USING SHADOW ATTACKS NEAR A KV MAX OUT
Shadow attacks are able to extend combos despite high KV because they do not add to the KV Meter. This gives you the ability to extend the combo at a high point in the KV Meter where other attacks would cause the KV to max out.
HUNTING LOCKOUTS
Locking your opponent out allows you to extend the combo without the immediate threat of a Combo Breaker. Using manuals, mixing up the strength of your Auto Double/Linkers, and using Shadow attacks are good ways to cause your opponent to use the wrong strength of Combo Breaker or mistime his or her Combo Breaker. Another way to cause a lockout is to use a predictable series of attacks in your combo to bait your opponent into a Combo Breaker, allowing you to then counter with a Counter Breaker.
RESETS
A reset is when you let your opponent out of a combo intentionally, with the goal of starting a new combo through an immediate mix-up. Potential Damage stays flashing as long as you don’t get combo broken, so resets allow you to accrue a lot of Potential Damge quickly.
USING A WALL SPLAT ENDER TO SET UP RESETS
When doing a combo on a cornered opponent, you can use a designated Heavy Ender to cause a wall splat. From there you use the advantage of the wall splat to go into a mix-up. By using a wall splat Ender to set up the reset, you cash in your Potential Damage from the combo, allowing you a reset without the risk of losing the Potential Damage of your previous combo when doing so.
USING INSTINCT CANCEL TO FORM A DOUBLE COMBO
By canceling into Instinct while you have your opponent in a combo, you cause the KV Meter to reset. This allows you to completely max out the KV Meter and then Instinct cancel to keep the combo going, resetting the KV Meter in the process. Then you can continue the combo and again max out the KV Meter before cashing in your Potential Damage with an Ender. Instinct canceling out of a combo also counts as starting a new combo, even though the combo is actually still ongoing. This allows you to follow up the Instinct cancel by going right into an Opener, which at this point in the combo would normally count as a Linker. But because the Instinct cancel counts as starting a new combo, it becomes an Opener instead of a Linker, thus making it unbreakable.
USING INSTINCT TO CANCEL AN ENDER
Instinct canceling out of an Ender allows you to cash in your Potential Damage and reset the KV Meter. Instinct canceling out of a combo still counts as starting a new combo, even though you canceled out of an Ender. Instinct canceling out of an Ender at the end of bigger combos allows you to cash in big Potential Damage while resetting the combo and KV Meter as well as giving yourself a guaranteed unbreakable Opener as a follow up.