survivors
      • Stormstrong Cavern
      • Into the Mournweald
      • The Mournweald
      • Battle for Raven's Rill
      • On the Road
      • First People Village
      • Road to Stonebridge
      • Stonebridge
      • Great Foundry
      • Crypts of the Sacred Blood
      • Glitterdelve
      • Glitterdelve Mines
      • The Spire
      • Sanctum of Fire
  • Essentials
    • Introduction
      • How to Use This Guide
    • Cast
      • Lucas Montbarron
      • Anjali
      • Reinhart Manx
      • Katarina
    • Supporting Cast
      • Notable NPCs
    • 10th Legion Training
      • Quest for Vengeance
      • Exploring
      • Dialogue
      • Combat
      • Levelling Up
      • Merchants
      • Deeds
    • Lorebook
      • The World Of Ehb
    • Appendix
      • Lore
      • Influence Opportunities
      • Artifacts
      • Deeds
      • Game Endings
  • Walkthrough
    • Chapter One
      • A Gathering in the North
      • Legion Chapterhouse
      • Pilgrims' Road Revisited
    • Chapter Two
      • The Search for Survivors
      • Stormsong Cavern
      • Return to the Legion Chapterhouse
    • Chapter Three
      • Into the Mournweald
      • The Mournweald
    • Chapter Four
      • The Battle for Raven's Rill
    • Chapter Five
      • On the Road
      • First People Village
      • Road To Stonebridge
    • Chapter Six
      • Stonebridge
      • Great Foundry
      • Crypts of the Sacred Blood
    • Chapter Seven
      • Glitterdelve
      • Glitterdelve Mines
    • Chapter Eight
      • The Spire
      • Sanctum of Fire

Dungeon Siege III Guide › Essentials › 10th Legion Training

Dialogue

Dialogue

Seeking out information is another important duty for all legionnaires. Many conversations give you the option to voice one or more opinions, or to ask one of several questions—wise legionnaires know to watch their tone, for words can quickly lead to actions in Ehb. Whenever you speak with anyone, try to ask as many questions as possible before ending the chat. You never know what valuable gossip a stranger might have to impart.

Party Influence

Making the right choices during certain conversations can earn you Influence with your active companion, which translates to special benefits known as Deeds. A special message is displayed during dialogue when you say something that earns you Influence with your current companion (note that Influence can only be earned with active party members). Check the Party menu to view your current Influence with your companion.

Note

Click on the appendix for a complete listing of all chances to gain Influence with party members.

Party Deeds

Gaining Influence with companions is helpful, because you unlock special Deeds as you reach Influence milestones with each fellow legionnaire. More valuable Deeds are earned as you gain more and more Influence with a companion—each legionnaire has three unique party Deeds to offer. It’s nearly impossible to unlock every party Deed in a single playthrough, so you must decide if you wish to unlock the best Deeds for a certain comrade, or if you’d prefer a smattering of Deeds from all of your companions. See the “Cast” chapter and the appendix for a complete list of all party Deeds gained through amassing Influence with companions.

Dialogue Boxes

When an important conversation occurs during the adventure, a special box will appear in the walkthrough, just like this. If Influence can be gained during the dialogue, a “thumbs up” icon will appear next to the box’s header (as shown in this sample), and the phrase you must speak during the conversation will be surrounded by quotation marks in the box’s text, “like so.” If you’d like to keep the game’s story a surprise, simply avoid reading these dialogue boxes to skip all the plot-based spoilers.

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